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It is possible, and at least a few mods have done that. Increased pop-cap is very easy to do.
However, this mod is no longer in development, and those kinds of large-scale battles were never part of CoI's objective.
Campaign mode hasn't been supported for the last few versions. Same as saved games, they are both functions that broke somewhere about the time when Tales of Valor was released. As far as i know, no mods that were in development from that time ever fixed either issue.
This mod isn't compatible with any other mod. As this mod uses numerous scripts and AI coding, i'd guess there is a conflict between CoI and Cheatmod.
It hasn't been tested with that version of Windows. If CoH v2.6 works with Windows 8, i'd guess this mod should also work too.
This mod doesn't officially support the Steam version. Save games and the campaign also aren't supported.
It's Starblazers. Which is the original US release title for Space Battleship Yamato.
Edit: Oh, should have read the description. :P
Panzert, do you mean the cannon on the front and it's mount? This tank was originally a female tank, and converted to a male tank.
Here's the history.
Memphisto was originally designed a female tank (MGs only, no cannon). An aperture was later cut in the front plate and the cannon installed on a Bocklafette mount, with the original MG loopholes being covered with hinged flaps.
The Cannon and MGs were removed post-war, and were temporarily re-installed for Anzac Day, 1987. The "turret" front is also a modern replica, as the original is reported to no longer exist.
This sent tingles up my spine. Surely this song was made for this?! Pretty well done.
Looks like the new Evangelion is very pretty too. I should start watching it me thinks.
Working for me, try again?
*brrrr* i really wish it was summer here...
I suppose, but then i don't see much point in adding them, except as an excuse to use the Owen SMG (which is the only thing that defines them as Australian).
I am curious though, does this mean that EiR is going international? Aussie troops didn't fight in europe, and the closest New Zealand troops got was Italy, and the Owen SMG didn't see service anywhere near that side of the world. So could it be that you guys are secretly working on some Asian/Pacific maps?
Why are they wearing the British Pattern 40 Battle dress though? The (early-war) Aussie woolen uniform had plain trousers (no map pocket) and a tunic with 2 patch pockets and 2 bellows pockets.
The woolen uniform was ditched for overseas use pretty much as soon as the first troops arrived in Egypt, where they were issued british KD (Airtex) uniforms.
To be honest, it's been quite a while since we've worked on it. A combination of Real Life demands, anda nasty bug somewhere that causes DirectX CTD crashes that we haven't been able to track down or fix. It's hard to develop a mod when it crashes most test matches.
I'm not sure. We've been away from developing the mod for a short time, and we're not yet up to speed on what's needed to convert the game over, nor what is needed to get the mods to keep working.
Forgive the nit-pickery, i couldn't help myself. :(
Should i be a nit-picker? I understand making a No1 MkIII* H.T. would've been relatively simple, but wouldn't a Pattern 14 (T) be more accurate?
The No1 MkIII* H.T. didn't enter production until 1944, and only arrived in the hands of troops in time for the end of the war with Japan.
The telescopic sight you used is also the No.32 telescopic sight used on the No.4 (T) rifle, where-as the No1 MkIII* H.T. was equipped with the older Pattern 1918 scope.
You guys don't have maids?!
I don't either... :(
Haha, It's really surprising to see a reference to this movie with anything anime, but i guess if it was every going to happen, this anime would be it (have yet to see it though :( ).
Loved Oddball in that movie, i always feel like quoting him whenever i'm re-enacting. Sadly, we don't have a Sherman, and it just doesn't feel the same on a Grant.
It's fine. v2.601 and v2602 are virtually identical. The mod will run the same on either patch.
The only difference is the handful of maps added to multiplayer with the v2.602 patch will have some missing text codes in the skirmish/multiplayer menu.
It's Saturday arvo, and i just CAN'T wait!!!!! I need this as much as i need air!
great to see another of MrScruff's models finally make its way ingame. And a great winterised version of the skin too!
Why does the Support Group's banner have a Soviet infantryman on it?
I'm also not a fan of Leibermuster camo on the guy in the banner of Fortress Army group. Sources conflict as to whether it was ever issued at all during the war. While it's ok, it's certainly not an "iconic" camo, and not one that people automatically identify with the germans. Would it be too late to recolour him in Sumpfmuster or Splittermuster?
Palm-top Tiger. Just as well i've seen Toradora, otherwise i wouldn't have gotten it either.
And i don't think it looks much like a Panther, aside from the turret and main gun being completely different, it's easiest to discern it by the mantlet.
I'm afraid to say that while we do have a "Dev" version, development has stalled. So this is a semi-"final" version, until we get around to packaging up the Dev version.
Eity10, i fail to see how that looks like this
5 of my favourite mods made it into the top 10, to i'm happy! It's a pitty DayZ just missed out.
Good mods to try would be (in no particular order);
Battle of the Bulge
Cross of Iron
Battle of Crete
They should all have pages up on ModDB somewhere.
