Well I'm a Voice Actor and a Journeyman Acoustics specialist which is mainly spent around sound effects, voices, and simple music. I am currently recovering most of my material and reciving new equipment for my studio which was all lost originally in the Noreastern Hurricane Irene. I rarely ever check my own profile unless I get 30 watchers, which doesn't seem likely. If you wish to contact me please go through private messages.

Comment History  (0 - 30 of 1,869)
Lockerd
Lockerd Jan 28 2015, 7:44pm replied:

for the escorting fleet, I'd say Vorcha Suicide squadrons took care of them. as for the dreadnought, I'd say overwhelming numbers took care of it.

+1 vote   media: Blood Pack Dread
Lockerd
Lockerd Jan 25 2015, 7:08pm replied:

well even though they have artificial gravity, most ships do have longitutal flooring, IE they have the the deck plating vertical in relation to the bow of the ship, so they use the momentum to enforce gravity.

+1 vote   media: Batarian Cruiser *Merc*
Lockerd
Lockerd Jan 24 2015, 3:48pm replied:

where did you get any of that information on how the batarians fought?

the reaper capital I remember being in leviathan but not much else.

the main power behind the Batarian Hegemony was their strict control and autonomy given through their government. not to mention a thriving slave market and labor force to basically drive their closed off economy.

the main strength the batarians held was their tactics and brutal weaponry, comparing them to the turians would be like comparing a hammer to a nail gun, both do the job but one does it with harsh unguided force and the other with precise concentrated power.

+2 votes   media: Batarian Dreadnought Reskinned
Lockerd
Lockerd Jan 22 2015, 6:14pm replied:

sometimes ships go into the wrong sector....and sometimes they're outnumbered or betrayed from within.

+5 votes   media: Blood Pack Dread
Lockerd
Lockerd Jan 21 2015, 7:40pm replied:

they are essentially radiators and recoil adaptors as their mass drivers are positioned on the wings.

+2 votes   media: Talon Frigate *Pirate/Milita Frigate*
Lockerd
Lockerd Jan 21 2015, 1:02pm replied:

The Salarians are known for being efficient and cunning. what's better? a Turian Military oriented ship? or an Alliance Utilitarian Cruiser? these are mercs' not a full fledged military, they have to stretch their resources where they can.

+1 vote   media: Eclipse Cruiser In-Game
Lockerd
Lockerd Jan 12 2015, 1:29pm replied:

haven't gotten to the reapers yet, council and cerberus first, then the reapers will get all the TLC they need.

+2 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Jan 11 2015, 9:17pm replied:

keep in mind, this is an organization which has roots in all of the council offices, and controls numerous Ezo harvesting companies, not to mention they have moles in nearly every major scientific and engineering research facilities.

plus with the number of human first supporters it's not hard to believe they'd have vast numbers on their side.

+3 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Jan 11 2015, 6:18pm replied:

it was also seen at the end of ME2.

+3 votes   media: Cerberus Colony Capital Skinned
Lockerd
Lockerd Jan 9 2015, 5:33pm replied:

So......tomorrow?

+3 votes   mod: Edain Mod
Lockerd
Lockerd Jan 8 2015, 11:11am replied:

this mod is for sins of a solar empire...not homeworld

+4 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Dec 30 2014, 4:43pm replied:

excellent!

+2 votes   mod: Edain Mod
Lockerd
Lockerd Dec 30 2014, 3:50pm says:

it took some doing to get all my BFME games reinstalled to my new rig after years of dormancy.

I'd love to know when the newest version will be released and a few other things.

Do you know of any other MP capabilities aside from the likes of Hamachi or Evolve?
is there going to be some support for newer resolutions?
and in MP is there going to be a rush blocker, or rather mechanics to prevent the old fashioned rush of the olden days?

+1 vote   mod: Edain Mod
Lockerd
Lockerd Dec 29 2014, 5:38pm replied:

can't do it without being shut down.

+2 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Dec 28 2014, 11:48am replied:

we've yet to do the balancing portion of the mod, dreadnoughts will be powerful I assure you.

+4 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Dec 25 2014, 11:46am replied:

readme is on the download page.

+1 vote   mod: Dawn of the Reapers
Lockerd
Lockerd Dec 20 2014, 2:31pm replied:

well it depends, if you're doing it normally then it can take anywhere from an hour to several.

hardcore like on my page can take up to three hours just to get to the good stuff.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 20 2014, 9:36am says:

One of these days, I'll have to post the hardcore mode people have been playing in MP.

in many ways it emulates the Dominion wars, and the hardcore mode is even capable of fitting the borg into it.

Keep an eye on my profile page for the instructions so everyone can enjoy this mode.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 20 2014, 9:27am replied:

ah see, that's what confused me, the Evas looks like a Dominion design to me.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 19 2014, 7:51pm replied:

wait...the monac is a cardassian station, why wouldn't it be for the unionists?

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 19 2014, 5:50pm replied:

I'm Dominion Alliance (which I thought the Evas Shipyard was for) and I researched the deploy starbase both the nor and the ship to build it.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 19 2014, 5:43pm replied:

I'm also curious as to why I can't seem to build the Evas station no matter which dispersal I chose (great workaround btw)

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 19 2014, 5:27pm says:

I found a bug that it seems a lot of the newer mods have, Flying outside the grav well. I first saw it with my Cardassian Colony capital fleeing Miridorns like cowardly ferengi.

then I saw a massive borg fleet hit the phase wall (limits outside the grav well) all chasing one single klingon ship, also fleeing like ferengi.

I've found this problem in at least 4 other mods, I wonder what it is.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 19 2014, 3:21pm says:

honestly can't wait to see more of it

+2 votes   media: Cerberus Diplomatic Shuttle
Lockerd
Lockerd Dec 19 2014, 11:02am replied:

actually in the true definition of "Awesome" it would indeed be awesome.

+2 votes   group: Atheists, Agnostics, and Anti-theists of ModDB
Lockerd
Lockerd Dec 19 2014, 10:54am replied:

YAY I Love your work, and I've learned so much from your videos.

+2 votes   mod: Dawn of the Reapers
Lockerd
Lockerd Dec 17 2014, 9:58pm replied:

If I'm not mistaken this would essentially require rebuilding the entire game engine to essentially turn it into a 64bit game.

+1 vote   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 17 2014, 8:00pm replied:

I think they're more for magnetic or mass effect emitting...something like that.

+2 votes   media: Cerberus Colony Capital
Lockerd
Lockerd Dec 17 2014, 4:23pm replied:

I know a guy who can make that happen...

+2 votes   mod: Star Trek: Armada 3
Lockerd
Lockerd Dec 17 2014, 4:20pm replied:

Our lord_set has been stuck dealing with life stuff, he's found a new form and has more time to devote to DoTR. personally I can't wait to see what he does next.

+2 votes   mod: Dawn of the Reapers
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