The gaze of the wolf reaches into our soul.
Damn thats beautiful, Looks great. Were you able to get rid of that odd problem you were having? Didnt see anything wrong in this video
Hey Dark-Sajuuk, Do you mind posting more specific images of ships into the image Section? maybe just a little gallery of all the new assets youve implemented, Specifically the new ships, Just all of them in one screen shot so we can see. I had to go a very very long way back in the images to find anything on the Kardarans.
Thankyou for your time!
Could you perhaps tune up the "Lightning" Game mode? I tried it out and the pace seemed no different, Despite it saying that the game would be faster paced. Mod is an incredible improvement, To be honest makes it actual fun to play. I didnt know that multiple research modules increased research speed, How is that done with the Hiigarans though? Dont they have research modules removed from regular Ships?
Thanks for the quick reply and great response!
Hey Burnie, Ever plan on adding your own custom engineers? Would be pretty cool to see them, Vanilla Engies are pretty boring.
Not making demands here just curious, A simplistic design is always best for Constructors if you do plan on doing them.
Great work, Is it a platform turret or is it placed on the ships? Very nice design
Why not other units? Seems like a good feature to be able to give your allies units incase they need them or if you dont want to manage them
Hey guys, Great work on the mod 10000x times better then Vanilla complex, especially with all that stuff being removed and re balanced.
Theres one thing that really bothers me and thats the incredibly long research times late game, It gets ridiculous. I understand that some research like Capital ship armor, damage etc. should not be finished quickly but it really gets ridiculous late game. I hope you do something about and if not, add a mode where the research is faster.
Thankyou for your time.
Hey Turanic, I like the gritty Textures youve done for the Hiigaran faction but I think that their military upkeep would be a bit better with than the Vaygr, Just some extra thought.
Looks sweet, Keep up the awesome work!
Sounds good, cant wait for the mod to get release, one of my most looked forward to!
I love local Coop, Not enough games have it and the fact this one does really appeals to me, May I ask how it may affect you backdraft?
Goodness that sure is pretty
God thats spot on, I really cant wait to see this ingame! No pressure ;)
Aaah, yes I did notice a few of those. Still some great work going on though, Its by far the best HW2 mod ive ever played and tops any others(Including Complex).
Hey Pouk, I recently downloaded the 0.0.3.D release and when I summoned the Allied carrier for the Hiigarans the textures came out all funny and strange, Just wondering if thats global or if its on my part?
Actually I think that a decent Number of weapons in an RPG is not a bad thing. The problem is that most RPG's have "Tiers" or "levels" of guns. You start of with a low level gun, for example a AK-47 and move onto a newer much more powerful variant. The thing you should try to do is make each weapon have its own speciality but similar damage attributes, make each gun unique. Also, Tracking :D
Her Burnie, Got the most recent release of TM and ive got to say, Absolutely brilliant! Gotta convince some people to get the download though, such slow players.
Anyway, I was wondering if you knew where I could get some mapping tools for Supcom FA, I know a quick google search would give me what I want but I wanna make sure I use the same tools you use to make your high quality maps :) Thankyou in advance!
Woah, brilliant! Definitely fits the cybran Aesthetic. Can wait to see more stuff like this, god burnie youre a Savant when it comes to modelling.
Curious, have you looked into the Video game indie career? I think youd hit it big :)
Hey, this is great! Me and my buddies are gonna have a great time playing this in our IT classes at school :D
At first it sounds skeptical but if you look at the scale of Supcom FA itself, it all fits. I mean, It adds an extra sense of mobility to the game, much more interesting and as for defenses and other static buildings you dont have to get rid of them, They can be used for fortifying Positions and auxiliary and support.
Im thinking, Also have different factory type such as Defense, Attack and Support, All the way up to T3 and maybe even experimentals. And yup, Fatboy is an experimental Heavy assault unit, I want something that looks like a Huge Factory on tracks, wheels or that hovers
Brilliant model AS ALWAYS Burnie :D Would love to see some T1 and T2 carriers. Also im curious, Whats the possibility of making mobile facs instead of Static buildings? I think it would add a great element to the game, other then when the other play sits in the corner of the map with a stealth gen :/
Hey guys, Im a huge fan of your first game and ive got a really good map suggestion to make, Instead of DLC 1 or 2 maps, DLC options that let us randomly generate ones from setting we can tune and change!
Personally I think if you made the turret a bit thicker in hieght it'd look almost as good but I love the modern future look regardless :)
Holy crap I've been following this mod for a while but I only just watched the vid and its crazy! You guys certainly have done a great job with the scaling and new effects, eagerly awaiting a release and more updates, also you got my got for MoTY
Looks great and sounds even better, Cant wait for more :D
This looks water tight, would be nice to see it as an amphib :D
Wow, Im just going to say after going through all the screenshots of development this mod looks freaking great! I love the darker more realistic style, Hope to play it soon. I cant stress enough how great your design is
Probably just the angle bud
Your mechs resemble the ones from the game greatly, Not in a bad sense of course, Just curious if that was your area of inspiration