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Lord_Set
Lord_Set Feb 28 2015, 6:57am replied:

I can't answer that question right now.

+1 vote   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 28 2015, 6:56am replied:

Is this question related to the topic at hand at all?

+4 votes   media: New Council UI
Lord_Set
Lord_Set Feb 28 2015, 12:11am says:

Based off the ME1 Menu system.

+17 votes   media: New Council UI
Lord_Set
Lord_Set Feb 27 2015, 6:22pm replied:

Sorry Max.

+1 vote   media: Main Menu .4
Lord_Set
Lord_Set Feb 26 2015, 12:19am replied:

This mod operates on a different mechanic than the stock game. Its operations are different and must be handled as such, expanding isnt made easy anymore. You will have to plan and calculate to gain ground. Don't just expect that all mods replicate the system stock sins uses.

+4 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 25 2015, 11:59pm replied:

It maybe because you played as a different faction of reapers, i may have only added geth ships to 1 faction of reapers.

+1 vote   download: Dawn of the Reapers: V .3 Onslaught
Lord_Set
Lord_Set Feb 25 2015, 10:13pm replied:

They do in a sense, the ability Kinetic Barriers that all ships have mitigates all damage by 70% until your eezo supply runs out. Its more lore friendly.

+5 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 25 2015, 4:35pm replied:

Shipyard now take care of repair

+4 votes   media: Development Tech Tree - Cerberus Pure Blood
Lord_Set
Lord_Set Feb 25 2015, 10:58am replied:

indeed its already set up like that.

+5 votes   media: Development Tech Tree - Cerberus Pure Blood
Lord_Set
Lord_Set Feb 25 2015, 10:28am says:

These icons are stock but the buffs associated with them are not, I simply havent changed the icons yet.

+4 votes   media: Development Tech Tree - Cerberus Pure Blood
Lord_Set
Lord_Set Feb 22 2015, 3:00pm replied:

Please understand if you edit the entity files on your own we can no longer help fix problems that arise and also you will lose the ability to play online.

+4 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 22 2015, 9:05am replied:

Look in your civilian research menu right next to volcanic colonization.

+1 vote   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 22 2015, 12:11am replied:

Sorry, its still in alpha. Feedback like this is why we do open alphas so we can pick out the bugs.

+4 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 21 2015, 7:35pm replied:

- The batarian ships are based off of Bioware concept art and lore.
- There are abilties on a few ships but we have removed the stock ones so that there is no confusion.
- Pirate Designs for ships while coming from imagination, are also from lore.
- Reapers are the last on my list of priorities so they receive the least attention. Sorry just how it works.
- This is an alpha that I alone pretty much assembled, stats are not going to be perfect.

Thank you for your thoughts, understand though that everything I do comes from lore. Also everything I do has a purpose.

+4 votes   download: Dawn of the Reapers: V .3 Onslaught
Lord_Set
Lord_Set Feb 21 2015, 7:21pm replied:

Starbase

+3 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 21 2015, 11:59am replied:

No one is forcing this on you.

+20 votes   download: Dawn of the Reapers: V .3 Onslaught
Lord_Set
Lord_Set Feb 20 2015, 11:55pm says:

.3 Is uploading now, has to go through approval process but it should be no more than a few hours. Please, Enjoy!

+11 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 20 2015, 10:10pm says:

We are working tediously to make sure that this release is like nothing you have played before. Please be calm, it is coming and soon....

+5 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 20 2015, 6:59am replied:

You do realize I'm in the US right?

+3 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 19 2015, 11:17pm replied:

Council Paragon, and reapers.

+6 votes   media: Geth Cruiser In-game
Lord_Set
Lord_Set Feb 19 2015, 10:57pm replied:

anything posted before the release is in the release.

+7 votes   media: Geth Cruiser In-game
Lord_Set
Lord_Set Feb 19 2015, 1:26am says:

To increase the shock of the new release, I highly recommend going back and playing the .2 release just to familiarize yourself with it again. Then once you're done prepare yourself for a serious surprise.

+12 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 18 2015, 9:56pm replied:

Its not changing.

+1 vote   media: Quarian Frigate, Fixed Model & Skin
Lord_Set
Lord_Set Feb 18 2015, 6:16pm says:

Updates may be infrequent, but rest assured progress is still being made. I simply am doing so much I don't have time to post them all.

- Set

+3 votes   mod: Dawn of the Reapers
Lord_Set
Lord_Set Feb 16 2015, 12:19pm replied:

It already has weapons.

+1 vote   media: Quarian Frigate, Fixed Model & Skin
Lord_Set
Lord_Set Feb 16 2015, 11:40am replied:

I'm taking it you don't realize that the sins engine needs two colony ships right? One frigate one capital.

+3 votes   media: Quarian Frigate, Fixed Model & Skin
Lord_Set
Lord_Set Feb 15 2015, 9:26pm replied:

Starbases by design in this mod do not have weapons, we are sorry to disappoint but starbases offer buff and other such thing that warrent their use but you must be ready to defend it.

+2 votes   article: Dawn of the Reapers V3 Onslaught Update
Lord_Set
Lord_Set Feb 14 2015, 12:04am says:

Partial Credit is due to Zombierus5 who created the base skin back in 2011.

+5 votes   media: New Destiny Ascension Skin In-game
Lord_Set
Lord_Set Feb 13 2015, 11:51pm says:

^ With Team Colors on.

+5 votes   media: New Destiny Ascension Skin In-game
Lord_Set
Lord_Set Feb 13 2015, 11:25am replied:

V3 will be out in a week that will include a lot of fixes as well as a lot more ships.

+5 votes   mod: Dawn of the Reapers
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