"The buildings are too blocky. Both Reach and ODST had smooth, rounded edge buildings with sharp accents on the balconies."
Details like that can be achieved by textures, no need to add to the poly count with extra geometry.
"The buildings are too blocky. Both Reach and ODST had smooth, rounded edge buildings with sharp accents on the balconies."
Details like that can be achieved by textures, no need to add to the poly count with extra geometry.
liam887
Liam joined
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