Get out of here, Stalker! Just joking friends, come in and enjoy my constantly growing profile. This is the list of the games I play: S.T.A.L.K.E.R. series (favourite), Far Cry series (also one of my favourites), Crysis games (nice graphics), Assassin's Creed series (#1 games when it comes to atmosphere and history), GTA (especially San Andreas), Borderlands 1&2. Oh, and I'm addicted to World of Tanks right now... Feel free to comment my images!

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Blog RSS Feed Report abuse Latest Blog: S.T.A.L.K.E.R.: The Factions Pt. 2

5 comments by loner85 on Aug 8th, 2014

THE FREEDOM-FACTION

The freedomers are one of the big organized factions in the Zone, they have one main base and a loose hierarchy. They don't have military ranks, but different specializations, like one being a trained sniper, one being a defender with heavier armor and powerful close-to-mid distance weapons like fast-firing assault rifles (M-16 derivative LR-300 being one of it), and all-rounders (ranking from experienced to experts, while the latter wears lightened Exoskeletons and balanced weaponry). There also are scouts, recognizable by their rather light armor and light weaponry (MP-5).
They are not your typical hippie, as they can be very strictly structurized and organized at war operations (guerilla tactics are common here, as well as big-front combat), but if in peace times they also relax (light drugs are common here), and many additionally do scientific research to further study the zone and its miracles.

AIMS: Primary aim of the freedom faction is to open the zone to everybody on this world.
As long as the dutiers are still in the Zone, these have a priority, as they will be shot on sight.
Basically, they have an anarchy-like philosophy and hate any government deeply. To mark a territory as used by freedom they use the "Anarchy Symbol", as seen in the Dark Valley base.
They push to the center of the zone mostly because they want to be there before the dutiers arrive, and to find out more about the Zone.

BASE: Their main base is in a former military fortification, the Army Warehouses (south of the Radar and north of the Wild Territory). A freedom squad led by mercenary Scar wiped out the remains of the military soldiers that were left there and captured it, using it as their new base of operations. After claiming that new base, they abandoned their old one in Dark Valley.
The HQ is one of the most heavily defended areas in the entire game, just like the duty base in the Wild Territory, impenetrable by anything but explosives, which you can find only rarely...and those who try to invade are getting shot by the snipers located everywhere scattered across the base area.

GEAR: As above-mentioned, they tend to have good gear right from the start. The worst gear a freedomer can carry is a light suit combined with a rather underperforming MP (though these guys have different tactical usage anyway, they are more used as fast reconaissance units).
The regular freedom soldier wears a camouflaged, up-armored and anomaly-specialized sunrise suit, an AKS-74 (based on experience they also use the LR-300 and many other NATO-weapons as well) and better anomaly gear (improved detectors for example).
A common sniper uses the same suit as a regular soldier (or even a camouflaged Berill-suit, but only few legends carry that one) and the legendary SVD (legends use the not-so-legendary SVU, which basically is the new bullpup configuration of the SV Dragunov). Dammit, so much "legendary" in one sentence. That's legendary.

Fight tips: Don't dare to fight them alone from a distance and unprepared, as their sharpshooters can annihilate you pretty easily from distances of 200m+. If encountering a single squad, attack quick and always with good cover. Heavy armor is recommended.

Main opponents are the dutiers due to their completely different philosophies. Player relation is neutral, and if joining duty, it obviously get's hostile.

THE DUTY FACTION

The duty faction. Encountering even one of them can be your certain death if you don't watch out. They are always on alert, have heavier armors than you and use heavy-hitting weapons.
Sadly they don't know too much about the zone, as basically all members are former soldiers serving at one of the military outpost and the borders of the zone, and they wish to destroy the zone, which isn't possible by any means. All of the members hate zone deeply and view themselves as kind of "the last defense line of humanity against the Zone". That's somehow true, their equipment is specialized in mutant killing and fighting other (human) opponents.
Their structure is similar to the russian/ukrainian military with the same ranks.
It isn't uncommon that Loners are getting their a**es saved by duty squads.

AIMS: They want to destroy the Zone and anything that lives within, that's their reason to push towards the center of the Zone.

