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I'ts hard to define reality in games like that...
haven't you seen the UEF's epic unit?
it's a conspiracy...
shusshhhhh...don't reveal the Aeon's :D
Since you are introducing the f word, which really drives the conversation reaaally out of its "ideal" way, I would have to remind you ONE thing, IT IS A FRICKIN' GAME! DEAL WITH IT!
there is no other experimental (Cybran) of the SAME tier....it's an epic xp...
I have named it Bahamut in my concept folders ;) +1 on you ;)
the dragon is dwarfed from this thing ;)
and the dragon is scaled down....it was considered an epic xp before this one came out ;)
It flies ;)
continuity with some extra spice never harmed anyone ;P
that's exactly its role my friend ;)
And yeah awesomesauce935 (pick a smaller name!!!!!! :P) it won't engage in close combat...but you have to always keep in mind, it's line of sight will be low, so you have to have something in the front lines for it to engage ;)
I have modeled some transports to be honest but I haven't finished of anything yet :P
Well I'm trying to develop new interesting ideas, that are something previously not seen, and not the same concepts all over again ;)
glad you appreciate it ;)
1)The weapon has been redesigned
2)The proportions of the nose have been changed and also became more "boxy"
3)The scale of the body was fixed
4)The weapon now has two animated parts that will ROCK when it is ready ;)
5)The intake in the middle has fins now
well when I design those models what I strive for firstly is innovative concepts...for example if most of the UEF units use jet engines, I try to think of a different type of propulsion system ;)
This is why I chose magnetic levitation ;)
Now as for the weapon components I think we have to skip until later :)
different roles, different unit ;)
as you can see we tend to like challenges, so thanks :)
And as Awesomesauce935 stated (really really perfectly) a good strategist would not use AA armor against those ;) Instead he could swipe the floor with them, with some air superiority fighters ;)
And lastly, you mentioned that cost and time to build is not a problem, well I ensure you it is, because if you spend 3 minutes to build one unit, where the enemy has produced 3 and on half the cost then it is NOT worth it to engage directly ;)
For example an F22 takes 2 years to assemble, and it costs 22 millions, while a MIG (I'm just using rough examples) costs 5 millions and can be built in 1 year, then by the time one side has 1 F22 the other will have 2 and at half the cost ;)
It's all strategy! and that's why we love it!
Well just to relax you, it won't do as crazy damage as you think of ;P
No need to apologize :)
Oh and by the way...BF3 is really cool ;)
You just got it wrongly, but before I start explaining further, let me tell you this: YOU, are not representing the "community" ;) and YOU have an opinion, which I would LOVE to hear and elaborate on (on this model, and every model that I make)....this is as far as it goes ;)
No to further clarify it, when you are talking about realism in game it starts to become REALLY FRICKIN blurry because you cannot clearly define the thin line between what's functional and what's not! this being said, the king kriptor in reality would INDEED fall, no matter what you want to believe, because the sheer recoil of its weapons would knock it back each and every time it fired, and supposed it had MASSIVE servo-motors, then it would fall by being hit from another huge shell...like you do when a basketball hits you in the face ;)
Now PLEASE...do not focus on these stuff...elaborate on the "appealing" and "role" parts of the models, and NOT on their realism... thanks in advance
Well we already know what the Aeon will get, but we won't release any info yet :)
they are veterancy upgrades, and yes they are small machine guns used for self defense, since it's primary weapon has a high minimum range, it cannot shoot close to it ;)
Oh if you take it from that option, well it could be considered an air "clearance" unit that if used aggressively the player has to micro-manage it to destroy AA ground resistance, so that it can pave the way for the stronger AG units ;)
It is easily balanced since it cannot target on it's own too far, its weapon's range exceeds its own visual range, thus you have to scout the units that it has to snipe ;)
and also bear in mind that it's price will be really high, so if someone built it he has to take care of it and use it at its full potential ;)
Plus it's primary weapon has a high minimum range, so it cannot fire close to it..(the weapons that you see in the front are veteran upgrades)
Apache's with the Longbow suite installed can annihilate tanks from more than 8km away....
You think? have you done the equations correctly?
As I said previously, It is a science fiction game! who knows, in this fiction maybe those magnetic generators can lift up an entire continent...come on....elaborate on something better than the laws of physics...