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Comment History  (0 - 30 of 116)
TacoDeBoss
TacoDeBoss Jun 21 2015, 3:04pm replied:

How does it perform? The 2013 build ran really badly in some parts, (on my insane gaming PC) so I hope it's better.

+3 votes   mod: Deus Ex: Revision
TacoDeBoss
TacoDeBoss May 6 2015, 3:46pm replied:

Fixed? 90 FOV is like, the bare minimum. In my opinion, anyway.

+1 vote   mod: Deus Ex: Revision
TacoDeBoss
TacoDeBoss Mar 31 2015, 7:44pm says:

Yeah, just don't use the OTP UI fix. Assuming you're already using Kentie's launcher.

+1 vote   media: Area51 Exterior Datavault Concept
TacoDeBoss
TacoDeBoss Mar 31 2015, 7:37pm says:

Anybody have any speculations on the Steam release?
I got this sudden urge to replay Underhell but god damn, the performance in some parts of the game is absolutely horrible.. Even on my GTX 780 Ti.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Mar 17 2015, 2:13pm says:

Chapter 15 is 94% complete...

I AM SO FKIN READY

+5 votes   mod: Deus Ex: Revision
TacoDeBoss
TacoDeBoss Feb 23 2015, 1:20pm replied:

That last comment was me, lol

+2 votes   mod: Deus Ex: Revision
TacoDeBoss
TacoDeBoss Jan 19 2015, 1:56am says:

Awww.. Can't download it anymore? :(

+1 vote   news: Revision Demo 1.3.1
TacoDeBoss
TacoDeBoss Jan 26 2014, 2:49pm replied:

If anyone reads this comment, I found a solution. I made a video here.

Youtube.com

+1 vote   download: Half-Life Sept 4, 1997 Alpha
TacoDeBoss
TacoDeBoss Sep 10 2013, 5:36am replied:

That and the very primitive inventory system. (stupid edit comment time limit. I missed it by 12 seconds because I accidentally hit cancel >:U)

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 10 2013, 5:30am replied:

Yes, but look back on the Chapter One Beta stream in October 2012. Everything looked pretty much exactly the same except there wasn't outlines around food and items you can grab. This leads me to believe that the maps, models and voice acting tend to be finished first and the programming takes the longest to do. Therefore if they didn't have to make a new inventory system and remake SMod a second time, things would be done faster.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 9 2013, 8:09am replied:

Let me tell you why that's ********. They don't have to move to a new engine version and remake SMod this time. And after playing Chapter 1 and seeing how the Prologue connected so perfectly without any retcons, I would assume they have the entire story written out. Which means that they don't need to worry about tweaking the engine anymore or taking extra time to come up with new story material.
There are just my thoughts, though. Maybe Chapter Two will take just as long, but they'll spend more time doing other things like mapping and modelling. Maybe the team will expand and it'll get done faster. Who knows what the future may hold?

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 8 2013, 2:43pm says:

I was playing the prologue when I realized you can fire any weapon (the sniper for example) at extremely fast speeds if you scope in, fire, scope out, fire, and repeat very fast. Kinda cool, but mostly useless because of how little accuracy you get.

+2 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 8 2013, 9:22am says:

I keep getting this strange issue where if a zombie is pounding on a door, and I open it, he keeps pounding on the air where the door would be for a second, the door makes the breaking sound, and he goes back to his normal behavior. After that, when I try to close the door, it closes extremely fast, as if it were doing the breaking animation in reverse.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 8 2013, 7:57am says:

I just found out one of the rails just outside Jake's cell in the start of the game is a bit broken.
Screenshot
Steamcommunity.com
As a mapper I realize there's not much anyone can do, and this problem was most likely already apparent, however I felt as though it was noteworthy. And I apologize if at this point it seems like I'm picking apart every little detail of the game, but that's part of my personality as well as the reason I never release anything I make. But I think I'd be good on a dev team as the guy who goes around and fixes absolutely every tiny problem before the game releases :P

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 8 2013, 4:42am replied:

Yeah the third person anims are glitchy, you can see Jake's feet acting strange if you look down in that sequence.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 7 2013, 9:07pm says:

Sorry I've been posting so much. But I wanted to point out that in the end sequences after all the action, (Following Micheal's voice) if you look slightly down you can see what appears to be a grenade viewmodel in the top left of the screen. I don't think it's a problem with my video settings. So.. Yeah, that.

+3 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 7 2013, 7:28pm says:

Nevermind. Thought I got a bug but it just took a long time for the enemies to find me. (they spawned above me on a ledge)

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 7 2013, 8:36am says:

By the way, in the flood dream at the beginning of Chapter 1 the water reflects the house and I have no idea why, or if that's a bug.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 7 2013, 2:27am says:

This seems like a dumb question.. But if it was possible, Chapter 1 would be everything I ever dreamed.
Would it be hard, or even possible to make a "free roam" mode of sorts, where you can just wonder around the different wings, collect cards, shoot things, and rescue survivors forever?
Depending on how hard it is, Maybe me and a couple other community mappers out there could make such a thing.

+3 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 6 2013, 9:58pm says:

Just got a bug.
I was in the maintenance corridor to enter the sewers in map Uh_Chapter1_08. Me and both NPCs reached the door, but as I was a bit occupied eating, I waited a few seconds before trying to use the button. Matthew spoke his "It's clear" line a second time, then they walked into the door twice and then walked through it. Now I can't open it, and I'm stuck. I could easily fix this by reloading a save or noclipping but I thought it should be said.
Game version is 1.2
Specs:
CPU: Intel Core i7 Quad Core @ 3.5GHz
GPU: Nvidia GeForce GTX 670 2GB GDDR5
OS: Windows 7 Home Premium 64-bit

+2 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Sep 5 2013, 8:51am says:

So. Am I the only one hoping Chapter 2 won't take as long because they don't have to remake all the SMod features this time?

+2 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 31 2013, 4:02am replied:

You know it's only coming out today for those who bought the OST, right?

+4 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 31 2013, 3:58am replied:

WE HAVE LIFT OFF
Or, uh.. Not. Take your tiime...

+2 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 31 2013, 2:52am replied:

Uboachan.net
It's a picture, I promise I'm not posting viruses. :P

+3 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 31 2013, 2:43am says:

I.imgur.com
>that feel when

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 30 2013, 11:31pm replied:

I thought that was a mug from C:SS, not a quote from Underhell.
I haven't played the prologue in bloody ages though, so forgive me if I'm wrong.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 30 2013, 10:16pm replied:

I did it for the early access.. I'm a real sucker for that stuff. I don't really care about the soundtrack much considering I could just rip it from the game files. But I'm supporting them, and I get the game early, so we both win.

+1 vote   mod: Underhell
TacoDeBoss
TacoDeBoss Aug 29 2013, 10:58pm says:

Just bought the OST, but I'm partially afraid to listen to it considering the warning about it..

+2 votes   mod: Underhell
TacoDeBoss
TacoDeBoss Jun 9 2013, 9:21am says:

The number pad for the elevator in the apartments doesn't work for me after this fix. But I went through SEVERAL loading screens with none of the COM_LoadFile ******** I got before.

+1 vote   download: Cry of Fear - Crash patch for 64 bit users
TacoDeBoss
TacoDeBoss May 18 2013, 5:01am says:

Quick question:
Are you guys doing all this in Hammer or are you using the PTI (Perpetual Testing Initiative) to Hammer method that some people do?
If I were you I'd primarily be using the PTI :x

0 votes   mod: Alive & Kicking
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