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Very good song for the people at the bar.
Ok cool, count me in as one of your beta testers when the time is right. Restarting a new game doesnt bother me, i do it anyway every time a new patch is released for any mod i play.
Chevyfreak Where can i track the progress of your new mod? do you have a moddb page up? i'd be interested to see your progression
so, what does this mean for the future of this mod?
A mod that makes logical sense in stalker. Thank you for this!
Mooze's music is what made this game so immersive for me, absolutely brilliant composer. I have Cordon music on my ipod at all times
i have an ivy bridge system as well with a gtx 680 and luckily all my hardware has driver support for windows xp, but i think its best to use the 64 bit version for call of chernobyl to have more headroom for addons. and in all honesty it runs better/smoother on windows xp.
Some advice though if you plan on using XP is to update the OS using "WSUS Offline" and the latest version for XP support is version 9.2.1
If i were to guess what the object was for, i would guess its sort of a side mission task you would need to find to activate the lift maybe into the underground? or something else? A lot of CoP seems unfinished or extra side mission scrapped or lost in the mix (seems to be a recurrence throughout all stalker games) and was left over and forgotten. There is still code and textures left over in the stalker trilogy that arent used so chances are this would be an item in that category of unfinished work.
then again i could be wrong...
I like the idea that some important characters have no mask and have a face to identify themselves (traitors for faction, leaders ect) and grunts / foot soldiers have mask that wonder the zone
Nice man! cant wait to try it out. Thanks on all your hard work.
this is my favorite weapon
Im curious would this Mod run on windows XP 64bit?
theres 3 others that have no rank and causes the NPC's to be unresponsive:
hey! nice to see you back stalker.
Decane1, what graphic settings are you using for your screenshots?
now im receiving this error every time a blowout is about to happen:
0023:0040D025 XR_3DA.exe, IBlender::operator=()
Should i disable blowouts and start a new game then reload a quicksave?
Theres no avoiding this crash it happens everytime no matter how far back my saves are.
Thanks! i managed to get past the point by waiting a while before getting close enough to the transition point and all seems well. I'll make sure to post any issues i have to you and refragger, you guys have been a lot of help.
Receiving this error right before i transition to CNPP (at cut scene around stadium)
* MEMORY USAGE: 466331 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_ms.xml] returns [ui_ms.xml]
sv reject. id_parent [wpn_rpg7:wpn_rpg721029] id_entity [wpn_rpg7_missile:] 
sv reject. id_parent [wpn_rpg7:wpn_rpg721050] id_entity [wpn_rpg7_missile:] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9756] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9756] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9831] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9831] 
cl setDestroy 
cl setDestroy 
sv destroy object [separator:separator11829] 
sv reject. id_parent [actor:single_player] id_entity [separator:separator11829] 
cl setDestroy 
sv destroy object [yad:yad32067] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [yad:yad32067] 
sv destroy object [bandage:bandage20804] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [bandage:bandage20804] 
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\news_main.script:975: attempt to get length of field 'hear_z' (a nil value)
Thank you chevyfreak!
I'd like to enable blowouts and hellhour (i know its buggy) how do i go about doing this?
Is there a way to skip the cave level? i find it unnecessary and too frustrating. Also is there a spawn menu? thanks in advance
Whats the update on the whole soundcard issue for people who have dedicated sounds cards in their system? i know the game can work if i disable the card and use generic sound but that defeats the whole purpose and is ironic especially if the devs added in their notes that we are able to select which sound source to use. Not upset just want some light shed on the issue from a dev or someone with insight on how to properly use my sound card for the game.
very good selection you have here
"Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary."
Does this mean stalkers now react to being shot at instead of finishing looting or walking as if no one is trying to kill them?
This mod is being tuned to perfection
The irony.. for the record i have a sound blaster x-fi fatal1ty professional card
Im receiving this error: Imgur.com
I have a creative soundcard installed
Id have to agree