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It's not dead until Carnius declares it dead. He's usually never on time for updates so i'm not worried you should not be either. Think what you like but dont say "WE should consider this mod dead". A few years between updates is normal (for this mod). Have a little faith Brother, Peace through Power
@ GC_dzbanek & mutant_killer - I'd love to put some of these comments in a thread, but it seems like i'm literally the only person that still thinks using the TE threads is a good idea.
If i've got some time i might make one but i'm probably the only person that checks the threads these days. Just think it might be easier for Carnius to see helpful feedback that way instead of it being buried in the comments.
It will be released when its done. I for one wouldnt want it to be released before Carnius is happy with the result - AFAIK its probably gonna be early next year, at least thats what i heard. I'm hoping Visceroids and other stuff will be fixed, but everything will get done in time - maybe he's just focusing on implementing the new faction though. I know i'm in the minority but i really dont mind waiting a few years between updates.
This is a cool idea, it fits their flavour well
If you put the "Maps" folder in the following path they should show up (assuming you using windows 7)
<user name> --> AppData --> Roaming --> Command & Conquer 3 Tiberium Wars --> (this is where Maps folder should go)
hope this helps.
Because the archive was pretty damn big i Emailed you with a link Vlado. Think theres around 250 maps in there, i used to have more but they died with my old PC.
yeah i got a ton of maps probably too many to upload in one go if i get some time tomorrow i'll zip them into one archive and see how big it is
If CABAL is to feature at all it would probably be as support faction (like the Forgotten used to be) where any other faction can use CABAL style units. This would make sense as CABAL's core was shut down - But maybe some of the things he created are still usable. It would be interesting to have full robot units instead of a NOD style cyborg to differentiate the units
i'm interested, how can i help? message me if you like
Awesome, you make me wanna finish the Map pack i started ages ago
no i mean it starts with both auto-cannon and missiles, but missiles cant be upgraded (because they are stolen NOD tech). instead auto-cannon would be the upgradable tech.
Carnius envisioned them more as land based faction but i think he's said theres gonna be (possibly) 3 air units for Forgotten
The karma thing is why i always prefered to use threads rather than comments, problem is i seem to be the only person that thinks that way. Think it makes it easier to find stuff too but seems ppl just use comments these days.
Not saying that 99% of Forgotten upgrades should be tiberium, just saying that it makes sense for them to use some tiberium missiles given their established canon.
Perhaps the Hind should use Tib missiles but only be able to upgrade the auto-cannon as the missiles are "acquired" tech. (the alternative of course is to have an upgrade that is massively divergent from the NOD one, showing that they can do different things with the same tech)
I agree the name of an Orca-Harpy combo unit is unimportant, was merely pointing out that its been mentioned before - for the benefit of those that may not have been on the boards as long as you and me. I think it would be an interesting light air unit for AP.
a fusion of orca and harpy is an interesting concept, i posted this idea several years ago in the following thread under the name "viper"
while its true that tiberium Missiles are a "Noddish" technology i think it still fits the forgotten well because it makes sense that they are using some looted and salvaged tech (from whoever).
I think its a much more fitting choice than the floater as a transport, having said this maybe something like weaponless garrisonable chinnook that enables units to fire from within would be an even better solution.
I think The Harpy will always belong with nod but chinook could fill the void for early airborne AP if it was cheap enough to build.
tbh i'm not sure forgotten needs something to fulfill a "harpy-like" role, we'll have to see how they play as a mainly ground based faction when 2.0 comes out.
i think this would be cool as an air unit for forgotten, tame floaters could be a possibility just as much as tamed tib fiends.
I do think garrison ability would be better suited to a TS style chinook for the Forgotten and leave the floaters as a pure air unit, without the rooms on its ***.
floaters are cool! Maybe i'd prefer a TS style Chinook for garrisoning troops in though, might be better than having a building on the Floaters ***. Maybe Floater would be better just as air type unit (without the rooms/garrison)
if not then maybe have chinooks as call for transport support power
Floaters look very cool but i was hoping for TS style Chinook maybe as call for transport thing. Parhaps the floater model looks a little big?
i vote for nest
realise i'm kinda late for the Party, but this tech looks kinda cool. For once i find myself agreeing with FortressMaximus, Tib-Plasma is NOD Tech.
I'm guessing its some kind of heavily modded railgun or something - crystalising flesh seems like a cool idea, i'm assuming its firing super-cooled liquid tiberium or something; which rapidly crystalises on contact with the target, reacting to their body temp. (we know that tiberium growth is restricted in high and low temperature environment so even a small amount of heat could kick-start rapid crystalisation under these conditions)
Seems like they shatter easily but it might be interesting to make the Crystalised Husk harvestable and/or explosive.
its still moving pretty fast if its exploding out of the ground, i guess it could just put a smash through/put a big hole in whatever scrin it goes through. Scrin with a big hole in its body is still a dead scrin, even if it was pierced by tiberium.
jfpoliveira12's idea seems like a good one to me, weather contol while interesting could end up seeming too similar to firestorm generator in the way that it actually affects untits.
I realise i'm kinda late for the Party, but this tech looks kinda cool. For once i find myself agreeing with FortressMaximus, Tib-Plasma is NOD Tech.
whats your system spec?> you getting an error message?
Hey guys! Just letting you know i opened a "suggestions for 2.0" thread, thought it was time to kickstart the boards again so any inspirations or ideas feel free to add
Maybe somethink like "Stormwalker" would be appropriate for him, "Shaman" could be a good one too or maybe even "Elementalist"
Much nicer design now. Less crowded so you can see the turrets better too, keep up the great work Carnius we all appreciate it!
but then what do we call the shock trooper?
When i here "ascended" i think NOD, perhaps something more descriptive would be more fitting for The Forgotten. Perhaps these guys could be called something like "Cracklers"?
medium refers to the thickness of the armour plating not the size of the unit but i do have to agree that it is indeed badass
EA has mangled the C&C canon enough not to be taken seriously, and though i'm glad to see everyones favourite Murderous Evil AI back we cant place too much faith in a console exclusive ending, if anything i'd say that makes it even less canon than everything else in KW. (in my view the events of KW simply did not happen even if the game itself had a few good ideas)
I love CABAAL but he's not the dark side of NOD he's a gestalt artificial organism (many human brains makes his personality unpredictable) created by the brotherhood who then becomes self aware and Hi-jacks the Brotherhood for his own ends. He doesnt actually care for NOD's philosophy or goals, only his own ambitions.