I'm Keith Farnsworth. As you may have figured, I possess mutton chops that I am rather proud of. Oh, and I make games, just like everyone else.
Some new info on the world's design for Key of Ethios.
So I've decided to stop not doing stuff and actually start not not doing stuff by finally getting around to building a level. This one in particular is...
I've gotten enough progress to show you an extremely early demo of the game. Check it out!
A rundown of an idea I had for a combat mechanic hereby referred to as the Combat Arts System.
Having recently acquired a new job, progress is going to slow down a bit
You may have noticed something about a Twitter account on the page.
And, once again, I've decided to change up the style. I've a good excuse this time, though. Promise.
Just a note that updates will now be posted at least every Wednesday rather than Tuesdays and Thursdays.
Key of Ethios has returned to the development line. Interesting new look, same great taste!*
Development on Hold, see the rest for more information, since I have to have a certain length in this thing.
After taking a bit of a break, I'm beginning to continue work on Umber Throne.
We're not dead yet, fellows. No need to worry, if any worrying is being done.
Information on Fells, a type of evil spirit that appears in Zenoa.
A rundown on Key of Ethios' weapon smithing system
Information on the various lands of Zenoa, including Albion, Galcia, Fujitake, and the Wysteria Woods.
A breakdown of Key of Ethios' gameplay describing the three sections the game is broken into