Started out in the FPS Creator community and pick up Unreal Engine 4 in 2014. Self taught and have had my fair share of "failed" projects. Currently working on a retro styled Gothic FPS.
Resurrecting the game for 2023. New changes to style and year of story.
hiatus and design changes
After toying more with the Build Engine games, I realize there is something to be desired when comparing the pacing with iDTech titles...
pacing and main character changes
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