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Making a mod of this size takes time, and effort. I do this in my free time, without pay. It will take as long as it takes. Please stop asking.
For anyone who still does not yet own Sins: Rebellion. Humble Bundle sale has it at 10 dollars right now redeemable on steam.
No, this is a recruitment ad not a business or product.
Love you too uni.
Thanks, Its the little things that really add to immersion in my opinion. Im glad you like it.
Rest Assured folks, DOTR will always be free. We love you, but we also love not being sued!
they strobe a bit, but otherwise yes.
The issue has already been addressed, the mod is still in alpha. Understand that during the early stages of any mod there are speed bumps like this. The next release will deal with this issue.
When .4 releases LAA will be required.
Each station only spits out 2 trade ships which is less than half stock trade stations so you will guys should be fine with a decent computer.
They are dropped by capital shipyards or military research facilities, they will act as repair facilities as well buff casters within a gravity well. Giving buffs to ship build speeds as well as to the ships within the gravity well for a set period of time.
The nodes themselves take up no logistic space, as long as you can build another civilian station the node will spawn.
Its an Auto drop.
You have to understand, there are very few references for stations done by bioware. The ones there are of such low quality or are simply a single picture meant as a filler. This station itself is based concept art for omega, as is the volus trade station. Unlike other scifi universe to make this mod work requires a lot of imagination on our part. We understand that some people might not like it, but when you're designing something like this there are always people with different ideas. Where i respect and may take some advice most i must ignore because for me to redo an entire factions station is a futile waste of time.
I didn't even know he was making this and Im still laughing, comedic gold.
These also generate the kind of health cargo and shuttle traffic you would expect with systems in council space.
look to the left of the station mate....
Yeah, exactly. We have tried FAQS pages before, and it simply doesn't do its intended job. Most people skip right over it and attempt to get an on the spot response.
each version is stand alone, you do not need .2 to use .3.
Those are not included in the .3 release. All those effects seen are part of the .4, which has not been released to the public yet.
Each station has a bit of the race that it is designed after. I'm glad you like it.
I respect your opinion, but just reading this comment alone I can guess that you have never done anything remotely close to modding or game design. First of all its a long process, even more so when your like me and doing it with such a small team. A total conversion mod is more like designing an entirely new game than it is just a mod. Of course it takes years there are many sins mods out there all of which have been in development for just as long. Using one example of a single sins mod you played doesn't mean we are all subject to the same rules. Star Wars has been around for a lot longer than mass effect and there is much more material, almost all of the designs in this mod are based off of concept art or come from my imagination. Second of all this mod is free, don't talk about consequences of not working fast enough. You're not paying me, there is no charge for this mod. I'm sorry if this coming off as rude by I must repeat this is a FREE project WE do in OUR spare time. If it's simply not fast enough for you, don't play it. No one is forcing it on you.
This is based of bits of bioware concept art for Omega. Look it up.
This is essentially by design an orbital Prothean archive.
It all depends how quickly we can work, We will know more as we continue work.
This effect only shows up for 30 seconds after being colonized.
* Not quite done yet, going to add finer details tomorrow.