Comment History  (0 - 30 of 219)
Lord_Baal
Lord_Baal 1hour 44mins ago says:

Just keep using the force!

+1 vote   media: Just like Beggar's Canyon...
Lord_Baal
Lord_Baal Feb 23 2015, 9:28pm says:

Full ahead!

+2 votes   media: "Your orders Sir?"
Lord_Baal
Lord_Baal Feb 18 2015, 8:27am says:

Quoting Mr. Burns: "Exactly..."

D'oh!

+2 votes   media: Ship Config Screen Mockup
Lord_Baal
Lord_Baal Feb 15 2015, 11:23pm says:

Wha, but, wha? WHAT???! The last image blew my mind.

+2 votes   article: February 2015 Progress Report
Lord_Baal
Lord_Baal Feb 11 2015, 3:18pm says:

Godspeed James.

+2 votes   article: Alternate Destiny
Lord_Baal
Lord_Baal Feb 9 2015, 10:12am says:

Aww carp, it's sad you had to let go that part of the game. I was very much looking forward to it. Nevertheless the alternative seems very awesome enough too.

+1 vote   media: Flotillas, frigates, zoom and mooore
Lord_Baal
Lord_Baal Feb 7 2015, 9:53pm says:

Holly crap, it looks like a brand new game.

+3 votes   media: New skins
Lord_Baal
Lord_Baal Feb 6 2015, 7:23am replied:

Do you plan any updates?

+1 vote   mod: Covenant at War
Lord_Baal
Lord_Baal Feb 5 2015, 8:57am replied:

Based on what?

+2 votes   mod: Republic at War
Lord_Baal
Lord_Baal Feb 5 2015, 8:15am says:

Does this mod feature campaign maps?

+1 vote   mod: Star Wars BattleFront Commander
Lord_Baal
Lord_Baal Feb 5 2015, 8:12am says:

So.. this is pretty much dead right?

+1 vote   mod: Covenant at War
Lord_Baal
Lord_Baal Feb 2 2015, 3:09pm says:

For better or worse, there's a official pc coming. Battlefleet Gothic: Armada

+1 vote   mod: Warhammer 40000: Fire In The Sky [Dead]
Lord_Baal
Lord_Baal Feb 2 2015, 3:06pm replied:

Sooner than expected. There's a semi public beta of 1.6 right now over Total War Center forums.

+2 votes   mod: Rage of Dark Gods. (Warhammer FB)
Lord_Baal
Lord_Baal Jan 30 2015, 2:39pm says:

It looks rad!

+2 votes   media: Polybian triarii
Lord_Baal
Lord_Baal Jan 26 2015, 12:30pm replied:

Anddd they finally did.

+1 vote   mod: Warhammer 40,000: Universal War
Lord_Baal
Lord_Baal Jan 26 2015, 8:28am says:

And this is for blitzkrieg too or what? Don't understand.

+1 vote   download: KADZ LAUNCHER 3 .86
Lord_Baal
Lord_Baal Jan 26 2015, 7:28am says:

Does it work with the steam version?

+1 vote   mod: Blitzkrieg - Realism
Lord_Baal
Lord_Baal Jan 24 2015, 6:04pm says:

The gog versions works just like the retail one, that's it, you don't have to fiddle with the launcher from steam, and you can play several different mods and vanilla without having to change stuff every time on steam.

Plus is all digital and total DRM free. You can say it has the best of both worlds.

+2 votes   media: gog.com version
Lord_Baal
Lord_Baal Jan 23 2015, 3:44pm replied:

You have the steam version?

I would recommend you to get the GOG version which has been recently launched, get it while is hot (and if you have mercy on a unfortunate fella, buy me one :D )

+1 vote   media: Death Watch Headquarter
Lord_Baal
Lord_Baal Jan 23 2015, 3:43pm replied:

The most common complain about the mod is how feeble republic ships are and how overpowered the CIS are.

+1 vote   media: Death Watch Headquarter
Lord_Baal
Lord_Baal Jan 23 2015, 3:40pm says:

Gog.com

Empire at war at only 12$ on GOG, get it while is hot (and if you have mercy on a unfortunate fella, buy me one :D )

+1 vote   media: Death Watch Headquarter
Lord_Baal
Lord_Baal Jan 21 2015, 9:07am says:

All this is really wonderful! I expect nothing but good fortune for you in all your endeavors my good man. I'm sure this game will revolutionize the way games are done, and if not it will be at least a bright reminder of why the hell people started making games in the first place.

