So the TIE Raptor will be making an appearance as well? I have to say, I'm in love with your Raptor Trooper!
So the TIE Raptor will be making an appearance as well? I have to say, I'm in love with your Raptor Trooper!
I never thought I would get to see these magnificent soldiers in a BF game. This is a glorious day! Will General Melvar be making an appearance as well?
Your Raptor Trooper models are exceptional, bravo on the cape physics too!
Emperor's Royal Guard, though it COULD be Kanos under that Helm...This mod now has my full attention...
Your work greatly interests me. Capcom has strayed from what made them great, you grasp the truth that Survival Horror is to be an art not mass produced shooter. Well done.
That's my boys! UBCS mercs! You now have my full attention!
I question the wisdom of the LACK of railings in the SW universe
This interests me most, Dooku is my favorite Sith Lord.
Yessss
This interests me greatly. I've been looking for mods with Jerec for some time, he's one of my favorite EU villains.
Nice, any chance on TIE Fighter being a future project?
how do you install this mod to a steam game? I've not done that before with CoH.
Very nicely done indeed. What are the main differences between Raptor scouts and regular scouts?
Glorious! The Rebels shall rue the day I unleash these proud soldiers upon them.
(Jurassic park Quote) Were it not for the unfortunate cataclysm that overtook them it is entirely possible RAPTORS would have become the dominant life form! Nerd humor aside though, they look great.
Excellent model, you were right they look much more uniform with less shine on the helmet.
they won't have the "Concentrate Firepower" ability or the "All Power To Engines" ability?
The No was to the flyingdonuts commented question of "Rebels?" to explain the Crimson Command origins.
You say the first time the planet is conquered you get the units. What if another faction conquers the planet before you do? Say you are the IR and the EotH captures N'zoth right before you do. Do you still get the ships when you capture the planet or does it have to be while the Yevetha own it?
Very nice. Are the II and III nearing completion as well?
Excellent, the EotH has needed long range strike capability, the NR will rue the day I get my hands on these.
Will the EotH be getting any Infantry transports in the future? The IR and NR both have them and the Hand could definitely benefit from being able to move their troops even faster.
Ah what all are these fine fellow capable of?
What are some of the advantages the Sgts have over the regular stormies?
I can't wait to take these babies on a test drive through rebel territory indeed. What are the differences between Crimson Command and the regular VSDs if I might ask?
No, they are part of Imperial Warlord High Admiral Teradoc's Crimson Command until Admiral Daala murdered him and combined them into her consolidated imperial fleet.
Ah, I see now. Thank you.
Gentlemen, first of all let me say what a great job you and the entire TR team have done on the mod so far. It's the best one I've ever played and I love the time period with the warlords. You are true artists.
That said, I have downloaded the beta and have noticed some bugs. You mentioned you would like to hear about them as the beta is in testing phase to find and correct these glitches. Here are some I've noticed.
1. The AI builds only one type of unit.NR builds nothing but Fleet Commanders in most of the GC maps.
2. The Dominators are the size of a corvette and trail smoke like they are damaged you cannot destroy them. You blow up the hardpoints but they wont die.
3. The Imperial star destroyers have petrograph lizards all over the hulls.
4. Borleias and a few other space maps dont load but glitch out.
5. In Hunt for Zsinj you can build Nightsisters on Dathomir but they disappear as soon as you finish building them.
6. The Knight Hammer is still gray.
7. Hapans only have the units they had in V1.0.
8. Turbolasers and shield generators dont work for EotH. you can build them but they do not function.
9. Warlord Zsinj and Pentastar Alignment dont build ground bases or units. They barely attack anyone and when they do they get destroyed.
Anyway I appreciate all your hard work and I realize you have work and school to consider on top of this. Thanks again and I look forward to playing the full V1.1 when it is released.
LordXizer
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