Currently: Graphic Art Intern Ubisoft. Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" / Art Directed a CG commercial 2013 - Production Manager on a CG Short Film 2014 I do following:// Art Directing and Production Management Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Maya Rigging & Deformation // Character+Assets modelling Maya=Max+Zbrush // Compositing+VFX+(AE/NUKE)//

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0 comments by LineArt on Oct 9th, 2014

Up until now I have been working almost full time freelance, creating 2D artwork. I still want to get more involved in 3D and asset creations, but I have been in luck, as I now got a full time job at a studio.

Just started my 3 months at Ubisoft working on the Assassins Creed franchise. I'm absolutely loving it. What will happen after my contract runs out, only the future will tell.

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It has been some crazy 5 years, from when I started working intensely on art. I gotta say, it definitely has paid off :) The improvement <3!

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So nice to be in Zbrush again! I've missed you <3!

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