Ahoy! I'm the developer of @[Hyperventila: The Game](games:hyperventila:71081), a space RPG set in my Hyperventila universe. I also keep an eye on the Humour Satire Parody group, I follow the modding community and watch game productions that have peaked my interest. Feel free to go through my blogs or image gallery if you want to get a glimpse of what I do. As always, have a nice day!

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Report RSS Rainbow Six Vegas 2 - Kill House (with mods)
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Arcones
Arcones - - 5,546 comments

Just one thing: Volume. I can hear everything but your voice fine :P

I dunno if that's on purpose or for some other reason I'm not aware, but I could hear the occasional word and nothing else.

Otherwise, nice job! More towards where you went to the top of the building could I see how you were swarmed by enemies.

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Admiral_Nemo Author
Admiral_Nemo - - 5,294 comments

Yep, I'll make sure I record the voice files separately next time so I can control the volume. =)

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Description

I have been trying out some new things with this game. For one I modded in the ability to use laser sights on sniper rifles. Not very ambitious but quite fun.
However after that I started looking into something that always bugged me about the game, that is the way the terrorists spawn in terrorist hunt.
I found an old post on the Ubisoft forums that helped me make this mod that enables all terrorists on a map to spawn at once. It didn't quite turn out as I hoped though. I feared the enemies would all rush you like missiles and that's exactly what happened.

Here is me struggling to stay alive on Kill House, one of the smallest maps with very little cover. Naturally, I wouldn't upload it here unless I actually beat the map.

Enemy density: High (35 terrorists)

Difficulty level: Realistic

Intro: WASP - Wild Child

On YouTube in HD: Youtu.be