Greetings. My name is Luís Vilbro and I live in Portugal. I like survival horror games, creating music, level design, drawing and some other activities.
Game Review on Jun 7th, 2013
"Still Here" is not a very good game. The premise of the game was kind of interesting but nothing of that is reflected on the actual game or gameplay. It basically has nothing to do with the story that was explained in the intro. The actual game is a completely different thing from that. Instead the focus of the game is to solve puzzles but one cannot call puzzle the act of finding 3 cubes that are in front of you... What is the point of having cubes that the player must collect? Is this a metaphor to hell / death?
I was unable to finish the game because of some horrible sliding platforms that where completely removed from the context of everything.
Besides that, the visual aspect of the game is not very good, at all. Even though there is not much to load, the game does have some enormous loading times.
The best part of this game is actually its music, most of the time.
This is a pretty pessimistic review but I can't really say anything good about the game but it definitely does not deserve a 8 out of 10.
Game Review on May 12th, 2013
One of the worst games I've ever played here on IndieDB. The only good thing about it is that is a super small "game".
The other game by this developer was also horrible but this one is even worse because it tries to be offensive in a very lazy way.
Game Review on Apr 27th, 2013 - 1 person agrees 1 person doesn't
The only good thing about this game is the presentation. The rest is a cliched use of notes and a over done enemy type that doesn't even run when trying to catch the player. By the away, not allowing the player to run in a chase is anti-climatic...
Game Review on Mar 11th, 2013
Ildefonse has a very good sense atmosphere and place. Its very claustrophobic tight corridors, dark environments, nice presentation and the interesting story set-up make this a good horror game.
Unfortunately, there are somethings that detach from the experience...
The camera effect that simulates real human movement and the presence of the character's body in the screen being this in First Person brings something nice to the table. While this realistic behavior of the body creates credibility, it also can became quite annoying when sprinting, especially in the maze sewer level. The sprinting can only be done in certain areas. While interesting, this would make more sense if all the large areas were sprint-able, which is not the case.
Besides this and some other smaller issues, Ildefonse can be a truly creepy game.