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Lowpro18
Lowpro18 @ A.R.M. Beta

thank you!!

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Beret Soldiers

I like the idea that some important characters have no mask and have a face to identify themselves (traitors for faction, leaders ect) and grunts / foot soldiers have mask that wonder the zone

Reply Good karma+5 votes
Lowpro18
Lowpro18 @ A R M will be released this week as beta for testing

Nice man! cant wait to try it out. Thanks on all your hard work.

Reply Good karma+3 votes
Lowpro18
Lowpro18 @ A.R.M. Vihr

this is my favorite weapon

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ StalkerSoup Installation Help Guide 1.10013

Im curious would this Mod run on windows XP 64bit?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Amnesia

theres 3 others that have no rank and causes the NPC's to be unresponsive:

wpn_striker
wpn_aek971
wpn_pkp

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Random screenshot.

hey! nice to see you back stalker.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Sky Reclamation Project (SRP) v1.1.2

Decane1, what graphic settings are you using for your screenshots?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

now im receiving this error every time a blowout is about to happen:

stack trace:

0023:0040D025 XR_3DA.exe, IBlender::operator=()
0023:7566206C SHELL32.dll
0023:06521D30 xrGame.dll


Should i disable blowouts and start a new game then reload a quicksave?
Theres no avoiding this crash it happens everytime no matter how far back my saves are.

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

Thanks! i managed to get past the point by waiting a while before getting close enough to the transition point and all seems well. I'll make sure to post any issues i have to you and refragger, you guys have been a lot of help.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

Receiving this error right before i transition to CNPP (at cut scene around stadium)

* MEMORY USAGE: 466331 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_ms.xml] returns [ui_ms.xml]
sv reject. id_parent [21029][wpn_rpg7:wpn_rpg721029] id_entity [9391][wpn_rpg7_missile:] [819]
sv reject. id_parent [21050][wpn_rpg7:wpn_rpg721050] id_entity [9393][wpn_rpg7_missile:] [851]
sv destroy object [9756][ammo_9x39_ap:ammo_9x39_ap9756] [897]
sv reject. id_parent [0][actor:single_player] id_entity [9756][ammo_9x39_ap:ammo_9x39_ap9756] [897]
sv destroy object [9831][ammo_9x39_ap:ammo_9x39_ap9831] [897]
sv reject. id_parent [0][actor:single_player] id_entity [9831][ammo_9x39_ap:ammo_9x39_ap9831] [897]
cl setDestroy [9756][897]
cl setDestroy [9831][897]
sv destroy object [11829][separator:separator11829] [899]
sv reject. id_parent [0][actor:single_player] id_entity [11829][separator:separator11829] [899]
cl setDestroy [11829][899]
sv destroy object [32067][yad:yad32067] [911]
sv reject. id_parent [20801][stalker:pri_stadium_help_stalker1] id_entity [32067][yad:yad32067] [911]
sv destroy object [20804][bandage:bandage20804] [911]
sv reject. id_parent [20801][stalker:pri_stadium_help_stalker1] id_entity [20804][bandage:bandage20804] [911]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\news_main.script:975: attempt to get length of field 'hear_z' (a nil value)

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

Thank you chevyfreak!

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

I'd like to enable blowouts and hellhour (i know its buggy) how do i go about doing this?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka :: DMX DKZ

Is there a way to skip the cave level? i find it unnecessary and too frustrating. Also is there a spawn menu? thanks in advance

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

Whats the update on the whole soundcard issue for people who have dedicated sounds cards in their system? i know the game can work if i disable the card and use generic sound but that defeats the whole purpose and is ironic especially if the devs added in their notes that we are able to select which sound source to use. Not upset just want some light shed on the issue from a dev or someone with insight on how to properly use my sound card for the game.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Call of Ambient

very good selection you have here

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

"Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary."

Does this mean stalkers now react to being shot at instead of finishing looting or walking as if no one is trying to kill them?

Reply Good karma+6 votes
Lowpro18
Lowpro18 @ Agroprom - Nighttime is coming

This mod is being tuned to perfection

Reply Good karma+5 votes
Lowpro18
Lowpro18 @ Lost Alpha Developer's Cut v1.4002 Big Patch

The irony.. for the record i have a sound blaster x-fi fatal1ty professional card

Reply Good karma+3 votes
Lowpro18
Lowpro18 @ Lost Alpha Developer's Cut v1.4002 Big Patch

Im receiving this error: Imgur.com

I have a creative soundcard installed

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ FB

Military warehouses

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ ReShade's SMAA

Id have to agree

Reply Good karma+5 votes
Lowpro18
Lowpro18 @ Old Sidorovivh (v4)

Thanks for adding Rodney Dangerfield to the mod it would be an honor to buy my vodka and health packs from him

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Dry nature WIP (addon).

i got it to work but i had to use meltacs shaders, the gun blur effect is really nice too makes everything pop

Imgur.com
Imgur.com
Imgur.com

Reply Good karma+4 votes
Lowpro18
Lowpro18 @ Dry nature WIP (addon).

This looks really good, not usually my preferred style but you never let us down on the quality of your mod.

I have a question, have you considered adding dynamic depth of field, like they have in AA?

Reply Good karma+5 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

can someone stream this on twitch thanks

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

The PC requirements further debated, Youtu.be

Soo, sun shadow and grass shadows seem to be the most performance hit when it comes to lost alpha, i refuse to believe that switching from direct x9 to direct x 10 gives you a performance boost. I guess i'll have to experiment myself.

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

Will the PC requirements be any different for the directors cut?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

In the first release i really liked the comic book style cut scenes you guys added and im wondering will that ever be the style throughout the whole game? i remember you asking before the first release if we would rather that or rendered scenes, is it still too late to ask for the comic book style cut scenes?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Fixing dark weather.

I personally like the dark foggy theme, because its tuned so well and the atmosphere is immersive but sunny days would be good too, great work on this mod its now one of my personal favorites of all stalker mods and with the new AI merge will become even better.

Reply Good karma+4 votes
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