+2 votes   article: Proprietor of Worlds
Lord_Baal
Lord_Baal Jan 19 2015, 7:52pm says:

Gamespot.com

I think that is relevant!!!

+2 votes   mod: Battlefleet Gothic Mod for Dawn of War
Lord_Baal
Lord_Baal Jan 17 2015, 9:48pm says:

Beyond cool!

+3 votes   media: Gravity Drive
Lord_Baal
Lord_Baal Jan 16 2015, 7:47am says:

It seems and feels excellent. Clean but practical and let you see those sexy graphics!

+2 votes   media: Bit of UI work
Lord_Baal
Lord_Baal Jan 9 2015, 11:37pm says:

My new desktop wallpaper.

+3 votes   media: Sun Surfing
Lord_Baal
Lord_Baal Jan 9 2015, 1:08pm says:

It's beautiful indeed.

+2 votes   media: Beautiful Space
Lord_Baal
Lord_Baal Jan 8 2015, 6:18pm says:

Over the waters, in the streets of Venezuela, over our own deep troubles, today we weep alongside you on this tragedy. Stay strong.

+4 votes   media: Je suis Charlie
Lord_Baal
Lord_Baal Jan 3 2015, 3:36pm says:

God Lord!

+1 vote   media: Astrometrics
Lord_Baal
Lord_Baal Dec 28 2014, 8:16am says:

Excellent, it has far more towns now, a better starting point.

+1 vote   media: New Wissenland
Lord_Baal
Lord_Baal Dec 23 2014, 10:07am says:

Whaatt???? OH MY GOD!

+2 votes   media: In the beginning...
Lord_Baal
Lord_Baal Dec 19 2014, 10:16pm says:

Clean interface with lot of options however. I can't wait to have my claws all over this!

+3 votes   media: Another piece...
Lord_Baal
Lord_Baal Dec 17 2014, 10:20am says:

"with some animated parts to further add to depth."

Comments like this are what make me realize how awesome the game is and will be.

+1 vote   media: Revised Shipyards
Lord_Baal
Lord_Baal Dec 4 2014, 12:33pm replied:

At once!

+2 votes   article: State Machine
Lord_Baal
Lord_Baal Dec 4 2014, 11:36am says:

Ship energy and abilities make more sense like this in the traditional sense of the word sense :P hehehe

Abilities activated by a single click that rely upon the amount of power at hand are classic and proven to work. May I recommend something perhaps in between what you have thought before?

Besides the one time click abilities (like shoot faster for x amount of seconds) you can implement toggle-able stances, which would be "permanent" abilities that would change the balance of a unit, ie. 20% more shields but 30% less speed. Down the road the research tree could modify said abilities and even if you like there could be mutually exclusive ones so you either research a better mechanism of diverting power from engines to energy weapons or shields but not both.

Dunno, there could be many options that should be relatively simple to program, but hard to balance.

+3 votes   article: State Machine
Lord_Baal
Lord_Baal Dec 4 2014, 7:57am says:

May I say this is bonerific? Is that a word? This is like the pic of the month or the year or something. It has the UI, the backgrounds, the textures, the weapons... had it be some fighters and a carrier around it would have summed up pretty much all the lately work.

Very impressive.

+4 votes   media: Oscillating Beam Weapons
Lord_Baal
Lord_Baal Dec 4 2014, 7:55am says:

I quite like them.

+2 votes   media: Heavy Frigate
Lord_Baal
Lord_Baal Dec 1 2014, 3:44pm replied:

Uh oh, it resembles somewhat the support frigates and carriers. Specially the white panels.

In other news I left quite a wall of text on the forum, hope is not a problem.

+2 votes   media: Docking at an Outpost
Lord_Baal
Lord_Baal Dec 1 2014, 12:48pm says:

It puts a good perspective on the size. Also it's a good homage to Homeworld and perhaps Startrek too?

+3 votes   media: Docking at an Outpost
Lord_Baal
Lord_Baal Nov 29 2014, 7:11am says:

Me quiero volver chango!
That looks seriously cool. I demand a video!

+2 votes   media: Outpost
Lord_Baal
Lord_Baal Nov 27 2014, 10:56am says:

Excellent! The details, specially the little ones are what bring life and character to a game. Those are the things that let you immerse into it's lore and do tell great things about the makers of the game.

