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Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.
Posted by linfosoma on May 27th, 2010
It's like it never ends, I keep updating the weight paints on my characters all the time, and then I always come back for more.
But I can't stop now, Im very obsessive with these things, whenever someone moves an arm or something in a game and I see weird deformations or texture stretching it really puts me off.
These characters cant do that, specially since they have to swim which requires a wider range of movement than normal.
And I continue to work on the animations, looks like Im going to be the only one doing that for a while which I guess at least gives me the right to do things my way (having a lot of fun with that). And Im learning a lot.
Im thinking of making a full set of tutorials on how to model, rig and animate characters for UDK whenever I have the time. So look forward to it!
Weeeee! Im done with weight painting! The hands (the most problematic part IMO) are looking great!
Woohoo!!