random 3d guy.
more flares! more gradients!
gameplaywise, you've completed more than most modteams ever.
Something in the forms & colors is very pleasing. Nowadays everyone's a gamedev, but only a few manage to create solid visual style. Seems you've pulled it off. Cheers!
looks pretty awesome actually.
rings a distant bell...
might be the normal maps fighting the smoothing groups. try putting everything in one group & re-bake.
oi! too smooth!
here's how concrete breaks: Cires.colorado.edu
there's the completely flat area, then a hard edge around the damaged part. your sculpt has rounded edges everywhere.
nice to see you delving deeper into 3d with every post though :)
yeah i see the model is at its starting stages, but here's some suggestions for them loops: Dl.dropbox.com
this way you'll get cleaner subdivisions, and its easier to control the roundness of the grip and them other parts.
nope, no website, no portfolio. but thanks!
the visuals look great! :)
what next? mechs happen? :)
a new project you're working on?
some sweet lines :)
awesome. i like how you much detail there is with the minimal texture size :)
where's the boss-man?
tulipa pienet ultima-vibat, those were the days :)
uh, i accidentally reported your game. also, tracking!
if only it worked with real-life proportions
cool stuff geodav! :)
bought it. finished it. had fun!
huhu, looks sweet
reminds me of alone in the dark 2. ooh those were the days...
congratz, though its pretty simple you've already achieved more than most HL2 mods ever will.
did you have anything to do with the developing of this game or are you just posting someone elses work?