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2020 BC, we gonna release it on cuneiform tablets!
Hi there, all dogs are default size and there is no Tark.
Hi spetsnaz_stalker, thank you for your interest. As mentioned above in the Christmas news update though, the recording process is complete :)
Hi all, there are a number of people still asking about voice over localization. We will only have English voice overs upon release. Anyone is welcome to form a team and dub everything in your native language. If there is a producer or team of voice actors that are prepared to dub everything, pm me, I will provide scripts *after the game is released.
As Vintar mentioned, we wont have it. But you can find all the files needed on some mod sites and people can add it in themselves if they want later.
Happy New Year all!!!!
Happy Holidays all!!
Happy Birthday sir!
That option is available :)
In Portuguese for you, a friend helped translate :)
Nós apreciamos sua vontade em querer fazer um mod,mas o lugar correto para perguntas e respostas é o forum GSC,por favor faça uma conta lá,haverá muitos moderadores experientes que te podem oferecer assistencia
We appreciate you wanting to learn how to mod, but the correct place to go for Q and A is the GSC forums, please make an account there as there are many experienced modders there that can offer assistance.
haha nice one! ty all :)
DXHR Directors Cut is at Ver: 220.127.116.11, any ETA on when this may be updated as well? Thank you!
Auditions are closed for Sid, thanks to all that were interested!
Unfortunately, no. Once it is released, if someone wants to go ahead and re-record everything in Russian, they are more then welcome too. We will end up having an incredible amount of new lines of dialogue, which was a project in itself :)
Aye, it's true that some of us are busy with real life, etc and that causes less time to work on LA. I for one will continue working on all the VO work, I don't like leaving anything unfinished. I would not jump to conclusions at this point, some of us will continue to work while others may not be able to at this point in time.
Now that we have 2 other play testers (myself included), work is moving along. On my end though, I am mainly going through all the VO scenes in game to tweak the min/max volume distances to make sure all the voices are around the same volume and better match the volume during camera pans in some of the cut scenes.
Nice comment PQNY!
My own personal goal when I started this project was finding voices that fit within LA's atmosphere. I also wanted to be consistent with the sound of the previous STALKER games. It was never a question of how good or bad the voice acting was, but how do the voices fit within our game world and the "sound" GSC established.
I know not everyone will be happy, but I think right now we have about 500 new lines of dialogue. That is a massive undertaking in itself and I hope people will appreciate all the time that has gone into this aspect of the game :)
Wow that road texture looks very nice! :)
That is your opinion and you are entitled to it. I am proud of the voice talent as is the rest of the team. I stand by our work 100% and if you do not like it, there is not much we can do to change that.
It is not the Monolith, it will be a very nice surprise :)
I appreciate everyone's feedback, I tried the monolith chant a few ways. The normal "brainwashed" sound as Zerk said, did not sound right within context of the scene.
I have already seen the final cut scene and the way it is voiced now will make more sense to people once you play the game.
Q3 starts in July and ends in September.
"stalker come here" is not from monolith :P
I hope the prize is to beta test Desert Hunter!! :)
Desert Hunter will have all the best modern game mechanics, such as:
+ Super blood splash screens! So much blood is on the screen, that you won't be able to see for a full 1 minute, so real!!
+ Super health regen! There is no dying here, your health does not deplete at all, if you get shot, there is simply a laughing sound from the actor!
+ Uber cover based system! Our cover based system is so advanced, that the AI will boar holes in all of the roadblocks and shoot through them!
+ Absolutely no lean function! Leaning has been replaced with guns that utilize suppressor's that are bent at 90 degrees to the left or right, so you can shoot around buildings!
The trailer almost has 100k views on youtube, gogogo! :)
Great MOD! Been playing this for for a while now. One question isn't Unofficial Patch 7.9 (plus version) supposed to add a few NPC's, like a few in the arcade on the pier and one of them is playing the arcade machines? I don't have any of them in my game and the plus version was selected from the installer. Thanks!
Yes, we have a large amount of original voice acting for essential/non essential NPC's in game and cut scenes :)