BASE: Their main base is on shared territory with the Loners, on the Eastern side of the Wild Territory, also called "The Bar", because the 100 Rads Bar is basically the one thing Loners risk their life for in the Garbitch area. Many players are misleaded by the information that the entire Bar is controlled by dutiers, which is untrue; only a relatively small part belongs to the dutiers themselves. Because of their hero-like protection they are more than accepted in the Loner side of the Bar though.
The actual base is a nice little place coming close to the atmosphere of the Bar, warm lighting welcomes members (and only members or close allies) to the underground the base is located in. They also have a trader.

GEAR: Unlike the freedom, the dutiers don't use camouflage at all, instead, they WANT to be seen, thats why their suit colors are black and - red.
The gear is consisting of russian AK's and their derivatives, like the AN-94 and the PK-MG. These weapons are heavier than their freedom counterparts, making them unsuitable for ambushing. Another fact that makes ambushing hard is the non-existant camouflage and their heavy armor, even at lower tiers. The squad is very vulnerable to ambush (guerilla tactics) because of this.

The main suit is a heavily up-armored Sunrise suit specialized in carrying much fighting gear and ammos, but no protection to anomalies. The soldier belonging to the suit wields an AKS-74 or AK-SU.

The veteran suit is a Bulat-like suit, having similar super-heavy armor capable to withstand assault rifles. The soldier carrying it uses an AN-94, an improved version of the AK-74.

The expert variant appears more often than freedom experts, and they wear the feared exo-suit with even improved armor (taking away all of its usefullness in anomalies) along with the also very feared PKM, an MG that fires hard-hitting 7,62mm bullets. It basically is your death at any ranges up to 100m.

Fight tips: The only option on how to reliably take on a duty squad is the long-distance fighting. The duty weapons may be in better condition than yours, but the AK-accuracy is still poor, so you definitely can snipe 5 dutiers in 10 seconds if they also have no cover as well. Time your attack, that is very important and one of the reasons why Freedom uses guerilla tactics while engaging Duty.

Ambush is also an option, but only if you wear a heavy freedom suit and use a fast-firing gun (preferably the G36 at 80-100 m). And if they have concentrated fire on you, you are dead.

Their main opponents are the freedomers, same reason as above.


To be continued, next two factions will be more unknown and operate mostly in the background...

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Post comment Comments  (40 - 50 of 199)
TLKwarrior
TLKwarrior Apr 20 2014, 8:54pm says:

Hey Loner, is there such thing as a rebalance addon for MISERY which fixes the way weapons work like jamming and such? Because it is way too intense and I know I shouldn't really ask you but you are a very trustful Stalker.

+2 votes     reply to comment
♠Atroxyph
♠Atroxyph Mar 31 2014, 6:55pm says:

Hi there! Were you the good sir that used to play WoT? Because I've created an account some time ago and we could play if you like :D. Though I have to get used to everything again since I've been playing APB lately.

+2 votes     reply to comment
loner85
loner85 Apr 1 2014, 10:25am replied:

Ahh, forget it man :D You're gonna need to put some effort to reach a stage where you have good enough tanks to fight with me...but sure, you should try it :D

Btw I am still playing it.

+2 votes     reply to comment
♠Atroxyph
♠Atroxyph Apr 1 2014, 1:09pm replied:

I believe I reached Tier V from the british tree. So I guess that isn't quite so bad :D. I still have a lot more tanks, however. What about your tanks?

+1 vote     reply to comment
loner85
loner85 Apr 1 2014, 4:24pm replied:

Only Tier 9 german Jagdtiger in the garage :D

+2 votes     reply to comment
♠Atroxyph
♠Atroxyph Apr 1 2014, 6:34pm replied:

Well that means I'll need to play more :D.

+2 votes     reply to comment
loner85
loner85 Apr 2 2014, 10:20am replied:

Sure...do that :D Keep me up to date with your latest tanks, since I can tell you some things about them!

+2 votes     reply to comment
♠Atroxyph
♠Atroxyph Apr 2 2014, 11:59am replied:

Sure thing, I'll start playing as soon as possible...well, most likely next week since I'll be having a break from school due to Easter and stuff.

+2 votes     reply to comment
RockMax
RockMax Mar 30 2014, 5:05pm says:

Helped you too. But don´t worry, the brighter days are coming :)

+2 votes     reply to comment
loner85
loner85 Mar 30 2014, 5:40pm replied:

Yea, spring finally arrived here as well :D

+1 vote     reply to comment
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