Currently 4th semester university student: Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" I do following:// Art Directing // Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Rigging & Deformation // Character+Assets modelling Maya+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com
0 comments by LineArt on Apr 10th, 2013
I finally finished my project. I've done everything from scratch and in the end, I've put it in a scene of real-life footage. I did not do the animation, but I did the deformation and extra rigging, apart from the main rig, which was made by Pixar's Rich Hurrey - who taught us rigging for 2 weeks during the project.
Software used:
Photoshop
Maya
Zbrush
Mudbox
Nuke
See the video of vimeo:
Vimeo.com
Latest tweets from @beringline
Time to take a weekend away from this CG rendering, and get back into 2D texturing of video game assets!
13hours 39mins ago
@vmaun @gopherstick @Blizz_kathyz @Hardflanny @scampactual Thanks - added :)
13hours 48mins ago
How to create art: Trying and failing and failing and failing and failing and failing and failing and failing and failing and failing...
14hours 44mins ago
@YakkoMike I DONT WANT TO TALK ABOUT AIRPLANE TOILETTING
18hours 24mins ago
@YakkoMike Not that I've ever been on a Airplane toilet before, but I sort of think bringing water for flushing is a huge waste :P
18hours 24mins ago
@YakkoMike You know, they don't have water in the toilets on planes. In fact, the amount of water on an air plane is extremely limited.
18hours 25mins ago
Fire on a plane - a lot worse than snakes on a plane.
19hours 19mins ago
It's always satisfying getting your rendered images into Nuke!
21hours 42mins ago
It seem all nice and shiny. But I can tell you, the huge amoung of benefit and free education comes with a price: T.co
May 21 2013, 3:05am
I hope EV2014, is going to be hosted in a cardboard box, with paid entrance! #eurovision
May 19 2013, 4:32am