I'm an amateur writer, linearter and interested in learning to mod for Command & Conquer Generals and Star Wars; Empire at War.

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LPJGPR
LPJGPR @ Return of Shadow

Avast. I've added BFME to the exceptions folder, and the PlayRos file isn't doing anything whatsoever. I have moved it from the C: folder to the actual BFME folder, but I've also moved it back to C: and tried it with no difference in results.

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LPJGPR
LPJGPR @ Return of Shadow

Okay pal, Arkenstone. BFME is installed, updated to V1.03, fan-updates 1.05 and 1.06 have been applied, and I've downloaded ROS 0.25 and ROS 0.298. I've updated Java using the Oracle Corporation's own website, and restarted the PC. The PlayRos .jar file is sat in my BFME directory, and no, there's no compatibility mode selected on either the BFME launcher or the old ROS launcher, my copy is an actual store-bought CD and I'm using 32-bit Windows 7.

Despite that, the PlayRos file doesn't do anything when it's clicked.

Good karma+1 vote
LPJGPR
LPJGPR @ Star Wars: Empire at War: Forces of Corruption

I've a query for the modellers here; what programmes do you use to make your models? Does it have to be 3dsmax/Maya, or can I use something else like Blender and then convert into an .alo format?

Good karma+2 votes
LPJGPR
LPJGPR @ Where from here? A bugfix and an update.

Thanks for this and all your work over the years. You've created a mod that does, I believe, stack up very well against more modern games, and you've really gone beyond the call of duty to carry on bugfixing after all this time.

Good karma+2 votes
LPJGPR
LPJGPR @ WING: Commander - Invasion

As someone who only first read the Wing Commander books last week, I'd like to thank you for helping bring the WC universe to a strategy platform. I'm looking forward to trying the mod out!

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LPJGPR
LPJGPR @ Battlestar Galactica-Colonial Wars

That's a very good question. It could be that NBC has lessened the restrictions on mods.

Good karma+1 vote
LPJGPR
LPJGPR @ Granting Custom Names to Ships

Could you please link the mod here, as there's so many I'm hesitant to waste time downloading what could be nearly all the wrong mods.

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LPJGPR
LPJGPR @ Granting Custom Names to Ships

Hi there. When you say 'didn't separate upper and lower sections', could you please clarify what this refers to?

I'm downloading the mod to examine the XML myself, and will be working on it as real life permits.

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LPJGPR
LPJGPR @ Codex

They are indeed!

As for the Tau Battlesuits, I tweaked the unit cap of them. Seven plus a Tau commander wrecked an Ork base in short measure, so I think building as squads may not be such a good idea after all.

Other than that, loving the mod, and I'm looking forward to what you and the team come up with next!

Good karma+2 votes
LPJGPR
LPJGPR @ Horus Heresy Minimod BETA. BUGGY BUT RELEASED! 0,o

Very nice mod! Hope you don't mind, but I made some changes for my own use to it, like Despoiler Squads carrying bolt pistols and chainswords, as well as moving slightly faster than regular tactical squads.

Good karma+1 vote
LPJGPR
LPJGPR @ Horus Heresy Minimod BETA. BUGGY BUT RELEASED! 0,o

It's for Soulstorm, I believe. At least, that's the game I've got it working on.

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LPJGPR
LPJGPR @ Granting Custom Names to Ships

Hi there, if you run through the steps I gave to StalinGrad6, then it should be working. If you've done that already and you're still getting the same problem, reply here or PM me with the names of the moniker files, the unit you want to modify, and the location of those files in the directory.

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LPJGPR
LPJGPR @ Codex

Hey boothy_p, quick question; is there an inbuilt code or something that prevents you and the team from letting the Tau's XV-8 suits from being built as squads rather than capped to three individual suits? Other than that, great work, and I love the changes made in 3.7!

Well, aside from being on the receiving end of a Thunderfire Cannon :P

Good karma+1 vote
LPJGPR
LPJGPR @ Volkite in progess

That's just cementing my desire to download Retribution and the mod now! Is there anywhere that offers a rundown of the unit options available to each Space Marine army, if there's any difference?

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LPJGPR
LPJGPR @ Legiones Astartes AI Now Working :D

Legiones? Am I right to dare to hope that this mod permits the use of Crusade/Heresy-era Astartes factions?

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LPJGPR
LPJGPR @ Volkite effects

To quote the Fraters of Bolter & Chainsword; "CHOOOOM!" Looks very nice!

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LPJGPR
LPJGPR @ Volkite in progess

Wait, VotBR has the Legions in it now? How did I not realise this?! :O Sounds absolutely amazing, and I look forward to hearing more about this.

