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I can't answer that question right now.
Is this question related to the topic at hand at all?
Based off the ME1 Menu system.
This mod operates on a different mechanic than the stock game. Its operations are different and must be handled as such, expanding isnt made easy anymore. You will have to plan and calculate to gain ground. Don't just expect that all mods replicate the system stock sins uses.
It maybe because you played as a different faction of reapers, i may have only added geth ships to 1 faction of reapers.
They do in a sense, the ability Kinetic Barriers that all ships have mitigates all damage by 70% until your eezo supply runs out. Its more lore friendly.
Shipyard now take care of repair
indeed its already set up like that.
These icons are stock but the buffs associated with them are not, I simply havent changed the icons yet.
Please understand if you edit the entity files on your own we can no longer help fix problems that arise and also you will lose the ability to play online.
Look in your civilian research menu right next to volcanic colonization.
Sorry, its still in alpha. Feedback like this is why we do open alphas so we can pick out the bugs.
- The batarian ships are based off of Bioware concept art and lore.
- There are abilties on a few ships but we have removed the stock ones so that there is no confusion.
- Pirate Designs for ships while coming from imagination, are also from lore.
- Reapers are the last on my list of priorities so they receive the least attention. Sorry just how it works.
- This is an alpha that I alone pretty much assembled, stats are not going to be perfect.
Thank you for your thoughts, understand though that everything I do comes from lore. Also everything I do has a purpose.
No one is forcing this on you.
.3 Is uploading now, has to go through approval process but it should be no more than a few hours. Please, Enjoy!
We are working tediously to make sure that this release is like nothing you have played before. Please be calm, it is coming and soon....
You do realize I'm in the US right?
Council Paragon, and reapers.
anything posted before the release is in the release.
To increase the shock of the new release, I highly recommend going back and playing the .2 release just to familiarize yourself with it again. Then once you're done prepare yourself for a serious surprise.
Its not changing.
Updates may be infrequent, but rest assured progress is still being made. I simply am doing so much I don't have time to post them all.
It already has weapons.
I'm taking it you don't realize that the sins engine needs two colony ships right? One frigate one capital.
Starbases by design in this mod do not have weapons, we are sorry to disappoint but starbases offer buff and other such thing that warrent their use but you must be ready to defend it.
Partial Credit is due to Zombierus5 who created the base skin back in 2011.
^ With Team Colors on.
V3 will be out in a week that will include a lot of fixes as well as a lot more ships.