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Comment History  (120 - 150 of 168)
letteralex
letteralex May 22 2009, 3:39pm says:

nice, clean texture... I like it :)

+1 vote   media: Laser Rifle
letteralex
letteralex Apr 30 2009, 5:20am says:

Nice textures.

+3 votes   media: House with shadows
letteralex
letteralex Apr 16 2009, 3:48am says:

Whoa awesome job! very detailed and smooth.. nothing compared to the bile demon you made :S

+1 vote   media: Horny?
letteralex
letteralex Mar 21 2009, 4:21am says:

Looks better :P seems like the blade is dull though.. maby its just lightning effects playing :S

+1 vote   media: Sword of a Southern Officer
letteralex
letteralex Mar 21 2009, 4:17am says:

Yep almost done.. Except theres still small abnormality on the ground next to that latern. Im not sure though from this angle.
Also why are the ground textures darker in some spots ? It looks like their in shade and the dark ereas that are in shade are as dark as the lighter ones ones.. looks confuzing @_@

The buildings are well made that i have to say :) in most medieval games,that have cities that you can walk in (at least the older ones), the cities consist of like 3 building types that they copy around :)

+1 vote   media: Ilsamiren Street Lantern - with Normals
letteralex
letteralex Mar 21 2009, 4:00am says:

I think the older one looks better :/

+1 vote   media: Rusty Axe
letteralex
letteralex Mar 19 2009, 6:28am says:

Yea well by simple i ment partly what Ninjadave said.. but also that even though the swords in the screenie are diffirent lenght and have diffirent grips.. the guards look almost the same on every one of them .. the guard is an unique part of the blade so is the pommel.

When i looked at the swords i didnt get that "WOW" effect. I think if you could add some complexity and make each sword look a bit diffirent, you would get that "cant wait to test this weapon in-game" sentence from everyone... at least from me :D

Though it would be a lot more work for modeller/s and skinner/s i think it would be definetly worth it.

You can find some cool looking stuff in here (I know some of them are way too hard to make, but you can maby get some ideas from them) : Replicadungeon.com

+1 vote   media: The Stall of a Smith and a Bowyer
letteralex
letteralex Mar 3 2009, 4:23am says:

I wonder how long it will take to texture that model :P

+1 vote   media: Alien Enemy Commander WIP
letteralex
letteralex Feb 23 2009, 11:33am says:

Looks very nice... and you seem to have done a lot of work! :)

The custom weapon and menus look good and fit the diablo atmosphere better than in many other d2 mod.

Good job, hope you will release beta or demo soon ^^

+1 vote   mod: Immersion
letteralex
letteralex Feb 5 2009, 2:11pm says:

Cant be a model ... the textures are way too realistic for source engine, also the lightning on the wooden part is unbelievable

+1 vote   media: Colt 'Python' .357 Magnum
letteralex
letteralex Nov 20 2008, 5:04am says:

Ripper from Fallout 3 ^_^

+1 vote   media: Weapon Updates
letteralex
letteralex Oct 23 2008, 10:57am says:

what the hell, the graphics are excellent.. dont let the youtube video quality fool you.

+1 vote   media: Far Cry 2 Game Immersion Trailer
letteralex
letteralex Jul 27 2008, 2:49am says:

I didnt blame the mod makers i just said that the controls arent the best possible for this type of game... and i know its a big map and everything but theres still something to improve.

+1 vote   download: GfG#2+
letteralex
letteralex Jul 17 2008, 9:07am says:

nice details :)

+1 vote   media: Detailed Walther P38
letteralex
letteralex May 29 2008, 1:25am says:

heh simple a bit of both should have been enough, thanx :P

+1 vote   media: Phantom Mage Teaser
letteralex
letteralex May 29 2008, 1:19am says:

cant play it.. when i run the exe pops up error message which sais: RGSS-RTP standard not found

+1 vote   download: Wrath Demo One
letteralex
letteralex May 26 2008, 1:51pm says:

oh we have 3 modellers :P ?

+1 vote   media: Fence
letteralex
letteralex May 25 2008, 1:21pm says:

Ill also make one which carries slaves or something like that ^^

+1 vote   media: Small wagon
letteralex
letteralex May 25 2008, 2:23am says:

lilsatan thought it could be smoother and hes working on the smoother version himself.. and maby hell put some textures on it also :wink

+1 vote   media: Shield-lx
letteralex
letteralex May 21 2008, 3:57am says:

Interesting idea... now instead of downloading tons of mods you download just 1 ^^ good job

+1 vote   mod: Oblivion Customization Mod
letteralex
letteralex May 6 2008, 7:41am says:

Also the hands are Huge

+1 vote   media: Rig and Character Test
letteralex
letteralex May 28 2008, 1:08pm says:

lol 64km x 64km = 64kmĀ² you must be pro at math ^^

Cryengine is capable of a lot of things but you need to have kickass computer(like mine *cough* :D) to run such massive engine and it isnt the easiest to work on ... it will probably be used more in the future but mean while hl2 and ut 3 engine dominate :)

+1 vote   media: 64 KM x 64 KM - Kauai, Hi
letteralex
letteralex May 28 2008, 12:03pm says:

nice drawing^^

+1 vote   media: Patient # 105765
letteralex
letteralex May 28 2008, 5:46am says:

Heh maby a bit too many.. just wanted to show what im capable of.. fear mah epic powers ^^

+1 vote   media: Axes
letteralex
letteralex May 28 2008, 5:42am says:

Wow, looks great.. i like the armor on him ^^ shiny...

by the way is this mod like might and magic or like heroes of might and magic ?

