This member has provided no bio about themself...

Comment History  (0 - 30 of 298)
LethalDosage
LethalDosage May 23 2013, 5:47am replied:

Forgive the nit-pickery, i couldn't help myself. :(

+1 vote     media: Lee-Enfield SMLE No.1 Mk III sniper
LethalDosage
LethalDosage May 23 2013, 5:45am says:

Should i be a nit-picker? I understand making a No1 MkIII* H.T. would've been relatively simple, but wouldn't a Pattern 14 (T) be more accurate?

The No1 MkIII* H.T. didn't enter production until 1944, and only arrived in the hands of troops in time for the end of the war with Japan.

The telescopic sight you used is also the No.32 telescopic sight used on the No.4 (T) rifle, where-as the No1 MkIII* H.T. was equipped with the older Pattern 1918 scope.

+1 vote     media: Lee-Enfield SMLE No.1 Mk III sniper
LethalDosage
LethalDosage Apr 29 2013, 10:51am says:

You guys don't have maids?!
.
.
.
.
.
.
I don't either... :(

+1 vote     media: Needs more maids
LethalDosage
LethalDosage Apr 8 2013, 6:28am says:

Haha, It's really surprising to see a reference to this movie with anything anime, but i guess if it was every going to happen, this anime would be it (have yet to see it though :( ).

Loved Oddball in that movie, i always feel like quoting him whenever i'm re-enacting. Sadly, we don't have a Sherman, and it just doesn't feel the same on a Grant.

+1 vote     media: Kelly's Heroes in GuP
LethalDosage
LethalDosage Apr 2 2013, 7:56am says:

It's fine. v2.601 and v2602 are virtually identical. The mod will run the same on either patch.

The only difference is the handful of maps added to multiplayer with the v2.602 patch will have some missing text codes in the skirmish/multiplayer menu.

+2 votes     mod: Cross of Iron
LethalDosage
LethalDosage Mar 22 2013, 11:53pm says:

It's Saturday arvo, and i just CAN'T wait!!!!! I need this as much as i need air!

+1 vote     article: The offensive begins!
LethalDosage
LethalDosage Mar 17 2013, 4:07am says:

great to see another of MrScruff's models finally make its way ingame. And a great winterised version of the skin too!

+2 votes     media: Sd.Kfz 11
LethalDosage
LethalDosage Mar 14 2013, 4:39am says:

Why does the Support Group's banner have a Soviet infantryman on it?

I'm also not a fan of Leibermuster camo on the guy in the banner of Fortress Army group. Sources conflict as to whether it was ever issued at all during the war. While it's ok, it's certainly not an "iconic" camo, and not one that people automatically identify with the germans. Would it be too late to recolour him in Sumpfmuster or Splittermuster?

+1 vote     article: Ostheer Command Tree
LethalDosage
LethalDosage Jan 23 2013, 4:36am says:

Palm-top Tiger. Just as well i've seen Toradora, otherwise i wouldn't have gotten it either.

And i don't think it looks much like a Panther, aside from the turret and main gun being completely different, it's easiest to discern it by the mantlet.

+1 vote     media: if you know tanks you'll get the reference
LethalDosage
LethalDosage Jan 13 2013, 5:15am replied:

I'm afraid to say that while we do have a "Dev" version, development has stalled. So this is a semi-"final" version, until we get around to packaging up the Dev version.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Dec 31 2012, 8:24pm replied:

Eity10, i fail to see how that looks like this

Warrelics.eu

+4 votes     media: Zrinyi II
LethalDosage
LethalDosage Dec 25 2012, 10:57pm says:

5 of my favourite mods made it into the top 10, to i'm happy! It's a pitty DayZ just missed out.

+1 vote     article: Mod of the Year 2012
LethalDosage
LethalDosage Dec 22 2012, 9:09pm replied:

Good mods to try would be (in no particular order);
Eastern Front
Modern Combat
Battle of the Bulge
Blitzkrieg
Cross of Iron
Battle of Crete

They should all have pages up on ModDB somewhere.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Dec 21 2012, 9:50pm replied:

We don't support piracy, or encourage people to play pirated copies of CoH. Considering the CoH Anthology pack is about $20 at the moment, just go out and buy it and support a great company!

