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Comment History  (30 - 60 of 673)
leosake
leosake Mar 30 2013, 11:04pm replied:

That kind of balancing will be left for later... ;)

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 30 2013, 11:00pm replied:

If you are observant and quick thinking, you might find a way to access the complete render... but you have to think some stuff first... If you put all the pieces of the puzzle together, you will find a way to the complete render...

+1 vote     media: Unidentified Threat Imminent
leosake
leosake Mar 29 2013, 6:51pm replied:

"-The AI should be tuned down greatly."

...and by that you mean? that the AI is too difficult to compete with?

+1 vote     mod: Revamp Expansion Mod (RVE)
leosake
leosake Mar 29 2013, 1:01pm replied:

There is a way to find the whole concept un-blurred...

+1 vote     media: Unidentified Threat Imminent
leosake
leosake Mar 29 2013, 5:45am replied:

Download the last Revamp version, which is supported by the latest patch ;)

+1 vote     mod: Revamp Expansion Mod (RVE)
leosake
leosake Mar 29 2013, 5:44am replied:

UAW?

+1 vote     media: Spinner Prototype
leosake
leosake Mar 28 2013, 7:52pm replied:

yup! it's all about mobility, and quick relocation!

+1 vote     media: Spinner Prototype
leosake
leosake Mar 28 2013, 4:25pm replied:

if you get rid of the bearings on the connector, and add magnetic levitation fields then you might come to it...

0 votes     media: Spinner Prototype
leosake
leosake Mar 28 2013, 4:24pm replied:

and your point is?
First of all this is NOT the HailFire droid...
Secondly, It is science fiction...
Thirdly, IT IS SCIENCE FICTION

oh....and fourthly, this is a conceptual vehicle with magnetic levitation, and in my mind those fellas are more fragile thus the "loose" connector..

And finally the wheels aren't locked, because they will adapt to the ground, and they wont just stick to it, which means when it strafes, they will strafe too...

+5 votes     media: Spinner Prototype
leosake
leosake Mar 28 2013, 2:25pm replied:

What's wrong with it?

+2 votes     media: Spinner Prototype
leosake
leosake Mar 28 2013, 7:22am replied:

I would agree for Supreme Commander 1...In Forged Alliance it changed alot... With the Cybrans having the Megalith 2 which had all the other land experimentals 1 vs 1 and the ability to produce units as well as the buff to the Soul Ripper, the Cybran experimentals became a force to reckon with...

You've got the Aeon pretty much true I would say.... But we're going to introduce some really nice T3 units so that they are going to become stronger in that phase too...

+1 vote     article: Strategy Dynamics
leosake
leosake Mar 28 2013, 7:19am replied:

Aesthetics...

+1 vote     media: Aeon T3 PD MK III ingame
leosake
leosake Mar 27 2013, 2:23pm says:

nice concept!

+5 votes     media: Cybran Aircraft
leosake
leosake Mar 27 2013, 1:53pm says:

impressive work on the graphics!

+1 vote     media: Generals Evolution - Map Updates& recent news.
leosake
leosake Mar 27 2013, 1:52pm says:

Very interesting ideas you got there my friend, but don't you think that ZH modding is already out of date?

+1 vote     article: November Update
leosake
leosake Mar 27 2013, 10:39am replied:

"what I'm saying is, make it so that your units are worth something."

Consider it done.. :) T1-T2-T3 battles are going to last longer than in SC2, and similarly to SC1:FA.. the units wont be cannon fodders anymore :)

+2 votes     article: Strategy Dynamics
leosake
leosake Mar 26 2013, 5:16pm replied: +1 vote     media: Aeon T3 PD MK III ingame
leosake
leosake Mar 26 2013, 3:54pm replied:

this is a non-profit project dudes.. there are no interests going on here...

+1 vote     media: Illuminate T4 "Equalizer" Walker (wip)
leosake
leosake Mar 26 2013, 3:31pm replied:

you want some rainbow trails too?

+1 vote     media: Aeon T3 PD MK III ingame
leosake
leosake Mar 26 2013, 2:47pm replied:

this post goes where?

+1 vote     mod: Revamp Expansion Mod (RVE)
leosake
leosake Mar 24 2013, 6:44pm replied:

the anti-air gun looks like hair from this perspective, if you look at the unit from "god's view" (RTS cameras) then it doesn't look funny at all...on the contrary it looks menacing and deadly ;)

+2 votes     media: Illuminate T4 "Equalizer" Walker (remade)
leosake
leosake Mar 24 2013, 10:03am replied:

you got it covered perfectly:
"But not in an isolated environment,but a real game.That's where the true acid test is.
There are just too many factors to be considered...."

+1 vote     media: Aeon T3 pd MKII
leosake
leosake Mar 24 2013, 7:49am replied:

why not the whole mod, so that you can try them in action?

+1 vote     media: Aeon T3 pd MKII
leosake
leosake Mar 23 2013, 11:26pm replied:

clearly... :P

+1 vote     media: Illuminate T4 "Equalizer" Walker (remade)
leosake
leosake Mar 23 2013, 10:55pm replied:

hehehehey!
:D

+2 votes     media: Illuminate T4 "Equalizer" Walker (remade)
leosake
leosake Mar 23 2013, 1:19pm replied:

and your point is?

+1 vote     media: Illuminate T4 "Equalizer" Walker (wip)
leosake
leosake Mar 23 2013, 1:19pm replied:

they are not horns they are the "small range pulse cannons" mentioned in the description...

+1 vote     media: Illuminate T4 "Equalizer" Walker (wip)
leosake
leosake Mar 23 2013, 9:56am replied:

It is based on that... I found the concept quite interesting and awesomely fitting for the Illuminate ;)

+5 votes     media: Illuminate T4 "Equalizer" Walker (wip)
leosake
leosake Mar 22 2013, 9:31am replied:

Classified information.... ;)

+1 vote     article: Revamp Graveyard
leosake
leosake Mar 22 2013, 9:30am replied:

So you are basically asking for more Aeon cancelled units? :P

+1 vote     article: Revamp Graveyard
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