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Comment History  (90 - 120 of 673)
leosake
leosake Mar 7 2013, 4:42am replied:

How can you know its size?

+2 votes     media: Spy shot
leosake
leosake Mar 6 2013, 10:23am replied:

the thing is that Cybran designs are fearsome in appearance..It's one of their "things" I would say...after all psychology in battle always plays a role.. ;)

But balancement-like do not worry, all of the factions are getting toys ;)

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 4 2013, 3:06pm replied:

Well to be honest I thought using Rise of Legends concepts many times throughout my Aeon modeling designs... They are indeed cool, but they luck that smootheness we are trying to achieve... But overall yeah, they have that living "statue" thing that we all loved (I believe) int he vanilla Aeon ;)

So be sure that they are getting that feel back ;)

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 3 2013, 10:38am replied:

unfortunately for the Sooprizer I have no idea about its place and stats at Revamp, maybe Overrated can elaborate on it...
but anywayz, about the UEF strafe runner, I'm on it...

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 3 2013, 6:36am replied:

I thought that the design you proposed was for the UEF! I just realized it's for Aeon, well all I can is that the Aeon will get what they deserve when the time comes, I have some experimentals in my mind for them that would complement their army pretty darn well ;)

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 2 2013, 5:47pm replied:

I really doubt that a huge air battleship would complement well with their current army, imagine a line of fatboys, packed with a line of T3 Sniper gunships, and some of your proposed experimental fortresses...what has a hope of even coming close?

let alone the experimental tower defense the UEF has....

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 2 2013, 3:25pm replied:

just to inform you the battle station is not flying...it's a naval vessel :P

+1 vote     media: Units progress...
leosake
leosake Mar 2 2013, 3:25pm replied:

Because currently we cannot fit it to a position, maybe after the first beta (or when the Cybran get fully released) an opening might emerge and we use it :)

+1 vote     media: Units progress...
leosake
leosake Mar 2 2013, 3:24pm replied:

yes... but it is not a T3 unit as originally proposed, it is a T4 minor experimental now...

+2 votes     media: Units progress...
leosake
leosake Mar 1 2013, 12:29pm replied:

that's why it is still under development ;)

Oh...and...good job on getting the names, although you didn't get all of them correctly...I thought that they weren't so visible =P

+1 vote     media: Units progress...
leosake
leosake Mar 1 2013, 12:28pm replied:

that T4 XP became this one:
Moddb.com

+1 vote     media: Units progress...
leosake
leosake Mar 1 2013, 7:13am replied:

1st point
Since most of the alter tiered UEF units are good all-rounders, they have anti-air capabilities, a look at the UEF T3 units will convince you, a quick example is the T3 Siege Mech which has two anti-air flak cannons, many T4 experimentals also have anti-air capabilities, which brings me to the point that while UEF do not currently have an anti-air only experimental, they don't actually need it because half of their army will have mediocre anti-air capabilities, missiles and bullets will fly towards enemy air force from half of your army, what else do you want?
(if the woodpecker was an AA fighter-plane as someone suggested)

2nd point
For me an ideal airplane experimental for UEF would be a carpet bomber, but then again we'll see it through time for it's purpose... for a strafing A-10 one, I'm not sure, I don't have anything In mind, although I can imagine one for them, that's why I said, propose your idea and we'll see...
(that is if the Woodpecker was an AG plane)

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 1 2013, 6:31am replied:

okay I'll tell you what, give me your best shot at describing that "Woodpecker", and if your proposal convinces me, I'll model it, and we'll see how it goes...

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 1 2013, 5:26am replied:

"Discussion over the dynamics of Revamp......"

+5 votes     article: Strategy Dynamics
leosake
leosake Mar 1 2013, 5:20am replied:

You make it sound as if the rest of the factions are weaklings, and the UEF are ubah-powah :P

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 1 2013, 5:20am replied:

the Fatboy's missile silos can fire anti-air missiles, and so does the Annihilator's....

