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Lowpro18
Lowpro18 @ Steyr AUG A1

Very nice bro

Good karma+2 votes
Lowpro18
Lowpro18 @ RPD 44

Have not seen this model very nice! Heres a video of the gun Youtube.com

Good karma+3 votes
Lowpro18
Lowpro18 @ Sunny day.

brilliant atmosphere you nailed it, scenery looks beautiful. I would play this mod just to sit somewhere and watch A life.

Good karma+6 votes
Lowpro18
Lowpro18 @ Dark Valley PDA-style map

Beautiful, Great work borovos, Is this the original layout for dark valley?

Good karma+4 votes
Lowpro18
Lowpro18 @ Agroprom Research Institute (Final version?).

As always, beautiful scenery

Good karma+6 votes
Lowpro18
Lowpro18 @ Campfire

lighting looks fantastic

Good karma+2 votes
Lowpro18
Lowpro18 @ Darkvalley 2x size

I really like this concept it definitely broadens the map. Have you put any thought to darkscape? it seems a bit empty and could use some love, i like what the lost alpha team did with theirs by adding houses with basements and a bay towards the east. Great work borovos!

Good karma+3 votes
Lowpro18
Lowpro18 @ Weather

I really like the dark theme and the weather does look great very good work

Good karma+2 votes
Lowpro18
Lowpro18 @ ASh-12.7

wow very nice

Good karma+3 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

Fun and unique characters like that would be cool but as long as they arent too far fetched, Like a secluded stalker some where in a secret location that has unique items and entertaining stories. or knows the whereabouts of a unique item.

Good karma+4 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

Fast travel (in my opinion) defeats the whole purpose of being in the zone, especially if there isnt really much of a story to get from point A to B.. whats the rush?

Good karma+1 vote
Lowpro18
Lowpro18 @ Looking for a good story teller.

Thanks bro, thats very much appreciated.

Good karma+3 votes
Lowpro18
Lowpro18 @ Looking for a good story teller.

I downloaded this mod the other day (from old links someone posted) and theres alot of features i like from this mod, one of them being the the dynamic hud effects. I think its better then the one already posted at CoC addons and was wondering if you could make your version of the dynamic hud as an addon to CoC, i think the shooting effect the hit effect item consuming ect. is better written and tuned. Is this a possibility?

If not how hard is it to merge it with CoC?

Good karma+3 votes
Lowpro18
Lowpro18 @ Amnesia 2

I love the texture work and the dark theme you implement in your mod. Would be great if you made a mod for CoC of darker textures and weather tweaks that can fit the style you are doing here. Keep up the great work

Good karma+1 vote
Lowpro18
Lowpro18 @ [STCoP] Restored Barrett M95

Can you bring back the golden desert eagle with the front sight and have it as a rare item certain factions sell? Wasnt sure why you removed it before it was a really good model.

Good karma+2 votes
Lowpro18
Lowpro18 @ Truck Cemetery

I love efficiency, great work alundaio you truly are the back bone of CoC. Thank you for all your work.

Good karma+9 votes
Lowpro18
Lowpro18 @ 1.4.11 Patch for 1.4

Received this error 10 min in game, on a new game with no add ons in zanton

Good karma+1 vote
Lowpro18
Lowpro18 @ 1.4.11 Patch for 1.4

[LSS] Spawning object [sim_default_zombied_323438] [sim_default_zombied_3] [23438]
[LSS] Spawning object [sim_default_zombied_223447] [sim_default_zombied_2] [23447]
[LSS] Spawning object [sim_default_zombied_323454] [sim_default_zombied_3] [23454]
[LSS] Spawning object [zat_b55_af_medusa] [af_medusa] [13021]
compiling shader model_distort_2
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] stack overflow
! [SCRIPT ERROR]: stack overflow

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: stack overflow

stack trace:

0023:0070717C xrCore.dll, xrDebug::fatal()
0023:04ED97AC xrGame.dll, CDialogHolder::IgnorePause()
0023:004369DF xrEngine.exe, CRenderDevice::PreCache()
0023:0070C58C xrCore.dll, thread_spawn()

Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

An alternative way of saving (hasnt given me a problem yet) is by opening console in game by pressing "~" button and writing for example "Save 1", "save 2", "save 3" ect.. basically any word after save would allow you to set a dedicated manual save. And the same applies to loading a game for example "Load 3" or "Load_last_save" should help you with the save issues you have. And to be safe only allow 10 to 15 dedicated saves in history and deleting the rest to avoid potential issues later on, Hope this helps.

P.S. Avoid using quick save

Good karma+3 votes
Lowpro18
Lowpro18 @ Rostok (G3SG1).

Very nice!!

Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

For what its worth, Broke a box in the rookie village, cordon:

pVB->Lock - failed: res = -2005530520,mPosition = 0, bytes_need = 224, &pData; = 18f7dc, LOCKFLAGS_FLUSH
stack trace:

[error][ 87] : The parameter is incorrect.

Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

Do people with supported soundcards (creative) get an extra benefit to the sound layering? or is this tuned for people with onboard audio, or does it matter at all?

Also, with my current soundcard i have a feature called xram that stalker COP recognizes but isnt utilizing at all. Would taking advantage of this feature be hard to implement for people with supported sound cards? thanks in advance.

Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

Received this CTD transitioning to yantar. One thing ive noticed about alot of my crashes is CoC does not like when you change settings mid game, at least from my experience.

stack trace:

0023:00797D05 xrCore.dll, xrMemory::mem_alloc()
0023:01F93139 xrParticles.dll, PAPI::PATurbulence::operator=()
0023:01F92F82 xrParticles.dll, PAPI::PATurbulence::operator=()
0023:04CD99C4 xrRender_R2.dll
0023:04D11758 xrRender_R2.dll
0023:04CE3E78 xrRender_R2.dll
0023:04CE3D14 xrRender_R2.dll
0023:01F92DCB xrParticles.dll, PAPI::PATurbulence::operator=()
0023:01F96064 xrParticles.dll, PAPI::PASource::Execute()

Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

Heres a new one for me, was in lab x18 in the room at the other end where you find the documents (the animal cage and loot area) was breaking open the metal box in one of the cabinets grabbed the lid of one using SHIFT+F and recieved this crash:

stack trace:

0023:04E76290 ODE.dll, dRfromQ()
0023:04E77A71 ODE.dll, dRfromQ()
0023:04E16880 xrPhysics.dll, valid_pos()
0023:04DF0F47 xrPhysics.dll, ActivateBoxDynamic()
0023:0588F475 xrGame.dll, CDialogHolder::IgnorePause()
0023:0560991C xrGame.dll, CDialogHolder::UseIndicators()

[error][ 6] : The handle is invalid.

Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

I think a pure virtual call is a scripting error or a logic error that conflicts with other scripting commands (to put it roughly) but dont quote me on that.. im only learning

Good karma+2 votes
Lowpro18
Lowpro18 @ Radium

Sad to hear, was really looking forward to a CoC merger.

Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

LMAO wtf, thats crazy

Good karma+1 vote
Lowpro18
Lowpro18 @ Radium

Im pretty sure this was asked before and they said it was possible but very time consuming to do, so it wasnt going to be done. Its easier to port over to CoC then to have to literally rework the entire game with that much content.

Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

I think people want instant ragdoll when they die. And ive seen them do their death animation every once in a while, if you say youve disabled them then thats a little weird they are still doing it.

Good karma+1 vote
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