Currently: Graphic Art Intern Ubisoft. Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" / Art Directed a CG commercial 2013 - Production Manager on a CG Short Film 2014 I do following:// Art Directing and Production Management Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Maya Rigging & Deformation // Character+Assets modelling Maya=Max+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com
Posted by LineArt on Oct 3rd, 2012
My first day of Zbrush. After I learned the navigation and how to finally know how to save files without losing data, I began making Skeletor.
Later on if I get the time, I will work further on it, and create the hood - I had a single day to get familiar with Zbrush, before the real work starts and my assignments with heavy deadlines will have to be finished, before dear mr Skeletor.