I'm afraid the DD Sherman was an unfinished model we threw in for a while, while attempted to add other amphibious craft and boats. I'm sad to say that due to how Relic coded water, it simply wasn't possible to code units that could pass through both "impassible" water and drive on land, at least not while also driving straight through all other impassible objects like buildings and cliffs.
That, combined with the fact that the model was unfinished and very poorly skinned resulted in us removing it some time ago. I do believe the vehicle is still in the mod's folders, just not available ingame. You should still be able to view the vehicle in Worldbuilder.
Tell me you can garrison infantry on the play equipment?!
So what's it actually called? Keen to look it up.
Oh, nevermind. I just thought "Girls un Panzer" was a bit uncreative, and most likely not it. Turns out it is. :D
The MP41 was essentially intended to be compatible with MP38/40 magazines, and it's similarity was intentional to get Schmeisser a government contract, as up to that point they had been virtually left out when it came to arms contracts to supply the german army.
I actually wouldn't mind seeing an MP28 model ingame for these guys, maybe with the odd PPSH40 mixed in?
MP28s were procured in large numbers pre-war to equip police and para-military forces. During germany's re-arming, such stocks where then re-allocated to the Wehrmacht units to fill the needs for a submachinegun in the new unit structure, that involved submachineguns being issues to infantry NCOs and junior officers, tank crews, and NCOs of support weapon crews, as well as the needs of the military police.
They were generally either lost in action in the opening campaigns or withdrawn as deliveries of the MP38 arrived, with those remaining stocks being issued to Waffen-SS and para-military forces. Of course, as the war drew on and the manufacturers of the MP38 and subsequent MP40 couldn't meet the demand, MP28s were again brought out and reissued to whatever units didn't have sufficient stocks of the MP38 and MP40.
Considering there is a wheelchair in the background, i hope all that is just so they can use the disabled parking, and nothing creepier.
Yes. So are the hands.
I take it the holes are in a set configuration, and don't simply get dug around under the feet of where-ever the soldiers are standing?
Not quite right, as Panzer doesn't translate to Tank. Panzerwerfer would more accurately translate to Armoured Launcher, which is quite accurate, however even that isn't translating it literally.
That is a mighty fine barn! And we all know, if it's not red, it's not a barn, but just a big shed!
That skin certainly looks better than the winterised skin the model was originally released for CoH with. I wouldn't mind seeing a tropical skin similar to the Ju-87 as well, though.
It looks very nice winterised, are you planning on adding the StuG III G was well at some point? Maybe with optional tank commanders?
The Mobel skin looks great, and i can't believe that's Lyon!!!
Say... i've got a piano that needs moving, you think they could help? ;)
The Super Pershing (camo skin) was available from around v1.10 or so, however it was removed with the v1.20 release on the grounds that it was a touch overpowered, caused certain other balance issues, and was lacking a new model.
Instead, we improved the Pershing a bit to make it more of a match for the Tiger and the other heavies, and we increased the number allowed on the field at the one time.
As far as i'm aware, the name "Jackson" was applied to all variants of the M36 Tank Destroyer. Since the M36 was originally intended to be on the M10 hull, with the Sherman hull only being used due to an insufficient number of M10 hulls when they were being built, i decided to refer to the M36 as the "Jackson" (as i considered it to be the true M36), as just refer to the M36b1 as the M36b1 Tank Destroyer.
I hope the infantry are garrisoned inside of it like a building, if the infantry are free to run in and out it might be a bit annoying as infantry tend to run around cover to get closer to the enemy before firing (causing some of the squad to be out of cover and die easily).
Indeed, it is unfortuante that the late model cupola uses the same skin section as the rear turret bin, meaning that if there is a number there, it will also be streched across the cupola hatch. I haven't noticed anything strange with the early model though.
Uhh, haven't seen the source, but pretty sure he's WW1, his equipment is at least.
It is, or was, using the British 17pdr model. We've since got a proper Pak40 model.
Indeed it's the same model from Loran Korn and Tankdestroyer as was used in BotB and Blitzkrieg, and it's been used in a fair few other mods too. The rear machinegun is crewed once the vehicle achieves level 2 veterancy.
I believe the original Jumbo model we used was Loran Korn's model (may he R.I.P.), but once Halftrack and Tankdestroyer released their model, we quickly subbed Loran's one out in favour of theirs.
I believe he is, and it's a great model too.
It felt like there was more than 6 of those, and god damn were they boring. After the first two, i could only watch one Ep in a sitting. And that story arc ended making up half the Season 2 boxset. Almost made it a waste of money, except for the fact that i was Suzumiya'd hard.
Actually i quite liked Beck (the anime at least), however i haven't seen all of it, missed volume 3. :(
You managed to fit one of GnigruH's Stuart skins to the Scott? Wow.
I really can't imagine Australians bothering to make something as complex as that. Perhaps something from West Germany (before the wall fell), or something whipped up in a Soviet design plant.
Great video, is there a link to download it?
Great to see MrScruff's Stuka was saved, i was certain it was lost!