"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."

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Report RSS VGCats Leo 2.. (view original)
VGCats Leo 2..
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zeth77
zeth77 - - 79 comments

Looks nice :)

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ECM_Tank
ECM_Tank - - 50 comments

Gurren Lagann.

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Yes...erm, hi :}