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I like the idea that some important characters have no mask and have a face to identify themselves (traitors for faction, leaders ect) and grunts / foot soldiers have mask that wonder the zone
Nice man! cant wait to try it out. Thanks on all your hard work.
this is my favorite weapon
Im curious would this Mod run on windows XP 64bit?
theres 3 others that have no rank and causes the NPC's to be unresponsive:
hey! nice to see you back stalker.
Decane1, what graphic settings are you using for your screenshots?
now im receiving this error every time a blowout is about to happen:
0023:0040D025 XR_3DA.exe, IBlender::operator=()
Should i disable blowouts and start a new game then reload a quicksave?
Theres no avoiding this crash it happens everytime no matter how far back my saves are.
Thanks! i managed to get past the point by waiting a while before getting close enough to the transition point and all seems well. I'll make sure to post any issues i have to you and refragger, you guys have been a lot of help.
Receiving this error right before i transition to CNPP (at cut scene around stadium)
* MEMORY USAGE: 466331 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_ms.xml] returns [ui_ms.xml]
sv reject. id_parent [wpn_rpg7:wpn_rpg721029] id_entity [wpn_rpg7_missile:] 
sv reject. id_parent [wpn_rpg7:wpn_rpg721050] id_entity [wpn_rpg7_missile:] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9756] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9756] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9831] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9831] 
cl setDestroy 
cl setDestroy 
sv destroy object [separator:separator11829] 
sv reject. id_parent [actor:single_player] id_entity [separator:separator11829] 
cl setDestroy 
sv destroy object [yad:yad32067] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [yad:yad32067] 
sv destroy object [bandage:bandage20804] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [bandage:bandage20804] 
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\news_main.script:975: attempt to get length of field 'hear_z' (a nil value)
Thank you chevyfreak!
I'd like to enable blowouts and hellhour (i know its buggy) how do i go about doing this?
Is there a way to skip the cave level? i find it unnecessary and too frustrating. Also is there a spawn menu? thanks in advance
Whats the update on the whole soundcard issue for people who have dedicated sounds cards in their system? i know the game can work if i disable the card and use generic sound but that defeats the whole purpose and is ironic especially if the devs added in their notes that we are able to select which sound source to use. Not upset just want some light shed on the issue from a dev or someone with insight on how to properly use my sound card for the game.
very good selection you have here
"Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary."
Does this mean stalkers now react to being shot at instead of finishing looting or walking as if no one is trying to kill them?
This mod is being tuned to perfection
The irony.. for the record i have a sound blaster x-fi fatal1ty professional card
Im receiving this error: Imgur.com
I have a creative soundcard installed
Id have to agree
Thanks for adding Rodney Dangerfield to the mod it would be an honor to buy my vodka and health packs from him
i got it to work but i had to use meltacs shaders, the gun blur effect is really nice too makes everything pop
This looks really good, not usually my preferred style but you never let us down on the quality of your mod.
I have a question, have you considered adding dynamic depth of field, like they have in AA?
can someone stream this on twitch thanks
The PC requirements further debated, Youtu.be
Soo, sun shadow and grass shadows seem to be the most performance hit when it comes to lost alpha, i refuse to believe that switching from direct x9 to direct x 10 gives you a performance boost. I guess i'll have to experiment myself.
Will the PC requirements be any different for the directors cut?
In the first release i really liked the comic book style cut scenes you guys added and im wondering will that ever be the style throughout the whole game? i remember you asking before the first release if we would rather that or rendered scenes, is it still too late to ask for the comic book style cut scenes?
I personally like the dark foggy theme, because its tuned so well and the atmosphere is immersive but sunny days would be good too, great work on this mod its now one of my personal favorites of all stalker mods and with the new AI merge will become even better.