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So excited!, MSwartz the CHAMP!!
Will Radium be built on CoC 1.4?
Im actually really excited about the switch to CoC and ive been following the progress on this mod for a long time i wish the best for all current members and a BIG welcome back to YeiZone.
I support your decision MSwartz and i wish you the very best on your progress, so please dont give up on us.
You need to run the original Call of pripyat game at least once because when installing CoC it checks if you have the game so it can be installed in its own directory or where ever you choose.
You dont actually think you can play this game without owning the original did you?
I really enjoy the work you put on this mod, it stands out from others and im following what you do on it. good luck
I like this layout thank you.
almost every mod ive seen from the stalker series have invalid ogg comments with weird distant values or not commented at all and its crazy because AI benefits greatly from it and its essential for gameplay. Its beyond me why sound is always neglected i had to manually edit each sound file in STCOP weapons mod and vanilla ambient sounds in COC accordingly.
I love these little tweaks, very much appreciated.
I originally wanted to make a video to show that some factions ignore each other when spawned close together in cordon but ended up recording a pretty cool sight with bandits destroying the chopper and huddling together in cover and crouching low to avoid being seen. I edited the NPC's behavior slightly but not much but when scared (mutants and stalkers) they flee if low ranked. I also disabled some of the AI tweaks such as Smart cover, close encounter punches (with low ranked NPC, experienced NPC's can use this feature and its mainly to give mutants a chance in a fight otherwise they die too easy) and a few other AI abilities i never see them using. But from the looks of it they seem to use cover quite well.
Towards the end you will see the bandits and stalkers Fight each other at first then become neutral for whatever reason, this occurs quit often with military and bandits or stalkers and bandits in cordon. Sorry if its too dark i'll make adjustments next time... Youtu.be
Are you over clocking your graphics card or CPU?
Anything close to vanilla SoC im a fan of. Great Job Guys! And Thanks for this wonderful MOD!!!!
I can understand your point of view on the relations and having it balanced for gameplay as far as mutant deciding weather to attack you or your companions, but to me it isnt really an issue if they choose me over them and friendly fire can happen in stressful situations which is realistic. But if i were to choose performance (less CPU calculations with mutants) over mutants attacking me first i would go with that.
Which area specifically would i encounter less mutants? because from testing each map seems about the same mutant and NPC wise.
(edit) Although now that i think about it, i have been commenting ogg files and setting the proper comment for each sound file for the game engine to utilize accordingly for AI maybe that could be another reason i am getting better performance not entirely sure how the engine handles each calculation and which cpu core it uses for certain task but one would assume it functions that way..
Hey guys, i was messing with game_relations.ltx file and decided to set mutants back to vanilla SoC relations and noticed a huge performance boost in game can someone confirm? The only downside is (if you considerate it to be) chimeras, cats and burers dont have any enemies so they team up against you which is fine, gives a nice challenge
Yea ive noticed that too, id also like to add that when a faction spawns and sticks around their spawn zone for whatever reason (usually fighting mutants then looting) and moments later another faction will spawn at the same spot and them being close together they dont see each other as enemies and wont attack each other unless they are a ways apart. I also noticed that when a group of any faction are set to loot someone and then continue on they ignore when i shoot at them but another group close by would respond.
This is probably one of my favorite comments ive read today because you cant tell if he's excited, optimistic, angry or all three together. Either way a round of applause for this guy.
I'm not quite sure if 1935 map builds would be compatible.. Correct me if im wrong
NICE!!! thats great news GOOD LUCK GUYS!!!!
This is such a good mod im enjoying it so far. I just finished lab x18 and on my way to see sid in cordon, havent ran into any problems yet i will update...
I use to get those freezes where the frames cut back and forth for whatever reason and once i ran ccleaner to remove unnecessary files on my PC it stopped. Not sure if it has anything to do with it or just coincidence but wouldnt hurt to give it a try. Best of luck
Where did you find a brand new AK in the zone :O
You removed the gold deagle D:, that was such a nice model
whats with the random BF3 sounds? thanks BTW
The only time i hear geiger ticks and anomaly warning sound is when you stand near them and open up inventory. At least for me, not sure of this is a bug.
Thanks, but why not add it to addons and keep it updated with CoC patches. Its a cool feature
Sounds like Radium has a solid team now and i wish the best for the Espadon members.
As for the dynamic depth of field i think it would be a cool feature to have, i enjoyed it on AA for SoC and would be interested to see how it turns out for COP. I like the slight weapon blur feature they added in one of their earlier versions of AA along with the DOF it made the graphics that much better IMHO and hope you would consider it for Radium if possible. Heres an example Youtu.be
Again want to say thank you guys for your work and best of luck for the mod.
I usually disable the mask huds in a mod but i wouldnt mind those at all. Just the exo suit mask would be bothersome for me, if you are going to spend that much money on an exo it should have a decent lens without the yellow tint
Stalker needs this badly and im glad its finally being implemented, sound is always over looked in games and it has a HUGE impact on gameplay and immersion. Kudos for swartzy the Programming god of stalker... P.S i watched this like 5 times
Ecologist are researching the zone for the benefit of humanity so its kind of oxymoronic to say the least but everyone has different views on it i guess. Freedom and ecologist work hand in hand in my opinion.
Would be nice if they showed some personality, for instance in some mods certain AI run away from gun fights because they are scared or scared of a certain thing in general i would love to see that.