This member has provided no bio about themself...
Please keep this mod alive throughout CoC's progression, and thank you for your work +100 rep for you
I thought the project was abandoned
Can this be added as an option?
"Introducing dynamic spawn system for mutants"
This should be standard in every stalker mod. The zone represents randomness and unpredictability. I also believe human AI shouldn't be controlled in any way as far as where they go and what they pick up ect.
If you are using vsync through nvidia control panel, set "Maximum pre-rendered frames" to 1.
if that fixes it then it has to do with some weird frame rendering is my guess.
and make sure you installed directx9 offline files if you havent already
Would it be possible to add a green environment as an addon? Your mod looks absolutely amazing.
I have a question regarding NPC's what causes them to change areas in game?
Do mutants change levels in search of food? and what are the human NPC's motivation to change maps?
I think the dynamic of the stalker world would change and be interesting if lets say a pack of dogs change levels in search for pigs and rodents and boars change maps in search of dogs and rodents ect.
Maybe having the rodents being the main source of food for a lot of mutants cause the motivation for the majority of mutant movement around map, and this would effect the human NPC's too to search for boars and pigs to eat. Is this feature already in game? and how hard would it be to set accordingly. Cheers!
Ive always loved that feature in ZoA, takes micro managing and realism to another level
So, its been a while since i last visited this mod, is there any update? I see on bitbucket there hasnt been any activity is everyone taking a break? cheers.
This is also my favorite SoC mod and thank you for contributing work to further perfect it.
If you can script or merge scripts that further improves the AI, please consider this Amk-team.ru
Try it out on vanilla SoC to see AI tweaks, you want to download "AI additions 2.0"
Where did he buy that beard from?
Can we get a link to the new members forum/work or a link to their moddb page so we can follow their progression as well?
I know the team worked on weapon balancing in their extended pack for L.A. in the addon section but as far as someone else editing the weapons im not sure. But if you havent already, try out the extended pack to see if its to your liking, i personally like how they tweaked them and its more of a realistic feel with damage ect.
that sounds like a throttling issue, not so much the game doing this its your CPU. 5Ghz is a little extreme of an overclock, im not sure how you are overclocking it, if its an offset over clock or fixed but i would set it back to maybe 4.6 to be safe. If your overclock is set near 1.4 volts or above its pretty dangerous and can wear down your cpu by several years. just some advice ofcourse...
thank you dezowave team!
Can we have a list of the shortcut commands that are compatible with lost alpha and also how to apply them?
Please add the russian voices and english text as an addon, a lot of us would rather it this way, it feels more authentic. And plus not a big fan of the english voice actors.
On a fresh install of the game, the shortcut it gives on your desktop already has the -external -noprefetch commands already in. Is this supposed to be this way?
Thank you for your work dezodor team! a very nice xmas gift.
Is there a command line list thats compatible with the game? like -noprefetch -nointro ect. would it be possible to post the list we can use for lost alpha?
i highly doubt the modders would add any virus or trojan to the setup and risk years of work, and it would be extremely stupid doing so. So chances are its a false positive and you should be ok.
Pretty cool documentary about the stalker games for anyone who hasnt seen it already:
Game breaking bug
I get this following error after i bring the password holder from dead city to military warehouses. All is fine up until i talk to him to complete the quest and receive the password for briefcase.
Scheduler tried to update object val_kvestx10_svyaznoy
[error]Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 164
[error]Description : patrol path[deadcity_bar_restsofa_walk], point on path [wp00],object [val_kvestx10_svyaznoy]
The only way to get pass this is to immediately change levels after talking with him in army warehouse.
For those who never had the chance to experience stalker with EAX effects, even though in options it says its active but isnt sadly without the proper implementation and hardware to enable it.
And in this case the OGSE team brought it back to life and its amazing to hear for the first time. I wish modders can realize its potential and implement it as well.
Here is an example of EAX used on a creative soundcard with Creative ALchemy software through directsound (-dsound) in launch options. (best heard with headphones)
try setting "snd_targets" and "snd_cache_size" both to 32 in user.ltx thats located in appdata folder and see if it still crashes after that. It might be an issue when boxes break or containers fly and hit the wall that causes the engine to play 300+ sounds simultaneously that can crap out the game in certain cases. Especially if you have an older soundcard the game uses that can only play a certain amount of sounds at once.
i think alundaio further tweaked AI in next update so they can act accordingly through hostile encounters.
warfare is compatible with 1.5R6 but you have to go to his bitbucket to downloaded his latest releases. he hasnt posted his latest work here yet because 1.5 is still beta.
to download warfare go here Bitbucket.org
Thank you for your work, for an old engine you really brought out the beauty it can give and i dont think it can get any better then what you created here. My top 3 of shadow of chernobyl mods
Decane1 Will AO 1.2 with patch work on SRP 1.1.3? or be supported?