We have released the first picture of one of my models for Depth, here's the news update:
Moddb.com
Alex Quick made the diffuse map (the texture on the head), Myles Lambert (awesome guy) helped me out fixing the UV maps and I made the low poly model you see there, and the high poly model that was used to bake the normal map.
It's still a work in progress mind you, Im actually still improving his facial expression at the time of this post.
We are working hard on making sure Depth kicks some serious ass, and I've never had so much fun (and learned so many new things) in my life. This is truly a great, talented team and Im proud to be part of it!
Alex.