Quick question:
Are you guys doing all this in Hammer or are you using the PTI (Perpetual Testing Initiative) to Hammer method that some people do?
If I were you I'd primarily be using the PTI :x
I'm stuck at the EDF Headquarters. I can't tell if I got a bug or if I'm just stupid. I've probably spent 45 minutes walking in circles trying to figure out how to get out of the briefing area/armory. Halp? :x
So there's a tiny thing that's bothering me. If I remove the Opengl32.dll file, I get a problem where all the decals flash, and it really hurts to look at. The only way to fix it is to run at 800x600 with opengl32.dll still in (Can't run any higher with the opengl dll still in there) and it fixes the problem. So I either run the game at a high resolution and have flashing decals, or I run the game at a low resolution, and for some reason, get FPS issues. (For some reason in the Half-Life Alpha, the lower the resolution, the lower the framerate)
That and I don't know how to run it in software mode. Someone said switch your desktop to 16 bit but that didn't do **** :v
"ETA? 2012."
I hope that's right. This mod looks ******* cool. But I know how hard mapping is.. Or atleast it's hard for me, but I'm pretty bad at mapping, I should really practice more ;s
Sweet! Now that Black Mesa has a release date.. I have 2 more projects to wait for..!
Seriously though, I didn't know about this mod before. I found Guard Duty a year or so ago, but I had no idea OpFor was being remade. I actually want Guard Duty more though, cause I liked Blue Shift a bit more, but it had way less new enemies and weapons.
Heh. Anyway, wish you guys luck :3
Wow, why did these maps not make it into release? Did Valve cut them? I'm starting to have second thoughts about what Valve does to the mods made by fans when turning them into "games".
Quick question:
Are you guys doing all this in Hammer or are you using the PTI (Perpetual Testing Initiative) to Hammer method that some people do?
If I were you I'd primarily be using the PTI :x
Well it's "early 2013"..
Hoping for a release soon :3
Thanks. I just beat it now, it was really awesome.
I'm stuck at the EDF Headquarters. I can't tell if I got a bug or if I'm just stupid. I've probably spent 45 minutes walking in circles trying to figure out how to get out of the briefing area/armory. Halp? :x
Oh, you..
I only have 472 hours in Source SDK and released one map that isn't even around anymore..
(but you know if you see me in the applications section don't be surprised >.>)
Bought a "Luna is best princess" shirt at Hot Topic and started walking around the mall.
feelsgoodman.jpg
Aw. This makes me wish I was better at working with Source. I would so join the team.
Hey, is that based off of Father Grigori from HL2? It sure looks like it.
When I saw "Chapter One" in the Installation part of the description I nearly **** myself.
You bastards.
So there's a tiny thing that's bothering me. If I remove the Opengl32.dll file, I get a problem where all the decals flash, and it really hurts to look at. The only way to fix it is to run at 800x600 with opengl32.dll still in (Can't run any higher with the opengl dll still in there) and it fixes the problem. So I either run the game at a high resolution and have flashing decals, or I run the game at a low resolution, and for some reason, get FPS issues. (For some reason in the Half-Life Alpha, the lower the resolution, the lower the framerate)
That and I don't know how to run it in software mode. Someone said switch your desktop to 16 bit but that didn't do **** :v
2013 - still waiting for a good, old fashioned HL1 mod set in Black Mesa.. Still hasn't come..
"Source isn't known for facial animation"
Hah. Hahahah.
Ahahahahahah. That's funny.
Please tell me this is not dead.. This mod seems so friggin' cool...
Awh, that stream was awesome.. Good job!
I can't wait to play with the guns.. Go around the maps spawning zombies and blowing their limbs off.. :D
What you did there. I see it. And it was clever.
English, ************! Do you speak it?!
Updated?
Wait, fer srs?
Oh mah dayum
"ETA? 2012."
I hope that's right. This mod looks ******* cool. But I know how hard mapping is.. Or atleast it's hard for me, but I'm pretty bad at mapping, I should really practice more ;s
So wait, you're remaking White Forest in GoldSrc? Good luck :o
Whoa, when the **** did I type that?
Lol I musta been stupid tired.
Sweet! Now that Black Mesa has a release date.. I have 2 more projects to wait for..!
Seriously though, I didn't know about this mod before. I found Guard Duty a year or so ago, but I had no idea OpFor was being remade. I actually want Guard Duty more though, cause I liked Blue Shift a bit more, but it had way less new enemies and weapons.
Heh. Anyway, wish you guys luck :3
Why the hell was this karma'd down?
HNNNNGGG LIGHTMAPS SO HARD
38 minutes fuuuck
Wow, why did these maps not make it into release? Did Valve cut them? I'm starting to have second thoughts about what Valve does to the mods made by fans when turning them into "games".
Edit: Wow, I take that back. I watched the trailer and I was astonished. Love it. Looking forward to more content.
Nice job bro, tracking.
Note that this was when I was a young and lesser being, I use HldsUpdateTool now :b
Twitch.tv I love livestreaming. :p
EWWW.. This was a Half-Life mod before it was a Source mod?