+2 votes     mod: Cross of Iron
LethalDosage
LethalDosage Dec 21 2012, 9:49pm replied:

I'm afraid the DD Sherman was an unfinished model we threw in for a while, while attempted to add other amphibious craft and boats. I'm sad to say that due to how Relic coded water, it simply wasn't possible to code units that could pass through both "impassible" water and drive on land, at least not while also driving straight through all other impassible objects like buildings and cliffs.

That, combined with the fact that the model was unfinished and very poorly skinned resulted in us removing it some time ago. I do believe the vehicle is still in the mod's folders, just not available ingame. You should still be able to view the vehicle in Worldbuilder.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Dec 17 2012, 6:28am says:

Tell me you can garrison infantry on the play equipment?!

+3 votes     media: Some New Map Objects
LethalDosage
LethalDosage Dec 10 2012, 6:51am says:

Nice knife models, but considering virtually every stalker model (stock game at least) has an AK bayonet on them, would it be possible to model and implement one? Maybe only have it available randomly from 1 out of every 4 Military NPCs?

+1 vote     media: Steel
LethalDosage
LethalDosage Dec 10 2012, 6:44am says:

damn YES!

i read 3 different hints, i'm hoping better merc Ai is the real one.

+3 votes     media: Dev Diary - Day 145, Still Getting Haunted
LethalDosage
LethalDosage Dec 9 2012, 4:11am says:

So what's it actually called? Keen to look it up.

Oh, nevermind. I just thought "Girls un Panzer" was a bit uncreative, and most likely not it. Turns out it is. :D

+1 vote     media: Girls un Panzer
LethalDosage
LethalDosage Dec 2 2012, 3:45am replied:

Yes it can.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Nov 28 2012, 4:29am says:

Sorry "Guest", can't reply directly to your comment.

"Hey, do I need to buy opposing fronts and tales of valor in order to run this mod? I am mostly concerned with being able to play with other people that have all the dlc/expansions already."

They aren't needed, but you do need the latest patch to play online, and Opposing Fronts and/or Tales of Valor are needed to access all the factions and some functions, like the unlockable units in the Rewards tab.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Nov 25 2012, 5:51am replied:

True, but in those mods you could buy Panzerschreks, and/or heavy weapons like HMGs and mortars, and usually either cheaper or quicker than what it would cost to buy otherwise. I was thinking more of lighter stuff, and with cost and time the same as what it'd cost as upgrades.

Or simply make available weapons that aren't available as individual upgrades. It'd be cool to be able to buy a single MP40, Mkb42(h)[as the sniper carries the Mkb42(w)?], or StG44, which you could use to equip infanrty squads with to slightly improve their firepower.

It could be balanced by having them use 1 pickup slot each in the squad (if the heavier stuff like the MG34 and RPzB43 use 2 slots each), that way, your squad could carry 2 automatics purchased from the Maultier, or a heavier weapon you'd upgrade them with.

If the Maultier requires "Phase 2" (well, Ostheer equivilent) to upgrade to produce said MP40, MkB42, and StG44, those guns could then be a bit better than the previous, and also go up in 5 munition prices and require successive research phases also.

ie.
MP40 - 15mu each, requires Phase II. Moderate accuracy, low damage, and low RoF.
MkB42 - 25mu each, requires Phase III. Moderate accuracy, good damage, and moderate RoF.
StG44 - 30mu each, requires Phase IV. Moderate accuracy, good damage, moderate RoF, longer bursts.

Or, that's an idea anyway, and the "phases" would naturally be the Ostheer equivilents.

+1 vote     media: Opel Maultier
LethalDosage
LethalDosage Nov 23 2012, 10:14pm replied:

Maybe allow the Opel Maultier be upgraded to a supply version. Cannot carry ANY troops, but can spawn some weapons (at a balanced cost).