+2 votes   media: Mining Op
Lord_Baal
Lord_Baal Nov 5 2014, 7:12pm says:

That's seriously awesome.

+4 votes   media: Fixed weapons
Lord_Baal
Lord_Baal Oct 31 2014, 8:46am replied:

Oh yeah, easy piece. I actually did that before but didn't saw it.

+1 vote   article: Ultimate Apocalypse News - Late Oct. Early Nov.
Lord_Baal
Lord_Baal Oct 31 2014, 8:39am says:

Which it's the hidden unit?! You must tell me!

+2 votes   member: coloneltrukkcrasha
Lord_Baal
Lord_Baal Oct 28 2014, 10:22am says:

Are you using a Igo Yougo or Wego system?

+1 vote   media: Screenshots v0.85
Lord_Baal
Lord_Baal Oct 25 2014, 7:21am says:

Great! Eagerly awaiting the next update.

+1 vote   media: Rise of the Eagle
Lord_Baal
Lord_Baal Oct 16 2014, 11:23am says:

Neat!

+2 votes   media: Planet shopping
Lord_Baal
Lord_Baal Oct 13 2014, 11:23pm says:

Oh yeah!!! Astrometrics does sound awesome!

+2 votes   media: UI demo, new explosions, new carrier, new impacts
Lord_Baal
Lord_Baal Aug 31 2014, 5:41pm says:

HOLLY CRAP!

+1 vote   media: Silent Dawn
Lord_Baal
Lord_Baal Aug 19 2014, 7:27pm says:

Excellent!

+2 votes   media: Formations
Lord_Baal
Lord_Baal Aug 5 2014, 9:34am replied:

Lets hope there's an indie option/substitute when it comes to that.

+2 votes   article: The Plan (I)
Lord_Baal
Lord_Baal Aug 5 2014, 8:55am replied:

Well to be honest the game is about 40% done now, so it's about 20~25 years left now.

Bay12games.com there's info about it for those that want to know more.

About the possibilities, I think you have a sensible approach, once the core is done you can move onto bigger things. Using a tablet as a command console of a capital ship sure sounds like a neat idea, I can see people putting them on the couch arm, pressing the buttons and shouting commands in the imaginary bridge of a living room.

Or using Oculus Rift(that's the name) to see from a fighter cockpit perspective.

+2 votes   article: The Plan (I)
Lord_Baal
Lord_Baal Aug 5 2014, 8:35am replied:

Yup, look at Dwarf Fortress, Toady has a dev plan of around 40 years or more, and people is waiting patiently, btw he just released a new version for those that didn't know.

+1 vote   article: The Plan (I)
Lord_Baal
Lord_Baal Aug 1 2014, 3:03pm says:

You know, when you release the game and I muster the money to buy it, I might as well never sleep again, my fiancée will probably hate your guts too.

+2 votes   media: UX Camerawork
Lord_Baal
Lord_Baal Jul 31 2014, 4:56pm says:

Was missing your updates.

+3 votes   media: Camerawork
Lord_Baal
Lord_Baal Jul 8 2014, 8:44am says:

Excellent! It's wonderful news!

I hope BFG finally gets the mod it deserves since GW is too pants in the head retarded to try to do a video game for it.

+3 votes   article: Brief Update
Lord_Baal
Lord_Baal Jul 1 2014, 1:51pm says:

Holly canoli... that's really an awesome UI.

The images a the upper right corner get created automatically from the ship model or are a separated image?

I'm in love with the attention to detail of this game. For example the rotating and aiming turrets, that alone sets it apart from most other games.

+4 votes   media: 3D Holographic UI
Lord_Baal
Lord_Baal Jun 20 2014, 11:38pm says:

How much fighters can carry?

+1 vote   media: Baby Carriers
Lord_Baal
Lord_Baal Jun 20 2014, 12:01pm says:

Hi, how do I add you as a friend? If you want to of course.

+1 vote   member: mawhrin-skel
Lord_Baal
Lord_Baal Jun 13 2014, 8:37am says:

Holly ***** that's big. How big can a map go up in this engine?

+1 vote   media: Screenshots v0.8 - New Ancient Greek scenario
Lord_Baal
Lord_Baal May 27 2013, 9:38pm says:

Dude, sorry to bother but would you tell me how to merge the Halo mods?

+1 vote   member: Loveandinsanity
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