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I actually managed to start up the mod by doing the following:
-Download the mod file, and extract it to the sourcemods folder (be sure to save the file)
-Goto steamapps/common/Half-Life 2/ep2 and open ep2_pak_dir.vpk (Download GCFScape if you dont have it)
-Extract the materials, models, particles, scripts and sound folder into the 1187 folder (overwritten all files it asked for)
-Extract 1187 to the sourcemods folder again (overwrite all files, again)
This worked for Nightmare House 2 aswell
It can sacrifice quite a bit of space, but its well worth it than having errors anywhere
Ah... This mod brings back so many memories. Sad that its being worked on alot less...
Honestly this model looks a TON better than the ones that was uploaded a few days ago
Wait a second... Have you guys made sure that the Prologue actually works with the current version of it now?
Because you changed from SMOD to your own custom coded thing and i imagine the prologue might act a bit weird
Go to "Tools" in the library and find Source SDK Base 2006 and 2007 Install em both and it will then start
And yes you were correct on installing it
Fan-TASTIC Great! Now i am unable to play those mods i wished to be playing for the past couple of days because of Valve's intelligence! I am really starting to lose hope for this game company...
Well i am sure future ones will be as good as these!
If you ever consider working on more :P
Whats up with the insane amounts of uploads all of a sudden?