Welcome to my ModDB profile page! Check out my twitter or blog to keep up to date on my current projects. Or head over to the downloads or images section to view and play my work. I mainly work in Hammer Editor, often creating map remakes of popular games for Half-Life 2. although I do enjoy making single player/puzzle maps.

Comment History  (0 - 30 of 113)
ChrisMurray
ChrisMurray - - 113 comments @ Almost done

Fantastic! I love that sense of captured dust in the air, that the first few image have.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ tlscreenshot

Very nice. I like the brick texture.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Transmitter Dome

Very nice!

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ 2017 for BOAT-LESS - Year Summary

I really like how the bloom sits in the second last image (tunnel pipe).

Good karma+5 votes
ChrisMurray
ChrisMurray - - 113 comments @ dev suit

Nice!

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ Gameplay video

This is really nice!

Good karma+7 votes
ChrisMurray
ChrisMurray - - 113 comments @ Nearing Completion

Brilliant! Great to hear the mod is almost finished. Looking forward to playing.

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ Thunder's Leaves

I really like how everything you've added fits so well, nothing looks out of place. Big fan of the new Antlion/Grublion.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ new vehicle. work in progress

That's really nice looking! Looking forward to running it through the bad guys.

Good karma+4 votes
ChrisMurray
ChrisMurray - - 113 comments @ Still Here

Very nice, I really like the look of the "desert" Earth.

Good karma+5 votes
ChrisMurray
ChrisMurray - - 113 comments @ Reversion

Still alive and proudly kicking! I've got the second part of the "References & Creating Natural Assets" and "Update #11" articles currently in the works. I'm also making more of a conscious effort of drip feeding images as well as more development stage stuff.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ New Kathryn Olson - Comparison

Thanks! Modelling the hair had been eluding me for some time, but I seem to have cracked it. I need to do a little work on the lips, maybe draw from the original texture a little more to give them some more depth.

As for the lambda paint, I really like the idea, but as she's aligned with the resistance that is managed by Bolero, it's not particularly associated with the lambda toting resistance featured in Half-Life 2. I'm strongly leaning towards the idea that there are factions, much like how'd you get in modern resistances; different groups have differing priorities.

I'll mess around with having the face paint return.

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ Facade Improvement Test

I don't really use a lot of decals, not really sure why. I tend to try and remove any obvious features on textures so that they don't really feel like they're repeating that much. Not got around to it here yet though! Might try the decal route, but that could case a few issues in itself for this setup...

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Beta Signup & Suggestion Inbox

My body is ready.

Good karma+4 votes
ChrisMurray
ChrisMurray - - 113 comments @ Colbert

Look good! Always nice to see new characters!

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ City 17 Sewers

That's pretty damn amazing.

Good karma+2 votes
ChrisMurray
ChrisMurray - - 113 comments @ Random 17 Patch - Source SDK 2013

Nice! I always really liked this mod, it's like a condensed version of the Half-Life 2 experience. It really nails it.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Ziba Tower

That is pretty amazing work right there.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Ndu Ver 2014

Very nice. I've been here before... Damn that spiral staircase, but more specifically, damn Hammer's love for cuboid brushes and grids.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Gameplay

I really like the environments. Big man-made trenches and bulkhead doors all the way!

Good karma+6 votes
ChrisMurray
ChrisMurray - - 113 comments @ FD

Very ominous, I like it.

Good karma+4 votes
ChrisMurray
ChrisMurray - - 113 comments @ Update #9 - Progress, Lighting, and Rebrands

I understand your train of thought completely regarding episodic releases. It's definitely a concern I am conscious of. I think the only way around this sort of thing would be to have a good amount of content made for the future episodes, with some of that being released publically. I think that, combined with a strong “lead-on” or cliff-hanger, would create a sense that the project is not done and it’s not time to wrap up.

It’s hard to say without getting to the point myself, but If things weren’t planned ahead pre-release of a first episode, then I think that would throw the development for a follow-up episode into a bad place.

Anyway, I’m undecided on what exactly I want to do at the moment. Just weighing up some options.

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ GPU is passing away (powered by NVIDIA) - [UPDATED]

The GTX 750 Ti is a good bit of kit. Hope the process went smoothly for you!

Good karma+2 votes
ChrisMurray
ChrisMurray - - 113 comments @ Reversion

I'm a what?

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ Niagara Apartments

Very ominous.

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ Shunter Locomotive KA 4013

That is some splendid texture and model work.

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ After the Release is before Release

Sounds like a good approach. I think people definetly appreciate post-release support and development, particularly in the nodding world. I have yet to try the mod, but its on the list!

Good karma+1 vote
ChrisMurray
ChrisMurray - - 113 comments @ induced, step 2

Tasty. Nice work, I particularly like the vein-like growths on the front. Looking toward to seeing the completed version.

Good karma+3 votes
ChrisMurray
ChrisMurray - - 113 comments @ The Core 2014 - Sedatephobia?

Once again you have my vote! Amazing how fast a year can pass! 2014 release though, right? ;)

Good karma+2 votes
ChrisMurray
ChrisMurray - - 113 comments @ Cleithrophobia

Looking good, I especially like the Glock. Th- The- The cables are made from brushes aren't they... good lord you mad man.

Good karma+1 vote