Eg.
Mkb42 - 25 munitions
MG34 (light) - 75 munitions
etc.

Have the cost and production time similar to what it'd cost for an infantry squad to upgrade to it anyway, but it'd allow players to give these weapons to squads that don't normally have them.

+5 votes     media: Opel Maultier
LethalDosage
LethalDosage Nov 4 2012, 5:54am replied:

I will! And tomato, and some lemon juice.

+3 votes     media: New soviet weapons for 1.7.0.0
LethalDosage
LethalDosage Nov 3 2012, 12:16am says:

I see the flamethrower model clips through the backpack, instead of replacing it.

You should add a visibility state to the backpack model to toggle it on/off, and then add an action to the flamethrower's slot_item to switch the backpack off.

It'd look heaps better that way, and would only effect the entity carrying the flamethrower.

+5 votes     media: New soviet weapons for 1.7.0.0
LethalDosage
LethalDosage Nov 3 2012, 12:10am replied:

If no mod works, then it's probably something your doing wrong, or wrong with your game.

What version of CoH do you have?

Are you running the mod from the Cross of Iron shortcut on your Desktop (and NOT the normal CoH one)?

When installing and playing the mod, are you logged in as the Administrator, with full permission to install and run programs?

Is the mod being correctly installed to the CoH directory, and not to a Compatability folder somewhere?

If you have Steam, there are Steam-specific guides to installing mods available online.

+1 vote     mod: Cross of Iron
LethalDosage
LethalDosage Oct 30 2012, 4:34am replied:

100 munitions each strike... at that cost, it's just a strafing run i presume?

+1 vote     media: Sdkfz. 251 with antenna
LethalDosage
LethalDosage Oct 29 2012, 5:31am says:

The MP41 was essentially intended to be compatible with MP38/40 magazines, and it's similarity was intentional to get Schmeisser a government contract, as up to that point they had been virtually left out when it came to arms contracts to supply the german army.

I actually wouldn't mind seeing an MP28 model ingame for these guys, maybe with the odd PPSH40 mixed in?

MP28s were procured in large numbers pre-war to equip police and para-military forces. During germany's re-arming, such stocks where then re-allocated to the Wehrmacht units to fill the needs for a submachinegun in the new unit structure, that involved submachineguns being issues to infantry NCOs and junior officers, tank crews, and NCOs of support weapon crews, as well as the needs of the military police.

They were generally either lost in action in the opening campaigns or withdrawn as deliveries of the MP38 arrived, with those remaining stocks being issued to Waffen-SS and para-military forces. Of course, as the war drew on and the manufacturers of the MP38 and subsequent MP40 couldn't meet the demand, MP28s were again brought out and reissued to whatever units didn't have sufficient stocks of the MP38 and MP40.

+3 votes     media: Panzerfusilier Squad
LethalDosage
LethalDosage Oct 29 2012, 5:16am says:

Once the Halftrack is upgraded with the machinegun, can the halftrack recieve "Gunner Killed" criticals, and if so, does the gunner come back once the vehicle is repaired, as the cupola gunner on a regular tank would?

I've found that in many mods where the halftrack is upgraded with the machineguns instead of recieving them when infantry are loaded, that the gunners can be killed, and when they are, they won't respawn when the vehicle is repaired. Thus leaving the Halftrack with no weapons and nothing better than a relatively useless transport.

+4 votes     media: Sdkfz. 251
LethalDosage
LethalDosage Oct 29 2012, 5:12am replied:

An idea for the EF devs to consider would be to make the BF109 air strike ability to have a shared timer on the ability recharge. So even if you have multiple halftracks upgraded for it, if you use the ability once it recharges on all of them.

+1 vote     media: Sdkfz. 251 with antenna
Level
Avatar
Avatar
Offline Since
May 23, 2013
Country
Australia Australia
Gender
Male
Age
26
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Mods
127
Articles
15
Media
152
Downloads
4