Get out of here, Stalker! Just joking friends, come in and enjoy my constantly growing profile. This is the list of the games I play: S.T.A.L.K.E.R. series (favourite), Far Cry series (also one of my favourites), Crysis games (nice graphics), Assassin's Creed series (#1 games when it comes to atmosphere and history), GTA (especially San Andreas), Borderlands 1&2. Oh, and I'm addicted to World of Tanks right now... Feel free to comment my images!

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Blog RSS Feed Report abuse Latest Blog: S.T.A.L.K.E.R.: The Factions Pt. 2

5 comments by loner85 on Aug 8th, 2014


The freedomers are one of the big organized factions in the Zone, they have one main base and a loose hierarchy. They don't have military ranks, but different specializations, like one being a trained sniper, one being a defender with heavier armor and powerful close-to-mid distance weapons like fast-firing assault rifles (M-16 derivative LR-300 being one of it), and all-rounders (ranking from experienced to experts, while the latter wears lightened Exoskeletons and balanced weaponry). There also are scouts, recognizable by their rather light armor and light weaponry (MP-5).
They are not your typical hippie, as they can be very strictly structurized and organized at war operations (guerilla tactics are common here, as well as big-front combat), but if in peace times they also relax (light drugs are common here), and many additionally do scientific research to further study the zone and its miracles.

AIMS: Primary aim of the freedom faction is to open the zone to everybody on this world.
As long as the dutiers are still in the Zone, these have a priority, as they will be shot on sight.
Basically, they have an anarchy-like philosophy and hate any government deeply. To mark a territory as used by freedom they use the "Anarchy Symbol", as seen in the Dark Valley base.
They push to the center of the zone mostly because they want to be there before the dutiers arrive, and to find out more about the Zone.

BASE: Their main base is in a former military fortification, the Army Warehouses (south of the Radar and north of the Wild Territory). A freedom squad led by mercenary Scar wiped out the remains of the military soldiers that were left there and captured it, using it as their new base of operations. After claiming that new base, they abandoned their old one in Dark Valley.
The HQ is one of the most heavily defended areas in the entire game, just like the duty base in the Wild Territory, impenetrable by anything but explosives, which you can find only rarely...and those who try to invade are getting shot by the snipers located everywhere scattered across the base area.

GEAR: As above-mentioned, they tend to have good gear right from the start. The worst gear a freedomer can carry is a light suit combined with a rather underperforming MP (though these guys have different tactical usage anyway, they are more used as fast reconaissance units).
The regular freedom soldier wears a camouflaged, up-armored and anomaly-specialized sunrise suit, an AKS-74 (based on experience they also use the LR-300 and many other NATO-weapons as well) and better anomaly gear (improved detectors for example).
A common sniper uses the same suit as a regular soldier (or even a camouflaged Berill-suit, but only few legends carry that one) and the legendary SVD (legends use the not-so-legendary SVU, which basically is the new bullpup configuration of the SV Dragunov). Dammit, so much "legendary" in one sentence. That's legendary.

Fight tips: Don't dare to fight them alone from a distance and unprepared, as their sharpshooters can annihilate you pretty easily from distances of 200m+. If encountering a single squad, attack quick and always with good cover. Heavy armor is recommended.

Main opponents are the dutiers due to their completely different philosophies. Player relation is neutral, and if joining duty, it obviously get's hostile.


The duty faction. Encountering even one of them can be your certain death if you don't watch out. They are always on alert, have heavier armors than you and use heavy-hitting weapons.
Sadly they don't know too much about the zone, as basically all members are former soldiers serving at one of the military outpost and the borders of the zone, and they wish to destroy the zone, which isn't possible by any means. All of the members hate zone deeply and view themselves as kind of "the last defense line of humanity against the Zone". That's somehow true, their equipment is specialized in mutant killing and fighting other (human) opponents.
Their structure is similar to the russian/ukrainian military with the same ranks.
It isn't uncommon that Loners are getting their a**es saved by duty squads.

AIMS: They want to destroy the Zone and anything that lives within, that's their reason to push towards the center of the Zone.

BASE: Their main base is on shared territory with the Loners, on the Eastern side of the Wild Territory, also called "The Bar", because the 100 Rads Bar is basically the one thing Loners risk their life for in the Garbitch area. Many players are misleaded by the information that the entire Bar is controlled by dutiers, which is untrue; only a relatively small part belongs to the dutiers themselves. Because of their hero-like protection they are more than accepted in the Loner side of the Bar though.
The actual base is a nice little place coming close to the atmosphere of the Bar, warm lighting welcomes members (and only members or close allies) to the underground the base is located in. They also have a trader.

