Comment History  (0 - 30 of 188)
Lord_Baal 10hours 36mins ago says:

Perhaps a little much gloss over the legs and the dome above the head. If you could make the texture of those parts be as dull as the flat sheets of metal of the body then it would be better.

Nevertheless a really fine job.

-1 votes   media: AT-ST walkin
Lord_Baal 10hours 39mins ago says:

Awesome as usual!

+2 votes   media: Fierce (action packed teaser)
Lord_Baal Dec 23 2014, 10:07am says:

Whaatt???? OH MY GOD!

+2 votes   media: In the beginning...
Lord_Baal Dec 22 2014, 1:26pm says:

"The cosmic ballet goes on"

+2 votes   media: These are the voyages...
Lord_Baal Dec 22 2014, 12:50pm replied:

So... they will "be" the "real deal"?

+1 vote   media: Enviroment
Lord_Baal Dec 22 2014, 9:33am says:

Holy cannoli that does look hot ;)

I hope eventually the backgrounds are a reflection of the battlefield according to the astrometrics :D

+1 vote   media: Enviroment
Lord_Baal Dec 19 2014, 10:16pm says:

Clean interface with lot of options however. I can't wait to have my claws all over this!

+3 votes   media: Another piece...
Lord_Baal Dec 17 2014, 10:27am says:

Do you plan to implement something like a great campaign like Total War or Rise of Nations eventually?

+2 votes   article: Thanks for voting us into the Top 100!
Lord_Baal Dec 17 2014, 10:22am says:

I can't wait!

+1 vote   article: Eagle‚Äôs Splendour
Lord_Baal Dec 17 2014, 10:20am says:

"with some animated parts to further add to depth."

Comments like this are what make me realize how awesome the game is and will be.

+1 vote   media: Revised Shipyards
Lord_Baal Dec 17 2014, 10:18am says:

Good old fashion ship on base porn! Nice.

+2 votes   media: Space Porn
Lord_Baal Dec 7 2014, 10:08am replied:

That's what happens when you make a game to fulfill your heart's content. With quality and fun in mind instead of just money.

Sadly most studios today have forgotten that with quality and fun money always come for sure, but instead they aim for the quick buck now.

+2 votes   media: Progress 2
Lord_Baal Dec 4 2014, 12:33pm replied:

At once!

+2 votes   article: State Machine
Lord_Baal Dec 4 2014, 11:36am says:

Ship energy and abilities make more sense like this in the traditional sense of the word sense :P hehehe

Abilities activated by a single click that rely upon the amount of power at hand are classic and proven to work. May I recommend something perhaps in between what you have thought before?

Besides the one time click abilities (like shoot faster for x amount of seconds) you can implement toggle-able stances, which would be "permanent" abilities that would change the balance of a unit, ie. 20% more shields but 30% less speed. Down the road the research tree could modify said abilities and even if you like there could be mutually exclusive ones so you either research a better mechanism of diverting power from engines to energy weapons or shields but not both.

Dunno, there could be many options that should be relatively simple to program, but hard to balance.

+3 votes   article: State Machine
Lord_Baal Dec 4 2014, 7:57am says:

May I say this is bonerific? Is that a word? This is like the pic of the month or the year or something. It has the UI, the backgrounds, the textures, the weapons... had it be some fighters and a carrier around it would have summed up pretty much all the lately work.

Very impressive.

+4 votes   media: Oscillating Beam Weapons
Lord_Baal Dec 4 2014, 7:55am says:

I quite like them.

+2 votes   media: Heavy Frigate
Lord_Baal Dec 1 2014, 10:01pm says:

Oh don't worry about it. Let me say this, every master piece of art is indeed ******* hard to accomplish, but very well worthy!

I completely understand and in fact that makes me want to support the game even more in the hopes it eventually grow large enough. In fact is better to do it that way, you need to learn to walk before running.

Regardless of the final product be sure, I will play it anyway, just like I wrote, I do like Homeworld a lot (used to play it like a mad man). Be sure, I'm not put off or disappointed! I'm 100% sure this game will be gold!

Thanks on complementing my English, my translations skills(Spanish)are at your disposal whenever you get that bridge. As well as my basic programming skills.

+2 votes   media: Docking at an Outpost
Lord_Baal Dec 1 2014, 3:44pm replied:

Uh oh, it resembles somewhat the support frigates and carriers. Specially the white panels.

In other news I left quite a wall of text on the forum, hope is not a problem.

+2 votes   media: Docking at an Outpost
Lord_Baal Dec 1 2014, 12:48pm says:

It puts a good perspective on the size. Also it's a good homage to Homeworld and perhaps Startrek too?

+3 votes   media: Docking at an Outpost
Lord_Baal Nov 29 2014, 7:11am says:

Me quiero volver chango!
That looks seriously cool. I demand a video!

+2 votes   media: Outpost
Lord_Baal Nov 27 2014, 10:56am says:

Excellent! The details, specially the little ones are what bring life and character to a game. Those are the things that let you immerse into it's lore and do tell great things about the makers of the game.

+2 votes   media: Mining Op
Lord_Baal Nov 19 2014, 9:49am says:

Will you include a single player campaign?

+2 votes   media: Questions & Suggestions
Lord_Baal Nov 18 2014, 8:43am says:

Is there a tutorial or something on how to make a portable installation?

And how to make it run in windowed mode?

+1 vote   game: OpenRA
Lord_Baal Nov 15 2014, 9:23pm says:


+1 vote   mod: Republic at War
Lord_Baal Nov 10 2014, 11:04am replied:

Too bad RI doesn't exists for civ V, that could make that a really good game

+1 vote   mod: Realism Invictus
Lord_Baal Nov 10 2014, 8:58am replied:

And more!

+4 votes   game: Shallow Space
Lord_Baal Nov 10 2014, 8:54am says:

This is going to be just excellent!!!

+4 votes   game: Shallow Space
Lord_Baal Nov 10 2014, 8:49am says:

Have you tough of making the map bigger, or adding a great campaign map like Rise of Nations or Total War?

+1 vote   media: New unit meshes on the way
Lord_Baal Nov 10 2014, 8:45am says:

Every time I read Riptide I can't stop thinking on both the song and the dead island game. When watching the video of the song for the first time I keep waiting for a zombie to kill the girl or something.... but I digress.

Great model! Can't wait of a new version of the mod.

+3 votes   media: 1.73.8 Releasing Soon
Lord_Baal Nov 6 2014, 1:35pm replied:

Planned for the next release.

+2 votes   mod: Republic at War
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Dec 24, 2014
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