*cries internally*
I'm hoping to see these bad bois for the Woodland Realm: Prnt.sc
What does 'campaign difficulty' does besides changing your amount of money?
EDIT:
Downloaded Python so I can open those texture files and take a closer look on what's inside, but still can't find those Palace Guard units. Grrr -_-"
Hello! I need a small assistance. I'm looking for a Sprite (SPR) file for Mirkwood Palace Guard. I went into *unit_sprites* folder, but I can't seem to locate it. Maybe beacuse file is named differently or am I looking in the wrong folder?
EDIT: I've found terms *Mirkwood* in both Ireland and Mongols factions, so I a bit confused.
If anyone can help, I would be most grateful. :)
Prnt.sc my smug boi finally learned how to hold swords properly :D
Prnt.sc -----> instant happiness :')
Thank you, DaC team for making quarantine easier for us to endure!
On behalf of all free people of Middle-Earth, I give you my thanks!
Now, let's hunt some orcs! :)
I'm content with an answer. Best of luck! :)
Great work. Looking forward to play this. How far from complete would you say this mod is?
Agree. I hope DaC is going to implement these units into their own submod, if Theodron permits :)
Love the brighter red colour of their capes. Looks much more movie-like.
Game of Thrones for Bonerlord, already?
I like it...
Nevermind, solved it! There are two folders: "custom" and "imperial campaign". I just had to access "descr_strat" in custom folder and change it there, as well :).
I have an issue with bodyguard units. I changed a bodyguard unit of one faction, following the exact protocol from youtube tutorial and it's working fine in normal mode. Thranduil originaly have elven elite archers, but I changed it to path-finders.
Now, when I play alternative mod where there are no alliances, my bodyguard unit is switched back to elite archers. Why is that? Is that suppose to work that way, did I do something wrong, is ti bugged maybe?
I pray for quick answer and solution, thanks!
The mod is outstanding 11/10 :)
You have to be an Elf faction and have Isengard under your authority, I think.
Where do I go to change that, data folder?
So here's the thing:
Every time Sauron calls for his "crusade", it's called upon Imladris, every time! What happens next is Angmar sends all of his generals and armies to capture it, but fails because elves are just that good.
The result: Angmar is emptied with no army left to defend their lands. Dwarves of Ered Luin alongside Dunedain and free people of Eriador destroy Angmar without any resistance.
Is it possible to limit the number of generals that can answer Sauron's call.
EDITED: I even buffed Angamr's faction (gave them extra gold, increased their unit stats), but result is the same.
Prnt.sc --> shouldn't these upgraded units be a stand alone unit? With upgraded armour they look like an elven king's guard. Also, love the model. It's perfect!
Prnt.sc why was the colour changed? They already looked perfect in v0.96 with golden armour and bright red cloak.
Are orcs of GUNDABAAAAAD in plan for the future? :)
I also have it stored on E: disk. Here's the solution: Prnt.sc
Can someone confirm that this is the right way to start a game if our installation path is different?
Do you know perhaps how can I change that colour myself? What program to use to load up textures and stuff?
Hello, folks. I need help and advice. I wish to change some texture in the mod. More specifically, I want to change a cloak colour on one of the units from from let's say blue to red. How do I do that?
I installed the program called "blender", but still don't know what program/extension I must use to load up "MESH" file type. That's the type of my texture files.
I would really appreciate any kind of help :).
Greetings!
First of all, love this mod! I appreciate time and effort you guys invested to give this glorious masterpiece. Keep it up. Now, few questions for you:
1) Are we ever going to see these bad BOIS in DaC? Prnt.sc
Especially that elven palace guard (infantry in the middle). They look so sexy with those dual blades. Infantry on the right have both swords and shields.
Btw, this screenshot is from Third age - reforged, but still it would be awesome to implement these units in your own mod.. Just a suggestion.
2) Also, in Reforged, the capes/cloaks of Mirkwood heavy infantry is much "brighter red" and in "DaC" is darker red. Was that on purpose or?? Prnt.sc
Just a simple observation :)
I know... I don't expect a finished product. I am just curious to see how will this campaign distinct from the DaC's one :).
So The Third Age - Reforged will soon feature a single player campaign.. I am most glad to hear that.
What will this campaign differ from the Divide & Conquer's one?
Anyway, looking forward to play it! Don't rush it, make it perfect! :D
produno, every time I download a new version/patch, all of my changes I made in the MORGH's editor are undone and I have to start over. Is there any way to revert that, without going back to the older version?
Prnt.sc Seven hells... Anyone having the same issue?
Also, kingsguard and lannister cloaks are too short. I don't know if it's possible to lengthen them without causing any glitches, while second lannister armour doesn't have a cloak at all, which is a shame. That armour with a long red cloak would just look sick *__*
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