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Lowpro18
Lowpro18 @ THE BAR

Very good song for the people at the bar.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Ok cool, count me in as one of your beta testers when the time is right. Restarting a new game doesnt bother me, i do it anyway every time a new patch is released for any mod i play.

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Chevyfreak Where can i track the progress of your new mod? do you have a moddb page up? i'd be interested to see your progression

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ || NEW MANAGEMENT ||

so, what does this mean for the future of this mod?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Background Radiation

A mod that makes logical sense in stalker. Thank you for this!

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Original SoC Menu Theme By Mooze

Mooze's music is what made this game so immersive for me, absolutely brilliant composer. I have Cordon music on my ipod at all times

Reply Good karma+4 votes
Lowpro18
Lowpro18 @ Run CoC under Windows XP

i have an ivy bridge system as well with a gtx 680 and luckily all my hardware has driver support for windows xp, but i think its best to use the 64 bit version for call of chernobyl to have more headroom for addons. and in all honesty it runs better/smoother on windows xp.

Some advice though if you plan on using XP is to update the OS using "WSUS Offline" and the latest version for XP support is version 9.2.1

Reply Good karma+4 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

If i were to guess what the object was for, i would guess its sort of a side mission task you would need to find to activate the lift maybe into the underground? or something else? A lot of CoP seems unfinished or extra side mission scrapped or lost in the mix (seems to be a recurrence throughout all stalker games) and was left over and forgotten. There is still code and textures left over in the stalker trilogy that arent used so chances are this would be an item in that category of unfinished work.

then again i could be wrong...

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ A.R.M. Beta

thank you!!

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Beret Soldiers

I like the idea that some important characters have no mask and have a face to identify themselves (traitors for faction, leaders ect) and grunts / foot soldiers have mask that wonder the zone

Reply Good karma+6 votes
Lowpro18
Lowpro18 @ A R M will be released this week as beta for testing

Nice man! cant wait to try it out. Thanks on all your hard work.

Reply Good karma+3 votes
Lowpro18
Lowpro18 @ A.R.M. Vihr

this is my favorite weapon

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ StalkerSoup Installation Help Guide 1.10013b

Im curious would this Mod run on windows XP 64bit?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Amnesia

theres 3 others that have no rank and causes the NPC's to be unresponsive:

wpn_striker
wpn_aek971
wpn_pkp

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Random screenshot.

hey! nice to see you back stalker.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Sky Reclamation Project (SRP) v1.1.2

Decane1, what graphic settings are you using for your screenshots?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

now im receiving this error every time a blowout is about to happen:

stack trace:

0023:0040D025 XR_3DA.exe, IBlender::operator=()
0023:7566206C SHELL32.dll
0023:06521D30 xrGame.dll


Should i disable blowouts and start a new game then reload a quicksave?
Theres no avoiding this crash it happens everytime no matter how far back my saves are.

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Thanks! i managed to get past the point by waiting a while before getting close enough to the transition point and all seems well. I'll make sure to post any issues i have to you and refragger, you guys have been a lot of help.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Receiving this error right before i transition to CNPP (at cut scene around stadium)

* MEMORY USAGE: 466331 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_ms.xml] returns [ui_ms.xml]
sv reject. id_parent [21029][wpn_rpg7:wpn_rpg721029] id_entity [9391][wpn_rpg7_missile:] [819]
sv reject. id_parent [21050][wpn_rpg7:wpn_rpg721050] id_entity [9393][wpn_rpg7_missile:] [851]
sv destroy object [9756][ammo_9x39_ap:ammo_9x39_ap9756] [897]
sv reject. id_parent [0][actor:single_player] id_entity [9756][ammo_9x39_ap:ammo_9x39_ap9756] [897]
sv destroy object [9831][ammo_9x39_ap:ammo_9x39_ap9831] [897]
sv reject. id_parent [0][actor:single_player] id_entity [9831][ammo_9x39_ap:ammo_9x39_ap9831] [897]
cl setDestroy [9756][897]
cl setDestroy [9831][897]
sv destroy object [11829][separator:separator11829] [899]
sv reject. id_parent [0][actor:single_player] id_entity [11829][separator:separator11829] [899]
cl setDestroy [11829][899]
sv destroy object [32067][yad:yad32067] [911]
sv reject. id_parent [20801][stalker:pri_stadium_help_stalker1] id_entity [32067][yad:yad32067] [911]
sv destroy object [20804][bandage:bandage20804] [911]
sv reject. id_parent [20801][stalker:pri_stadium_help_stalker1] id_entity [20804][bandage:bandage20804] [911]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\news_main.script:975: attempt to get length of field 'hear_z' (a nil value)

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Thank you chevyfreak!

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

I'd like to enable blowouts and hellhour (i know its buggy) how do i go about doing this?

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ Narodnaya Solyanka DMX

Is there a way to skip the cave level? i find it unnecessary and too frustrating. Also is there a spawn menu? thanks in advance

Reply Good karma+1 vote
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R. - Lost Alpha

Whats the update on the whole soundcard issue for people who have dedicated sounds cards in their system? i know the game can work if i disable the card and use generic sound but that defeats the whole purpose and is ironic especially if the devs added in their notes that we are able to select which sound source to use. Not upset just want some light shed on the issue from a dev or someone with insight on how to properly use my sound card for the game.

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ Call of Ambient

very good selection you have here

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ S.T.A.L.K.E.R.: Call of Chernobyl

"Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary."

Does this mean stalkers now react to being shot at instead of finishing looting or walking as if no one is trying to kill them?

Reply Good karma+6 votes
Lowpro18
Lowpro18 @ Agroprom - Nighttime is coming

This mod is being tuned to perfection

Reply Good karma+5 votes
Lowpro18
Lowpro18 @ Lost Alpha Developer's Cut v1.4002 Big Patch

The irony.. for the record i have a sound blaster x-fi fatal1ty professional card

Reply Good karma+3 votes
Lowpro18
Lowpro18 @ Lost Alpha Developer's Cut v1.4002 Big Patch

Im receiving this error: Imgur.com

I have a creative soundcard installed

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ FB

Military warehouses

Reply Good karma+2 votes
Lowpro18
Lowpro18 @ ReShade's SMAA

Id have to agree

Reply Good karma+5 votes
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