GEAR: Unlike the freedom, the dutiers don't use camouflage at all, instead, they WANT to be seen, thats why their suit colors are black and - red.
The gear is consisting of russian AK's and their derivatives, like the AN-94 and the PK-MG. These weapons are heavier than their freedom counterparts, making them unsuitable for ambushing. Another fact that makes ambushing hard is the non-existant camouflage and their heavy armor, even at lower tiers. The squad is very vulnerable to ambush (guerilla tactics) because of this.

The main suit is a heavily up-armored Sunrise suit specialized in carrying much fighting gear and ammos, but no protection to anomalies. The soldier belonging to the suit wields an AKS-74 or AK-SU.

The veteran suit is a Bulat-like suit, having similar super-heavy armor capable to withstand assault rifles. The soldier carrying it uses an AN-94, an improved version of the AK-74.

The expert variant appears more often than freedom experts, and they wear the feared exo-suit with even improved armor (taking away all of its usefullness in anomalies) along with the also very feared PKM, an MG that fires hard-hitting 7,62mm bullets. It basically is your death at any ranges up to 100m.

Fight tips: The only option on how to reliably take on a duty squad is the long-distance fighting. The duty weapons may be in better condition than yours, but the AK-accuracy is still poor, so you definitely can snipe 5 dutiers in 10 seconds if they also have no cover as well. Time your attack, that is very important and one of the reasons why Freedom uses guerilla tactics while engaging Duty.

Ambush is also an option, but only if you wear a heavy freedom suit and use a fast-firing gun (preferably the G36 at 80-100 m). And if they have concentrated fire on you, you are dead.

Their main opponents are the freedomers, same reason as above.

To be continued, next two factions will be more unknown and operate mostly in the background...

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Post comment Comments  (70 - 80 of 202)
loner85 Creator
loner85 Jan 31 2014, 7:24am says:

I really recommend this mod, brings some Misery 2 styled AI and other things into your merge :D

+2 votes   reply to comment
BattleBeaver18 Jan 26 2014, 10:56am says:

hey loner85 its me again. could you show a more in depth way on how to download stalker cop OWR? I am very stupid when it comes to this.

+2 votes     reply to comment
loner85 Creator
loner85 Jan 26 2014, 3:14pm replied:

Problem solved I hope, let me know.

+2 votes   reply to comment
loner85 Creator
loner85 Dec 27 2013, 6:10pm says:

Decided to make a clean S.T.A.L.K.E.R. Call of Pripyat re-install after 2 years. At the end, the whole folder was 28 GB...I just thought it was kind of necessary.

+3 votes   reply to comment
loleschido8 Jan 5 2014, 1:29am replied:

you will add pripyat reborn, owr, absolute nature and so on don't ya? :p..

+2 votes     reply to comment
loner85 Creator
loner85 Jan 5 2014, 9:57am replied:

Yep, I tried, but I failed atm. Will finish AA2 first :D

+1 vote   reply to comment
loner85 Creator
loner85 Nov 29 2013, 7:14am says:

Autumn Aurora 2 released, check it out, fellow STALKERs!

+2 votes   reply to comment
xxVODKAxx Nov 29 2013, 11:58am replied:

*******-A! :D

+2 votes     reply to comment
loner85 Creator
loner85 Nov 29 2013, 1:08pm replied:

You are allowed to swear on my profile, I won't judge ya, also I am a big boy already :D

+2 votes   reply to comment
loner85 Creator
loner85 Nov 22 2013, 8:15am says:

Damn...just fell off my bike. I managed it home, though I can't move anymore :( Why is this happening at the weekend...

+2 votes   reply to comment
xxVODKAxx Nov 22 2013, 2:06pm replied:

Bad luck... completely agree with Atroxyph :D

+3 votes     reply to comment
♠Atroxyph Nov 22 2013, 12:31pm replied:

Well, look at the bright side.. You can play STALKER all day long :D. But yeah, hope you'll be fine.

+2 votes     reply to comment
loner85 Creator
loner85 Nov 22 2013, 1:31pm replied:

Went to the hospital, doesn't look too least I don't have to stay there - I appreciate your motivation though, man! :D

+3 votes   reply to comment
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