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Hi all,thankyou all so much for your patience.
Let me start by saying before the port to 2013 engine we had a stable running game & where getting ready to release.At the moment we are recruiting for beta testing & all requests should be made to me via moddb.
when developing you need to weigh the benifits of a feature against the dev time of the mod,barriers is just not a priority at this point,sorry.Doesn't mean it wont be at some point.
This Is a patch !
You need 2 install 1.1(full version) before installing this.
I was uploading 1.4 here.But the site kept crashing & by the time I got it to work 1.5 was ready, Sorry.
As 4 crashing on round 5, I do not have that problem, So it makes it hard to fix.But I'm definatly looking into it.
Has anybody got past round 5 ?
More detailed explanation please:-
what were you doing when it crashed ?
Did it crash as soon as the round rolled over ?
Patch 1.4 here:->
fixed dedicated servers,
once a map has loaded players now have 20 seconds before the game will start all players joining within this time will spawn on round 1,
mp_enableroundwaittime "20" <- change this value to suit yourself,
this will be removed upon implementation of pre-game loby(Coming Soon).
fixed serveral engine crashes,
fixed weapons being drawn in spectate mode,
added max ammo random drop,
added new zombie model( no sleves & bandaged ).
what round does it crash
What do you guys think ?
Do you want more than 2 weapons ?
I did restrict the mod to only have 2 weapons but changed it to have many, many more.
hey guys really happy with the response of this release,
give us some feedback!
What is your highest round ?
Highest score ?
I'm working on maxammo and packapunch.
Maxammo definatly in version 1.3.
Uh i installed version 1.1 then 1.2 patch and after you kill the zombies in wave 2 nothing else spawns.
???????????? ????????????? ???????????
Anyone else had this problem ?
works fine for me.
Working on fixing dedicated servers,Please be patient.
Dedicated servers will not work, local host only.
this is a patch, you have to download the full version first
Well I'd love to have origional maps, there is no you guys,theres just me,I worked on this alone 4 the last 6 months.If anyone wants to be a part of this project.let me know.
update 1.2 out sometime in the next week.
smarter AI( Smarter zombies! not harder zombies ),
added more weapons,
fixed map explotes,
No pacakapunch yet, allthough I've hidden upgraded weapons around the map.
Add me on steam my steam id is:-
I'm going to run a sever in the next 10 mins.For any one who would like to join, should show up in server list.
Don't stand infront of doors to long as they might auto close.
Map Is not finished!
No your cool!
There is melee! Brother!
Go into the main menu and bind it to mouse3 or something.
I'm still working on the map.
You need to think about what to do with your money.
get enough for the mysterybox & the door, open it,open the mysterybox.
Please Give FEEDBACK!
still testing !
Coming in beta 1.2:-
oh ah, Gotta kill some more freakbags first.
having alot of trouble uploading beta 1.1,
site keeps crashing!
Bare with me.
Beta 1.1 being uploaded now.
one map now that works!
New buy system!
the mod also comes with an installer now! yay
Thanks for your comments, I need this feedback.
after round 5 when you kill all the dogs faster zombies do spawn.
But as there are none on the maps you will get stuck on round 5, a way past this would be to manualy spawn them you will need sv_cheats enabled
Sorry about the maps,they where only examples to help map makers as I am not a map maker.Not able to get past round five ? ah ok only because I diddn't implement dogs( fast zombies ) on any of the maps.Sorry, forgot.
I will upload another map, if you want it sooner I can email it to you.
as for the buy system it's been completely re-programed as of last night.
thanks for your input.
more updates comeing soon.
Forgot to include the readme!
Install to SourceMods folder
included are some example vmf map files to guide you when creating maps,
as I am not a map maker and have worked on this alone the community will have to make the maps,
contact me if you would like to be a part of the team.
Ok map makers it's your turn now !
Enjoy Hope to see some servers running soon!
Full credit to trearch for the models and concept.