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If anyone reads this comment, I found a solution. I made a video here.
That and the very primitive inventory system. (stupid edit comment time limit. I missed it by 12 seconds because I accidentally hit cancel >:U)
Yes, but look back on the Chapter One Beta stream in October 2012. Everything looked pretty much exactly the same except there wasn't outlines around food and items you can grab. This leads me to believe that the maps, models and voice acting tend to be finished first and the programming takes the longest to do. Therefore if they didn't have to make a new inventory system and remake SMod a second time, things would be done faster.
Let me tell you why that's ********. They don't have to move to a new engine version and remake SMod this time. And after playing Chapter 1 and seeing how the Prologue connected so perfectly without any retcons, I would assume they have the entire story written out. Which means that they don't need to worry about tweaking the engine anymore or taking extra time to come up with new story material.
There are just my thoughts, though. Maybe Chapter Two will take just as long, but they'll spend more time doing other things like mapping and modelling. Maybe the team will expand and it'll get done faster. Who knows what the future may hold?
I was playing the prologue when I realized you can fire any weapon (the sniper for example) at extremely fast speeds if you scope in, fire, scope out, fire, and repeat very fast. Kinda cool, but mostly useless because of how little accuracy you get.
I keep getting this strange issue where if a zombie is pounding on a door, and I open it, he keeps pounding on the air where the door would be for a second, the door makes the breaking sound, and he goes back to his normal behavior. After that, when I try to close the door, it closes extremely fast, as if it were doing the breaking animation in reverse.
I just found out one of the rails just outside Jake's cell in the start of the game is a bit broken.
As a mapper I realize there's not much anyone can do, and this problem was most likely already apparent, however I felt as though it was noteworthy. And I apologize if at this point it seems like I'm picking apart every little detail of the game, but that's part of my personality as well as the reason I never release anything I make. But I think I'd be good on a dev team as the guy who goes around and fixes absolutely every tiny problem before the game releases :P
Yeah the third person anims are glitchy, you can see Jake's feet acting strange if you look down in that sequence.
Sorry I've been posting so much. But I wanted to point out that in the end sequences after all the action, (Following Micheal's voice) if you look slightly down you can see what appears to be a grenade viewmodel in the top left of the screen. I don't think it's a problem with my video settings. So.. Yeah, that.
Nevermind. Thought I got a bug but it just took a long time for the enemies to find me. (they spawned above me on a ledge)
By the way, in the flood dream at the beginning of Chapter 1 the water reflects the house and I have no idea why, or if that's a bug.
This seems like a dumb question.. But if it was possible, Chapter 1 would be everything I ever dreamed.
Would it be hard, or even possible to make a "free roam" mode of sorts, where you can just wonder around the different wings, collect cards, shoot things, and rescue survivors forever?
Depending on how hard it is, Maybe me and a couple other community mappers out there could make such a thing.
Just got a bug.
I was in the maintenance corridor to enter the sewers in map Uh_Chapter1_08. Me and both NPCs reached the door, but as I was a bit occupied eating, I waited a few seconds before trying to use the button. Matthew spoke his "It's clear" line a second time, then they walked into the door twice and then walked through it. Now I can't open it, and I'm stuck. I could easily fix this by reloading a save or noclipping but I thought it should be said.
Game version is 1.2
CPU: Intel Core i7 Quad Core @ 3.5GHz
GPU: Nvidia GeForce GTX 670 2GB GDDR5
OS: Windows 7 Home Premium 64-bit
So. Am I the only one hoping Chapter 2 won't take as long because they don't have to remake all the SMod features this time?
You know it's only coming out today for those who bought the OST, right?
WE HAVE LIFT OFF
Or, uh.. Not. Take your tiime...
It's a picture, I promise I'm not posting viruses. :P
>that feel when
I thought that was a mug from C:SS, not a quote from Underhell.
I haven't played the prologue in bloody ages though, so forgive me if I'm wrong.
I did it for the early access.. I'm a real sucker for that stuff. I don't really care about the soundtrack much considering I could just rip it from the game files. But I'm supporting them, and I get the game early, so we both win.
Just bought the OST, but I'm partially afraid to listen to it considering the warning about it..
The number pad for the elevator in the apartments doesn't work for me after this fix. But I went through SEVERAL loading screens with none of the COM_LoadFile ******** I got before.
Are you guys doing all this in Hammer or are you using the PTI (Perpetual Testing Initiative) to Hammer method that some people do?
If I were you I'd primarily be using the PTI :x
Well it's "early 2013"..
Hoping for a release soon :3
Thanks. I just beat it now, it was really awesome.
I'm stuck at the EDF Headquarters. I can't tell if I got a bug or if I'm just stupid. I've probably spent 45 minutes walking in circles trying to figure out how to get out of the briefing area/armory. Halp? :x
I only have 472 hours in Source SDK and released one map that isn't even around anymore..
(but you know if you see me in the applications section don't be surprised >.>)
Bought a "Luna is best princess" shirt at Hot Topic and started walking around the mall.
Aw. This makes me wish I was better at working with Source. I would so join the team.
Hey, is that based off of Father Grigori from HL2? It sure looks like it.