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F1: read the update
The Work on the french units continue...
What about MonolithicBacon, beside working on Maps for COH2 and TGW'18, he maybe able to give it a go for a few maps like The Battle for Sfakia or Invasion of Crete.
The Piper's song is clipping because it is designed that way, otherwise it would still play if the piper dies. I think it has to do with the randomness of when each tone is played, so not any tone fits the one before.
don is it possible to filter out all non WWI Maps to just use the ones coming with the mod or are made for it especially ?
glad a new version made it through :)
pretty nice they all remind me of the 2nd Hobbit Movie, tho :D
1st: Dwarven Stronghold, 2nd: Mirkwood Elves, 3rd: Lake-Town Esgaroth.
Hope you will get the barbaric civils like the Wikings, Celts, Huns, Germans (Goths) a replacement for their horses, In Europe they share the largest Horses the Shire Horses which get up to 25% bigger then the southern horses and were pretty intimitading at the time.
They are quite similar to the new cataphract look but on a bigger horse with less goldish armor and different weapon sets.
Page contains a few more eastern european units like the "balder" horsery archers from the Kiev Rus, those were swedish vikings the entered Russia in 900+ so this may give them a different look for the mounted archers.
Been looking for something like this since more than a decade truly original, I can hope that this carries over into additional campaigns such as Khan to have proper eastern looks, although there may be a difference between eastern and asians though. The biggest flaw was probably in Saladins campaign where the majority of units looked the same. Will you revise the Ships to have different looks aswell, for example the sails of the european all carry the lion probably from lionheart, whereas the french probably would have used the "fleur de lys",
Vikings some sort of Crow Flag, Spanish Naval Insign like and Red X, British like a Red Cross etc.
It is part of the game beeing still playable as the diversity and amount of models is much higher a huge added number of effects makes the playability and performance suffer.
Nevermind Menu is smaller, it scales up on map.
Nope Windows for me aswell, Win8.1 64-Bit it just uses the forced windowed mode, you can still change resolution but it won't exceed 800*600 despite I used 1680*1050 ingame.
Maximizing the Windows somehow would solve it but I'm not sure how it's done on the aoc.exe
Yet it still misses the Galaxy Gun and World Devastators, I'm really puzzled on how anyone should beat them Remnants in Era 3
Target Line of the Shortcut should read
"C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch\RelicCOH.exe" -dev -mod tgw -nomovies
The Important thing is the -dev which enable the commands regularly just like the cheatmod itself.
I'm using a different language version so it interfers with the mod, I tried with the same exact location as it stands in the destination (.../my BFME files) but when I launch it just shuts down with an error, anyway to see this possibly working with manual destinations or does the core have to be english ?
thought south europeans would field crossbows like the genovese italians etc. Well not particularly the spanish as they might have had the powder guns.
Looking forward to the composite bows of the chinese, and wondering what will be up for the huns and slavs.
left: normal units before they upgraded the armor plating.
right: highly decorated stabbing pikemen after they updated their shields.
Atleast my opinion to show graphically what units change over with better upgrades.
That sound promising and pretty much what I had hopes for since FE, I always felt the original look to be too simplified and repetitive. Would this then include phased out and conceptional units from when the game was still called Tribes2 such as the spanish swordman, the swiss pikemen or the housit chariots.
Happy New Year, been a cen' now with 2014 in place since the start of WWI.
Don are the french a replacement of the US or a new faction now with the spoiled custom factions within the lua. And do they speak french now already as part of the US or Custom Faction ? Best Endeavours for this new year :)
Comes in very handy been looking for it for about 2 years and now it's there, hope for a updated 2.1 version sometime in 2014 :D
Wondering if it will be a replacement for the US or a Custum Faction, which one will suit more the french speech files.
It wouldn't be an even versus matchup.
The MiGs were in bad condition through and through and I'm not sure if the Eurofighter even played much of a roll back on the assault so it maybe semi fictional.
3) Use Katanas they're insane in this game, slice through the HQ like butter :D
I'm not sure but it seems that I have problems with the cheatmod that is built in resulting in Hextable weirdness you may have a look at this aswell
1) and 2), they need animations for the MGs and those weren't done as part of the early beta.
3) Adjust your style of play, Japan didn't have much better stuff than this and Taiwan would have been weaker on the infantry usually so make up with counter sniping, also japanese have better support fuctions like naval bombardment or air raids so make use of them.
german for both sides
Im Far_East_Mod/Locale Ordner sollest du noch einen Ordner German anlegen und den Inhalt vom English Ordner einfügen und von English nach German umbennen sonst gibt es nur noch NoRange Texte.
Den Inhalt von dem Far East Beta Ordner im Rar Archiv in dein CoH Steam Verzeichnis kopieren, standardmäßig ist das
C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch
also da den Ordner mit den Modulen reinkopieren und eine Verknüpfung von der RelicCoH.exe anlegen und beim Zielpfad der Verknüpfung noch -dev -mod Far_East_Mod -nomovies anfügen an "C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch\RelicCOH.exe"