Current: Creative Director Shapeshift Ent. Previous: Ubisoft, Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" / Art Directed a CG commercial 2013 - Production Manager on a CG Short Film 2014 which was nominated at CANNES film festival 2015 I do following:// Art Directing and Production Management Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Maya Rigging & Deformation // Character+Assets modelling Maya=Max+Zbrush // Compositing+VFX+(AE/NUKE)//

Report article RSS Feed And Zo it began

Posted by LineArt on Oct 3rd, 2012

My first day of Zbrush. After I learned the navigation and how to finally know how to save files without losing data, I began making Skeletor.

Later on if I get the time, I will work further on it, and create the hood - I had a single day to get familiar with Zbrush, before the real work starts and my assignments with heavy deadlines will have to be finished, before dear mr Skeletor.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Sep 28, 2015
Denmark Denmark
Member Watch
Track this member
66 (1 today)
Report Abuse
Report article