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Panzert, do you mean the cannon on the front and it's mount? This tank was originally a female tank, and converted to a male tank.
Here's the history.
Memphisto was originally designed a female tank (MGs only, no cannon). An aperture was later cut in the front plate and the cannon installed on a Bocklafette mount, with the original MG loopholes being covered with hinged flaps.
The Cannon and MGs were removed post-war, and were temporarily re-installed for Anzac Day, 1987. The "turret" front is also a modern replica, as the original is reported to no longer exist.
This sent tingles up my spine. Surely this song was made for this?! Pretty well done.
Looks like the new Evangelion is very pretty too. I should start watching it me thinks.
Working for me, try again?
*brrrr* i really wish it was summer here...
I suppose, but then i don't see much point in adding them, except as an excuse to use the Owen SMG (which is the only thing that defines them as Australian).
I am curious though, does this mean that EiR is going international? Aussie troops didn't fight in europe, and the closest New Zealand troops got was Italy, and the Owen SMG didn't see service anywhere near that side of the world. So could it be that you guys are secretly working on some Asian/Pacific maps?
Why are they wearing the British Pattern 40 Battle dress though? The (early-war) Aussie woolen uniform had plain trousers (no map pocket) and a tunic with 2 patch pockets and 2 bellows pockets.
The woolen uniform was ditched for overseas use pretty much as soon as the first troops arrived in Egypt, where they were issued british KD (Airtex) uniforms.
To be honest, it's been quite a while since we've worked on it. A combination of Real Life demands, anda nasty bug somewhere that causes DirectX CTD crashes that we haven't been able to track down or fix. It's hard to develop a mod when it crashes most test matches.
I'm not sure. We've been away from developing the mod for a short time, and we're not yet up to speed on what's needed to convert the game over, nor what is needed to get the mods to keep working.
Forgive the nit-pickery, i couldn't help myself. :(
Should i be a nit-picker? I understand making a No1 MkIII* H.T. would've been relatively simple, but wouldn't a Pattern 14 (T) be more accurate?
The No1 MkIII* H.T. didn't enter production until 1944, and only arrived in the hands of troops in time for the end of the war with Japan.
The telescopic sight you used is also the No.32 telescopic sight used on the No.4 (T) rifle, where-as the No1 MkIII* H.T. was equipped with the older Pattern 1918 scope.
You guys don't have maids?!
I don't either... :(
Haha, It's really surprising to see a reference to this movie with anything anime, but i guess if it was every going to happen, this anime would be it (have yet to see it though :( ).
Loved Oddball in that movie, i always feel like quoting him whenever i'm re-enacting. Sadly, we don't have a Sherman, and it just doesn't feel the same on a Grant.
It's fine. v2.601 and v2602 are virtually identical. The mod will run the same on either patch.
The only difference is the handful of maps added to multiplayer with the v2.602 patch will have some missing text codes in the skirmish/multiplayer menu.
It's Saturday arvo, and i just CAN'T wait!!!!! I need this as much as i need air!
great to see another of MrScruff's models finally make its way ingame. And a great winterised version of the skin too!
Why does the Support Group's banner have a Soviet infantryman on it?
I'm also not a fan of Leibermuster camo on the guy in the banner of Fortress Army group. Sources conflict as to whether it was ever issued at all during the war. While it's ok, it's certainly not an "iconic" camo, and not one that people automatically identify with the germans. Would it be too late to recolour him in Sumpfmuster or Splittermuster?
Palm-top Tiger. Just as well i've seen Toradora, otherwise i wouldn't have gotten it either.
And i don't think it looks much like a Panther, aside from the turret and main gun being completely different, it's easiest to discern it by the mantlet.
I'm afraid to say that while we do have a "Dev" version, development has stalled. So this is a semi-"final" version, until we get around to packaging up the Dev version.
Eity10, i fail to see how that looks like this
5 of my favourite mods made it into the top 10, to i'm happy! It's a pitty DayZ just missed out.
Good mods to try would be (in no particular order);
Battle of the Bulge
Cross of Iron
Battle of Crete
They should all have pages up on ModDB somewhere.
We don't support piracy, or encourage people to play pirated copies of CoH. Considering the CoH Anthology pack is about $20 at the moment, just go out and buy it and support a great company!
I'm afraid the DD Sherman was an unfinished model we threw in for a while, while attempted to add other amphibious craft and boats. I'm sad to say that due to how Relic coded water, it simply wasn't possible to code units that could pass through both "impassible" water and drive on land, at least not while also driving straight through all other impassible objects like buildings and cliffs.
That, combined with the fact that the model was unfinished and very poorly skinned resulted in us removing it some time ago. I do believe the vehicle is still in the mod's folders, just not available ingame. You should still be able to view the vehicle in Worldbuilder.
Tell me you can garrison infantry on the play equipment?!
Nice knife models, but considering virtually every stalker model (stock game at least) has an AK bayonet on them, would it be possible to model and implement one? Maybe only have it available randomly from 1 out of every 4 Military NPCs?
i read 3 different hints, i'm hoping better merc Ai is the real one.
So what's it actually called? Keen to look it up.
Oh, nevermind. I just thought "Girls un Panzer" was a bit uncreative, and most likely not it. Turns out it is. :D
Yes it can.
Sorry "Guest", can't reply directly to your comment.
"Hey, do I need to buy opposing fronts and tales of valor in order to run this mod? I am mostly concerned with being able to play with other people that have all the dlc/expansions already."
They aren't needed, but you do need the latest patch to play online, and Opposing Fronts and/or Tales of Valor are needed to access all the factions and some functions, like the unlockable units in the Rewards tab.
True, but in those mods you could buy Panzerschreks, and/or heavy weapons like HMGs and mortars, and usually either cheaper or quicker than what it would cost to buy otherwise. I was thinking more of lighter stuff, and with cost and time the same as what it'd cost as upgrades.
Or simply make available weapons that aren't available as individual upgrades. It'd be cool to be able to buy a single MP40, Mkb42(h)[as the sniper carries the Mkb42(w)?], or StG44, which you could use to equip infanrty squads with to slightly improve their firepower.
It could be balanced by having them use 1 pickup slot each in the squad (if the heavier stuff like the MG34 and RPzB43 use 2 slots each), that way, your squad could carry 2 automatics purchased from the Maultier, or a heavier weapon you'd upgrade them with.
If the Maultier requires "Phase 2" (well, Ostheer equivilent) to upgrade to produce said MP40, MkB42, and StG44, those guns could then be a bit better than the previous, and also go up in 5 munition prices and require successive research phases also.
MP40 - 15mu each, requires Phase II. Moderate accuracy, low damage, and low RoF.
MkB42 - 25mu each, requires Phase III. Moderate accuracy, good damage, and moderate RoF.
StG44 - 30mu each, requires Phase IV. Moderate accuracy, good damage, moderate RoF, longer bursts.
Or, that's an idea anyway, and the "phases" would naturally be the Ostheer equivilents.