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Graphical bug on E2M8 I can't fix in current Polymost renderer, but maybe I will try something. Anyway I need to write a new renderer fir fix this bug.
The second graphical bug in E2M1 also has Polymost renderer (and in eDuke32 too) eDuke32s Polymer and software renderer drawing this place correctly, so there is a chance to fix it.
I'm finished support of BloodCM. If you want to play in Cryptic Passage, use my new project BloodGDX (it's a true port of Blood) and today I made a new release with HRP support
I think you cant now. Restart the map or keys cheat only can help you...
Or you can type in console setvar VAR_MOONKEY 1
Try this version of HRP
No, eDuke32 doesn't support it.
Hi all! I reommended to use eDuke32 r5597, you can downoad it here
Newer versions of eDuke32 have a lot of bugs and problems as no midi music
You must download older version of eDuke32 -r5597 from here
Newer version of eDuke32 have a lot of bugs and such problems
All of bugs which you are noticed - it's problems of eDuke32, I never fix it, because Im not a eDuke32's developer
Can you send me you folder with your BloodCM to my email? I don't know why it's happened, but some people said that it's cheat option in menu or config
Modern eduke32 doesn't support multiplaye
BloodCM has vowel models, but polymer doesn't support it...you can show it in software or polymost renderer
I think - not in this mod, eduke32 is sucks:) At long future I planning to make own port with multi-player...not soon
Yep, I'm already done it :) But I want to make plasma Pakistan episode before release
I will try to fix some bugs, but not of all, because I tired fixing Duke'so bugs and therefore I want to start writing my own port from white list. Perhapse it will have other bugs, but not Dukes :)
Just a hobby
You need find a "special fire" command in control setup menu.
Yes, Im planning to make a my own port of Blood (I have some knowledge for make it now, and I already made Java port of Tekwar)
Today I completed reverse-engeneering of blood AI and it working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again.
I dont know what is it...maybe just respawner with lotag 0. I can fix it, but I planning to make a full port of original Blood on Java, therefore I dont know, will I fixing bugs in BloodCM
Maybe you are using old patameter?
Parameter is Hi.
I never used Linux, therefore can't help you. But are you using parameters for eduke32?
-game_dir BloodCM -grp BloodCM.grp -cfg BloodCM\bcm.cfg
i don't know now, because I want to make fully Blood port on Java :)
I working on render now, but it has a lot of problems
through the console (Duke Nukem 3d)
Its strange, but I agree that it can happened. Try to restart e3m6 (launch it through user map)
I forgot what version I was used when I worked on first episode, but I can check it in 1.21 version of Blood
It seems no music for Phantom Express in original too
I have paypal account, you can find Donate button on my site (m210.duke4.net) or in BloodCM Launcher (Are you really didn't see this button? :))
I planning to develop expansion packs, but maybe a little bit later. Now Im learning Java development, and working on Build ART editor (I think its done), Wad2Map and Wad2ART converters with ZDoom support...and I was interested in GTA2 Remake :)
Btw, also I want to write Build Engine on Java, and if I'm successful, maybe I can write fully port of Blood
Thanks for save-file, but I think can't do somethink with it...I just can try to fix this problem :P
We are remade it :), because clicking to the walls and teleporting from clicking wall is stupid and not realistic. Try to find other way for get to secret room ;) Some clues can be found in the game quotes
I can't answer at this question, because it seems I haven't such problem. Anyway I can increase sound volume in wav editor, but it can cause distortion of sound
Yeah, its happened sometimes, my enemies AI not ideal yet, but maybe someday I can make it better :)