+1 vote   media: Phantom Mage Teaser
letteralex
letteralex May 26 2008, 1:55pm says:

Dam ^^ looks fantastic.. quiet.. birds are singing.. little goblins poking your *** :P

+1 vote   media: Concepts under source engine
letteralex
letteralex May 26 2008, 1:50pm says:

Uhh guys i didnt mean ill acrtually put slaves in, i just ment that ill make bigger one thats supposed to carry people .. not props like this one :D

+1 vote   media: Small wagon
letteralex
letteralex May 25 2008, 7:40am says:

very good textures.. respect :)

+1 vote   media: current texturing status... a lot to do left
letteralex
letteralex May 25 2008, 2:17am says:

ok it works now... had to unpack it again :)... pretty nice idea but the tricks arent very good.. yet.. also it would be cool when you press space it wouldnt jump staight away some power bar would appear and the longer you hold the higher you jump ^^ classic

and some custom skins on the player models would be also nice. Dont know if your working on it already

+2 votes   download: Snowreal v1.0
letteralex
letteralex May 24 2008, 11:51am says:

oh yea ofcourse i ment ut3 :D just a typo ..

+1 vote   download: Snowreal v1.0
letteralex
letteralex May 24 2008, 11:44am says:

I like the satanic star in the midle ^^ good work

+1 vote   media: Fully Functional Menu by Dremth
letteralex
letteralex May 24 2008, 8:01am says:

umm doesent work for me either.. i run the game choose the game type then the map and when i press start and after loading a while pops up ut2.exe error

+1 vote   download: Snowreal v1.0
letteralex
letteralex May 22 2008, 10:26am says:

YAY pacman cookies :D

+1 vote   media: Slither runeword
letteralex
letteralex May 22 2008, 9:36am says:

Heh much better.

+1 vote   media: fundament
letteralex
letteralex May 21 2008, 4:23am says:

sounds good.. this will be a big project

btw pogostick action? heh wonder what you mean by that :)

+1 vote   article: Airborn Featureset
letteralex
letteralex May 21 2008, 4:19am says:

Good model. looks kinda old and modern at the same time :)

+1 vote   media: messenger
letteralex
letteralex May 21 2008, 4:16am says:

yay first comment ^^ umm its a piece of what ?

+1 vote   media: modular piece
letteralex
letteralex May 21 2008, 4:14am says:

Looks a bit toyish.. but probably cause it has no textures :) anyways gj

+1 vote   media: Aethian MLRS and Aethian Medium Tank Models
letteralex
letteralex May 21 2008, 4:10am says:

heh noticed that clock on the wall ^^ classic.

+2 votes   media: Mutant in the kitchen
letteralex
letteralex May 21 2008, 4:06am says:

Head looks a bit too small.. otherwise nice anime look

+1 vote   media: Model 002
letteralex
letteralex May 21 2008, 4:03am says:

Nice pic. Very original look :=)

+1 vote   media: Some Concept Art
letteralex
letteralex May 14 2008, 4:46am says:

Source engine ? doesent look like it^^(in a good way :P) GJ!

+1 vote   media: Riverbank Enviroment
letteralex
letteralex May 14 2008, 4:42am says:

Looks interesting and original.. good job

+1 vote   media: Rise Alpha Footage Showing Light Armour Game Play
letteralex
letteralex May 10 2008, 4:57am says:

Yeah this is the best one so far. I would leave it that way.. HUD is only a small part of the game ^^ Keep the updates coming! :)

+1 vote   media: Last Concept HUD
letteralex
letteralex May 9 2008, 1:11pm says:

While i was looking for some pics for you,I found the pic that you carved the gargoyles out of.. quite an transformation, GoodJob ^^

+1 vote   media: Concept HUD 2
letteralex
letteralex May 9 2008, 1:03pm says:

I used the same font when i was making my clan logo ^^

+1 vote   media: Second Abaddon Icon
letteralex
letteralex May 19 2009, 7:32am says:

ok nvm i figured it out :)

+1 vote   download: Archasis II - Alpha 0.48
letteralex
letteralex Jan 10 2009, 6:03am says:

hmm now i see whats wrong with it .... his boxers are diffirent colour in original mario kart .. yep thats it ....

+2 votes   media: [WIP] Wario
letteralex
letteralex Sep 3 2008, 1:12pm says:

You do way better prop/building/vehicle than human models... the only things that i like about this one are the boots and that small pouch on his hip...

+1 vote   media: Grant update
letteralex
letteralex Aug 12 2008, 1:32am says:

3ds max huh .. must have taken a lot of time to make that detailed model :/ iv used 3ds max myself also.

+1 vote   media: MAIR-40 (New Model)
letteralex
letteralex Jul 6 2008, 3:32am says:

well its hard to find the proper textures and its hard to make good looking textures..

+1 vote   media: wip-north clocktown
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