No expansion without equilibrium.
No conquest without control.
Pursue success in serenity.
And service to the tau'va.
-- Shas'o T'au Shi'ur
That was some seriously weird **** I just read.
If anyone wants to quickly see or recall what the Firestorm wall looked like in Tiberian Sun here is a screenshot: Moddb.com
Looks like one of them pokemons.
Will you make Tiberium Wars Advanced complete when you, Assassin and your team are done with TS Rising?
they have already made the temple.
Remember to post any strategy tips or news for our GDI Commanders!
The Words of an internet stranger has never felt better ;)
This Mod is really well made, because the fact that it is a so large Mod with very few almsot none bugs, it's just spectacular.
The New Nod, is coming!
I love Disruptors its the most powerfull unit you can get more then one of, please make it that in this game to. Harmonic Waves!
heres a good taktik to prevent Subterranean units to enter your base instead of Pavement all over your base: Construct a Sensor array and a EMP cannon, then when you spot a subterrenean unit target the ground in front of the unit/units and when its hit, it burrow its self up to the surface of the ground, and you can jush rush over to them and destroy them whit ease. This taktik works very well for both GDI and Nod. ;D
Do you have Steam Pandemic--hour? You should add me if you do.
So the Firestorm defense shield will really be able to repel Nod's super weapon -
The Multi Missile?
I just noticed you guys raised to rank 6 with your latest update. :)
Much skill put to good use! Thank you for your contribution.
I just noticed you guys updated the GDI Air Field by removing the control tower.
I found a bug: When you use 'Blitzkrieg Assault' with the Blitzkrieg Doctrine it does not affect the Panzer III.
Awesome mod, just tried it out! Only thing I'm missing is selection rings around units and territory outlines.
Looks like it's taking over her brain or something.
You are the modeler who made this? Skill put to good use! :)
This mod will be so spectacular...
Looks absolutely stunning guys, you've indeed put the time you had offline to good use!
I can see through it just fine, no need to change the effects.
I still hope you'll make the un-selected house colour rings around buildings more subtle before your release.
I still think they'd have kept it free-roam placement due to the limitations of the engine. I'd imagine Pavements would work like changing the tile on the ground and access permission of subterranean units. But I'm sure they'll show us in time.
They can burrow underground and stay there moving around like it would above, only below ground.
Nice! You guys finally updated! Awesome, guys! Hope to see more soon!
Maybe so but we're humans, and humans like boobs. Therefore they too must have boobs :D
What unit voices have you used?
I don't know what's going on with your lives AssassinCS, but please release a beta, alpha or demo we've waited so many years now, I don't even know how long it's been anymore.
I don't care if it's not perfect I just want to try it.
I don't know either what this project means to you exactly but I hope it means a lot, it's not fair to torment us by showing us such quality assets and then not giving us a taste of it!
It can't be right to get this far and then fall short in the end.
Oh no, Charts! xD
Movie and Game OST. (At the moment I'm listening to the Tau sound tracks from Dawn of War Dark Crusade)
If enemy units appear in orbit of one of your controlled planets and you have a fleet of your own there just take one of the units in your fleet and move it to one of the other slots and you'll engage the enemy fleet with your entire fleet over that system some units have the ability to bypass your main fleet if they are small enough, (such as Bounty Hunters, Smugglers, single ground units etc.) sometimes you can see them over your system. If you have a fleet there you can just use the same way as explained above.
When your space station got turned against you was your planet under the effects of corruption? If your planet was corrupted the Consortium could have turned your own space station against you, and then you just have to destroy it or remove the corruption from the planet.
Inside view of an Acclamator Cruiser. Img.phombo.com
Join this server 24/7 STAR WARS V1.0 THADPG.COM 188.8.131.52:28930 and update your CoD4 MW game to 1.7.
What version of Modern Warfare do I need to join your servers? I just installed 1.7.568. Is that right? Or do I need to get another version?
I must say you guys are drawing this 'update' out a bit too much, I wish you'd just tell us what's going on with your lives. What's holding up the progress?
Hey me here I know every inch and angle of that game! :D You kill 2 Deamon Princes, several Obliterators tons of Chaos Space Marines, Chaos Sorcerers, Raptors, Chaos Dreadnoughts... Another Tzeentch Deamon in the last mission... Yea you kill quite a lot lol, as it is explained in the novel Kais' mistrust towards his father leads his emotions away from the one true path and he's periled feelings is picked up and "guided" by the same deamon he finally slays in the end.
In the book though he only manages to expose the Deamon while the Commander "El'Lusha" and his Crisis Team finishes it off in a hail of Tau plasma and melta fire.
Regardless of how exaggerated and "lore-breaking" the video game might be the Novel is actually pretty well written and quite good.
Reminds me of the Melee Space Marine sync-kill on a Carnifex in Dawn of War II, that animation is some awesome ****.
Thank you Corey for replying my question. I'll try to see if I can find the appropriate commands.
The Home One changes size when it is destroyed from large to small, looks funny, could it be fixed?
Or perhaps if anyone could point me to a proper forum to ask such a question that would be great too.
I can see someone has downvoted my question and that is totally understandable but I didn't come here to start any conflict, it was just a shot in the dark, I desperately wanted to change these values so I got on ModDB, picked a high quality mod and hoped that the modders could give me a quick answer and I'd be on my way again.
If after a few days no one has come to aid me here, and answered my question I'll try to find another place to ask it.
I have a quick question regarding modding Star Wars Empire at War Forces of Corruption. You guys seem to be pretty good at what you're doing so can anyone tell me in what .XML (or if these values are in another file type) file I could find the values for changing unit's weapon range, particularly the SPMA-T Artillery unit / MPTL-2a artillery that would be great!
Thanks in regard.
(I realize this question may seem out-of-place and I apologiese for that in advance, but it seemed a lot quicker than signing up to some forum.)