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I dont know what is it...maybe just respawner with lotag 0. I can fix it, but I planning to make a full port of original Blood on Java, therefore I dont know, will I fixing bugs in BloodCM
Maybe you are using old patameter?
Parameter is Hi.
I never used Linux, therefore can't help you. But are you using parameters for eduke32?
-game_dir BloodCM -grp BloodCM.grp -cfg BloodCM\bcm.cfg
i don't know now, because I want to make fully Blood port on Java :)
I working on render now, but it has a lot of problems
through the console (Duke Nukem 3d)
Its strange, but I agree that it can happened. Try to restart e3m6 (launch it through user map)
I forgot what version I was used when I worked on first episode, but I can check it in 1.21 version of Blood
It seems no music for Phantom Express in original too
I have paypal account, you can find Donate button on my site (m210.duke4.net) or in BloodCM Launcher (Are you really didn't see this button? :))
I planning to develop expansion packs, but maybe a little bit later. Now Im learning Java development, and working on Build ART editor (I think its done), Wad2Map and Wad2ART converters with ZDoom support...and I was interested in GTA2 Remake :)
Btw, also I want to write Build Engine on Java, and if I'm successful, maybe I can write fully port of Blood
Thanks for save-file, but I think can't do somethink with it...I just can try to fix this problem :P
We are remade it :), because clicking to the walls and teleporting from clicking wall is stupid and not realistic. Try to find other way for get to secret room ;) Some clues can be found in the game quotes
I can't answer at this question, because it seems I haven't such problem. Anyway I can increase sound volume in wav editor, but it can cause distortion of sound
Yeah, its happened sometimes, my enemies AI not ideal yet, but maybe someday I can make it better :)
In the past year I started learning Java programming, maybe someday I can make a own port of Blood :) At this time I working on Gta2 remake and Doom to Duke Nukem 3D map converter. Also I finished my Build ART files editor
I will try to fix it.
Cutscenes doesn't support in eDuke32
Try to install BloodCM to empty folder without Blood resources
BloodCM is an independent game which not need other resources
I didn't try any controllers with eDuke32, therefore can answer on this
Newer seen that o_O
This bug was fixed in r5588, therefore you need to compile a newer version of eduke32
Glad too see this :)
So, its seems to be fixed
I had this bug once, but don't understood what's happened. I can't fix this while don't understand a cause...I hope I will fix it at future
Yes, ep's 1-4 is done now, but last level without Tchernobog yet, I will try make it soon
I think yes, added 2 more animation frames
I think I will work on Plasma and Cryptic Passage...maybe I will do it)
Im not planning make a tutorials for mapeditor, because eduke32 has different system of moving sectors and special sprites...it's very hard to understanding
Make tweaks is not my main target now, but of course I will try to make it closer to original at future :) Now I just want to complete 4 episode.
When developers of eduke32 will add it...im just a mod developer for eduke32
I recently discovered the cause of this problem, and now I can fix it at next release