+5 votes     article: Strategy Dynamics
leosake
leosake Feb 28 2013, 4:06pm replied:

My friend, I ensure you that your viewpoint is like that because I can tell you are a dying UEF fan, which thwarts your vision...
Now back to the point, If a player spends time (and resources) to build 15 soul rippers, the other player will have the equivalent of 4000 simple fighters...trust me through my experience even against heavy turtler players, nobody has the patience and time to risk building that many experimentals of ONE TYPE....by the time you have your first one (or if you truly are good second one) the other player will harass you and force you to spend resources towards something else...

Besides I don't really see the whole point of it, advantages should be applicable every here and there inside an RTS...for example the UEF has a clear advantage in its navy, this doesn't make the rest factions navy useless, you just have to put more effort on outsmarting your enemy, while you use YOUR advantages like ground forces in Aeon...

I hate rock-paper-scissor RTSs like Starcraft were all factions are equal on all points...There should be weaknesses, and a good strategist could and should surpass them with his advantages....

+1 vote     mod: Revamp Expansion Mod (RVE)
leosake
leosake Feb 28 2013, 3:58pm replied:

long post but you have point...which brings us to where???
to the.."IT'S A GAME" part :)

+2 votes     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 27 2013, 8:15pm replied:

@RTYS8
Don't try to push real-life mechanics into game lore... It's different working systems ;)
But to answer you there might be many reasons to switch from vehicles to mechs (in in-game lore):

1) propaganda reasons ("we can also achieve this", "imposing sizes" etc.)
2) switch of arms contractors
3) Research and Development
4) unification
and the list goes on...

I can see where you're heading with the land kreuzers, and I have to inform you that the new fatboy is a huge "bolo" so it fulfils your "lust"....and at earlier stage you have the T4 tank which also has many many many weapons...and even earlier you have another little (BIG) fella on tracks which is still classified ;P

@IMAZOMBIE358
I'm working on it ;)

+2 votes     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 27 2013, 2:09am replied:

the UEF had and will continue to have TONS of air support, sometimes better than all factions, so I don't see your point... The lack of an air fighter experimental doesn't lower the fact that the UEF still has the best fighters (as normal units), and for the soul ripper, you have plenty of options...from anti air ground units, to T3 Air superiority fighters, to the "AirCleaner" ship vessel....

0 votes     mod: Revamp Expansion Mod (RVE)
leosake
leosake Feb 27 2013, 2:06am replied:

hahaha, this made my day....

+1 vote     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 27 2013, 2:05am replied:

the top IS an airfield...

+1 vote     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 27 2013, 2:04am replied:

If you are talking about experimentals only, then we already have designed 3 tracked vehicles!

If you are talking about normal units, then we have both wheeled and tracked ones here and there too... Can't remember the exact number, and not sure if we shown them all :P

+1 vote     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 26 2013, 2:28pm replied:

Since Aeon will be the last faction to be implemented, design & development for it is pushed back...
have you checked those two:
Moddb.com

Moddb.com

+1 vote     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 26 2013, 2:26pm replied:

not sure for its purpose and status at the moment...

+2 votes     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 26 2013, 7:19am replied:

Besides the sheer size, and the 523452 extra weapons ( :P ), it has an airstrip on top of it!!!

+2 votes     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 26 2013, 7:18am replied:

You've already seen the UEF Epic XP ;)

+1 vote     media: Weekend prodject complete :) more links in the des
leosake
leosake Feb 25 2013, 3:49am replied:

I have modeled a strafe-runner gunship like the wartog, but not as an XP, I haven't finished it tho... So thanks for the reminder ;)

0 votes     media: UEF god lvl XP 3d render
leosake
leosake Feb 24 2013, 6:31am replied:

it is agile yes! :)

+1 vote     media: Aeon Angel 3d render
leosake
leosake Feb 24 2013, 6:27am replied:

yeah I might know who he is... :P
Interesting name nevertheless...

+1 vote     media: UEF god lvl XP 3d render
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