Currently: Graphic Art Intern Ubisoft. Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" / Art Directed a CG commercial 2013 - Production Manager on a CG Short Film 2014 I do following:// Art Directing and Production Management Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Maya Rigging & Deformation // Character+Assets modelling Maya=Max+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com
Posted by LineArt on Dec 7th, 2012
Learning more about nuke and compositing!
Work in progress! - Scenes rendered from Maya, with Beauty layers and ID and utility passes. I slam it all together in Nuke - a software I feared, but I've gotten to love at day 1!
After effects? Go home! Nuke is my new friend!
(Composite from Blade-Runner Trailer 3rd semester project, made together with a bunch of other awesome people, who did the modelling, lights etc of this shot)