Good karma+1 vote
LPJGPR
LPJGPR @ Promotion Specialty Skills

Ooh, an excellent change!

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LPJGPR
LPJGPR @ Modern Warfare Beta 6 Features

This is really just cementing my desire to reinstall HoI 3 again when I've got space on my hard drive. I bought Supreme Ruler Ultimate in an effort to get a modern HoI, but I think you've outdone them from what I've seen.

Good karma+2 votes
LPJGPR
LPJGPR @ Crisis of the Confederation

At the sight of Crusader Kings II in space, you had my attention.

At "...inspired by Fading Suns, Warhammer 40,000, Dune...", you now have my curiosity :P I'm looking forward to trying this when I get the time.

Good karma+1 vote
LPJGPR
LPJGPR @ Granting Custom Names to Ships

Glad to hear it!

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LPJGPR
LPJGPR @ Warlords of the Rim Colonies

I've only recently got into the Mechcommander series, and I just wanted to say this looks amazing, and I like the tons of work you've done for the community.

Good karma+3 votes
LPJGPR
LPJGPR @ Granting Custom Names to Ships

Addendum; if you can confirm you've done all that, then it should be working.

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LPJGPR
LPJGPR @ Granting Custom Names to Ships

Yes I had that problem when I first tried it too. Just to check; is this mod one that requires an installer, or can it be put in a mods folder and used with the Petrolauncher?

If it's the former, then my instruction to place it into the mod's DATA folder doesn't apply so much, since that would be integrated with the FoC directory's own DATA folder.

Just to clarify;
1.You've made a .txt file containing your list of names and placed it into the relevant directory?
(Either "C\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\YourModHere\DATA" or "C\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data"
2.The .txt file, the GameConstants.xml file, and the SpaceUnit Name and the Moniker lines in the spacecraft's .xml file have all got the same name?
(So for the standard Acclamator ship in the basic game, the .xml file would be like this;
< SpaceUnit Name="Acclamator_Assault_Ship">
< Moniker>Acclamator_Assault_Ship.txt</Moniker>
The .xml file has the same name, so that would be Acclamator_Assault_Ship.txt, and the GameConstants.xml has this line in the ShipNameTextFiles section; Acclamator_Assault_Ship, Data\Acclamator_Assault_Ship.txt,

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LPJGPR
LPJGPR @ Granting Custom Names to Ships

Are you taking the spaces out of the Moniker line? I've done that because it doesn't show up on ModDB otherwise.

If you are, then make sure the name files are being left in the mod's data folder. They can't go into the main FoC directory.

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LPJGPR
LPJGPR @ Granting Custom Names to Ships

It's easy enough to create one then. You just need to find the dedicated .XML file for the ship in question, or dig into the .XML file containing all the ships of the same weight in the case of a mod like Return of the Clones.

Just add in this text with the changes appropriate for the ship you're naming;
< Moniker>Methuselah_Cruiser.txt</Moniker>

So if I was renaming one of the Acclamator's from the RotC mod, it'd read as;
< Moniker>republic_assault_ship.txt</Moniker>

Since that's the Republic faction's Acclamator 'SPACEUNIT_NAME' in its .XML file. Wherever I can see the Moniker line present in an .XML, it's always on the same line like this;
< Scale_Factor>0.9</Scale_Factor>
< Moniker>Alliance_Assault_Frigate.txt</Moniker>
< No_Colorization_Color> 255, 255, 255, 255 < /No_Colorization_Color>

Just paste/type the personalised moniker line into that space, and it should work. Let me know if you're having any more trouble.

Good karma+1 vote
LPJGPR
LPJGPR @ Star Wars: Empire at War: Forces of Corruption

If you've bought a retail copy and have lost your disc, there's not much you can do about it, and I can only advise waiting to see if the Gold Edition containing both EaW and FoC will be on a sale on either Steam or GOG.com in the future.

Good karma+1 vote
LPJGPR
LPJGPR @ Star Wars: Empire at War: Forces of Corruption

With the help of Locutus from the Pegasus Chronicles mod, I've figured out how to do this, and I've submitted a tutorial guide to ModDB on it. It's currently awaiting authorisation, but check back in a day or so and it should be up.

Good karma+1 vote
LPJGPR
LPJGPR @ Stargate - Empire at War: Pegasus Chronicles

Brilliant! It took some doing but I finally worked it out. Turns out I'd mislabelled one ship as 'cruiser' when it was supposed to be 'destroyer' in GameConstants.XML.

Cheers!

Good karma+1 vote
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