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Decane1, what graphic settings are you using for your screenshots?
Yes i have the latest version installed, but i figured id try my luck and enabled it along with zombie hell hour and blow outs for the first couple days were fine, just now its game breaking (i was prepared for it)
After disabling blowouts and starting a new game then loading a old quick save fixed the issue for me and now i can continue on. Although very disappointing blowouts cant be enabled during game play, X-ray can be very stubborn unfortunately.
now im receiving this error every time a blowout is about to happen:
0023:0040D025 XR_3DA.exe, IBlender::operator=()
Should i disable blowouts and start a new game then reload a quicksave?
Theres no avoiding this crash it happens everytime no matter how far back my saves are.
Thanks! i managed to get past the point by waiting a while before getting close enough to the transition point and all seems well. I'll make sure to post any issues i have to you and refragger, you guys have been a lot of help.
Receiving this error right before i transition to CNPP (at cut scene around stadium)
* MEMORY USAGE: 466331 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_ms.xml] returns [ui_ms.xml]
sv reject. id_parent [wpn_rpg7:wpn_rpg721029] id_entity [wpn_rpg7_missile:] 
sv reject. id_parent [wpn_rpg7:wpn_rpg721050] id_entity [wpn_rpg7_missile:] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9756] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9756] 
sv destroy object [ammo_9x39_ap:ammo_9x39_ap9831] 
sv reject. id_parent [actor:single_player] id_entity [ammo_9x39_ap:ammo_9x39_ap9831] 
cl setDestroy 
cl setDestroy 
sv destroy object [separator:separator11829] 
sv reject. id_parent [actor:single_player] id_entity [separator:separator11829] 
cl setDestroy 
sv destroy object [yad:yad32067] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [yad:yad32067] 
sv destroy object [bandage:bandage20804] 
sv reject. id_parent [stalker:pri_stadium_help_stalker1] id_entity [bandage:bandage20804] 
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\news_main.script:975: attempt to get length of field 'hear_z' (a nil value)
Thank you chevyfreak!
I'd like to enable blowouts and hellhour (i know its buggy) how do i go about doing this?
Is there a way to skip the cave level? i find it unnecessary and too frustrating. Also is there a spawn menu? thanks in advance
Whats the update on the whole soundcard issue for people who have dedicated sounds cards in their system? i know the game can work if i disable the card and use generic sound but that defeats the whole purpose and is ironic especially if the devs added in their notes that we are able to select which sound source to use. Not upset just want some light shed on the issue from a dev or someone with insight on how to properly use my sound card for the game.
very good selection you have here
"Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary."
Does this mean stalkers now react to being shot at instead of finishing looting or walking as if no one is trying to kill them?
This mod is being tuned to perfection
The irony.. for the record i have a sound blaster x-fi fatal1ty professional card
Im receiving this error: Imgur.com
I have a creative soundcard installed
Id have to agree
Thanks for adding Rodney Dangerfield to the mod it would be an honor to buy my vodka and health packs from him
i got it to work but i had to use meltacs shaders, the gun blur effect is really nice too makes everything pop
This looks really good, not usually my preferred style but you never let us down on the quality of your mod.
I have a question, have you considered adding dynamic depth of field, like they have in AA?
can someone stream this on twitch thanks
The PC requirements further debated, Youtu.be
Soo, sun shadow and grass shadows seem to be the most performance hit when it comes to lost alpha, i refuse to believe that switching from direct x9 to direct x 10 gives you a performance boost. I guess i'll have to experiment myself.
Will the PC requirements be any different for the directors cut?
In the first release i really liked the comic book style cut scenes you guys added and im wondering will that ever be the style throughout the whole game? i remember you asking before the first release if we would rather that or rendered scenes, is it still too late to ask for the comic book style cut scenes?
I personally like the dark foggy theme, because its tuned so well and the atmosphere is immersive but sunny days would be good too, great work on this mod its now one of my personal favorites of all stalker mods and with the new AI merge will become even better.
Sound is a area no one really touches on because they wont benefit from it. People with supported sound cards are the minority in the stalker franchise which sucks. I dont think the devs have a supported sound card in their systems (i could be wrong) therefore not much work done in this field.
XRAM is a feature certain creative sound blaster cards have that could benefit hugely for those who have it, but again we are the minority so no one takes the time to implement it not to mention the amount of work it will take to complete.
That AI additions 2.03f seems really nice and would be fun to watch the NPC's do this.
Finally got to get it running, had to remove SweetFX (sadly) but even without it the game looks great. This mod definitely deserves a play through if you want a challenging mod and the attention to detail deserves some recognition, the skies the shaders all look beautiful.
The only gripe i have thus far is the HUD mask overlay (not a big fan of it) its harder to see at night with it on and also the head lamp is a little too bright and flickers too much.
How do i remove the hud mask overlay, anyone know?
Yes, it crashes when i try to load up the game it wont run at all.
I have the original stalker THQ game (1.0000) Patched to 1.0005 (US)
I have a feeling this might be because of the sweet FX.
Amnesia 2 ran fine for me
getting this crash before i patched and after :
* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3400.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 36686 files cached, 6880Kb memory used.
Init FileSystem 1.250689 sec
'xrCore' build 3188, Oct 26 2007
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
...Failed - incompatible hardware.
Loading DLL: xrRender_R1.dll
[error]Expression : assertion failed
[error]Function : CEngineAPI::Initialize
[error]File : E:\stalker\sources\trunk\xr_3da\EngineAPI.cpp
[error]Line : 58
[error]Description : hRender