I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Bubbleship
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Description

A model I made and have been using as a PBR/rendering pipeline testbed. Shots include a marmoset render, UE4 in a rendering box (wip), and out of 3Do, part of the Quixel Suite.