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Newer seen that o_O
This bug was fixed in r5588, therefore you need to compile a newer version of eduke32
Glad too see this :)
So, its seems to be fixed
I had this bug once, but don't understood what's happened. I can't fix this while don't understand a cause...I hope I will fix it at future
Yes, ep's 1-4 is done now, but last level without Tchernobog yet, I will try make it soon
I think yes, added 2 more animation frames
I think I will work on Plasma and Cryptic Passage...maybe I will do it)
Im not planning make a tutorials for mapeditor, because eduke32 has different system of moving sectors and special sprites...it's very hard to understanding
Make tweaks is not my main target now, but of course I will try to make it closer to original at future :) Now I just want to complete 4 episode.
When developers of eduke32 will add it...im just a mod developer for eduke32
I recently discovered the cause of this problem, and now I can fix it at next release
BloodCM will never support original Blood maps, because its a eDuke32, which support duke3d custom maps only
Because it's not a my main failing. I will try to compare my animation with SEQ animation of blood, and maybe eduke32 engine will give me an opportunity to improve the smoothness of the animation
Did you try set 640x480 (400) 8bpp? Polymer must be disabled at eduke32 launcher
Well, I can't help you with it...Never launch it on Mac
I dont understood what do you mean. Can you make screenshoot or video?
No, just only from original Blood.
I forgot :) at this year I worked on maps only. If you will check it, write here pls about it
Latest version of BloodCM is 06.2013...new version not released yet.
It will be release when third episode will be complete
You can load Duke3D *.map format only, but BloodCM is my TC for Duke3D and it's hasn't other maps.
Скорее всего нет, eDuke32 их не поддерживает. Но порт тоже развивается,может когда-нибудь и добавят
Hi all. We still working on BloodCM, but episode 3 not completed yet, therefore we can't make a new release.
New release will have new enemies AI, more performance and a lot of bug fixes. But we need to complete this episode 3 before:)
Are you about bright pixels?
Sorry guys, i forgot to add new version of DWmod on moddb :)
Before, you can download it on my site and now you can do it on moddb.
Now doom weapons mod working with latest versions of eduke32
Hehe, seems I detected my BloodTC at this screenshot :)))
Are you autor of Ushock?
BloodCM work in progress, but I can't say when new release will be avaible...may be at summer
This version of DoomTC not supported by new version of eDuke32. I will fix it, sorry for delay
We are thinking about it. Maybe this feature will be added after fully completed BloodCM
You may download it on my site
It's not finished and I don't planing to continue works on it.
It's not coded yet. But Cultists can drop it.