Current: Creative Director Shapeshift Ent. Previous: Ubisoft, Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" / Art Directed a CG commercial 2013 - Production Manager on a CG Short Film 2014 I do following:// Art Directing and Production Management Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Maya Rigging & Deformation // Character+Assets modelling Maya=Max+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com

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0 comments by LineArt on Oct 9th, 2014

Up until now I have been working almost full time freelance, creating 2D artwork. I still want to get more involved in 3D and asset creations, but I have been in luck, as I now got a full time job at a studio.

Just started my 3 months at Ubisoft working on the Assassins Creed franchise. I'm absolutely loving it. What will happen after my contract runs out, only the future will tell.

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Shapeshift Entertainment

Shapeshift Entertainment

Developer with 3 members, invitation only

Shapeshift Entertainment is developing unique and visually interesting games, mainly for PC/MAC. Current game in progress is with the working title "The...

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@TBSkyen (bad language inc) Bullshit! It's hard being creative, it's frustrating and it's low paid, compared to the years of skills you need

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It is still in the film business, but every experience is good experience. So fingers crossed =3

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Job interview/conversation tomorrow for a Production Manager position. I didn't apply for it, I was headhunted, but I'm very interested :D

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@Yuecake @lazygamereviews (c) It was the game that made me decide I wanted to make video games. Because Wc2 Map Editor ftw ^_^

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