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That kind of balancing will be left for later... ;)
"what I'm saying is, make it so that your units are worth something."
Consider it done.. :) T1-T2-T3 battles are going to last longer than in SC2, and similarly to SC1:FA.. the units wont be cannon fodders anymore :)
the anti-air gun looks like hair from this perspective, if you look at the unit from "god's view" (RTS cameras) then it doesn't look funny at all...on the contrary it looks menacing and deadly ;)
For the Kraken thing time will show....
The Tank Fortress is still there with a better model as we stated...
As for the hover fatboy, it is in 1.1, it won't be in 1.2 ;)
Thanks alot, this is the exact reason that this thread was started for :) and also for you guys to elaborate and build NEW ideas based on concept that weren't quite viable through our perspective ;)
thanks again, really appreciated!
different roles, different unit ;)
There is a download link here:
BUT don't forget to fave ;)
I can see what you're trying to say but, this one:
doesn't fill the gap ? :P
dead and gone.... :P
you guys prefer hover or underwater ?
If you are observant and quick thinking, you might find a way to access the complete render... but you have to think some stuff first... If you put all the pieces of the puzzle together, you will find a way to the complete render...
"-The AI should be tuned down greatly."
...and by that you mean? that the AI is too difficult to compete with?
There is a way to find the whole concept un-blurred...
Download the last Revamp version, which is supported by the latest patch ;)
yup! it's all about mobility, and quick relocation!
if you get rid of the bearings on the connector, and add magnetic levitation fields then you might come to it...
and your point is?
First of all this is NOT the HailFire droid...
Secondly, It is science fiction...
Thirdly, IT IS SCIENCE FICTION
oh....and fourthly, this is a conceptual vehicle with magnetic levitation, and in my mind those fellas are more fragile thus the "loose" connector..
And finally the wheels aren't locked, because they will adapt to the ground, and they wont just stick to it, which means when it strafes, they will strafe too...
What's wrong with it?
I would agree for Supreme Commander 1...In Forged Alliance it changed alot... With the Cybrans having the Megalith 2 which had all the other land experimentals 1 vs 1 and the ability to produce units as well as the buff to the Soul Ripper, the Cybran experimentals became a force to reckon with...
You've got the Aeon pretty much true I would say.... But we're going to introduce some really nice T3 units so that they are going to become stronger in that phase too...
impressive work on the graphics!
Very interesting ideas you got there my friend, but don't you think that ZH modding is already out of date?
this is a non-profit project dudes.. there are no interests going on here...
you want some rainbow trails too?
this post goes where?
you got it covered perfectly:
"But not in an isolated environment,but a real game.That's where the true acid test is.
There are just too many factors to be considered...."
why not the whole mod, so that you can try them in action?
and your point is?
they are not horns they are the "small range pulse cannons" mentioned in the description...
It is based on that... I found the concept quite interesting and awesomely fitting for the Illuminate ;)
Classified information.... ;)
So you are basically asking for more Aeon cancelled units? :P
there you go...
I have modeled a strafe-runner gunship like the wartog, but not as an XP, I haven't finished it tho... So thanks for the reminder ;)
dude, the comparison is done to figure out their role IN THEIR FACTION!
I won't continue on it...You seem to NOT understand some things about modelling...
Texture maps people....TEXTURE MAPS.....stop complaining about the "details" until you see the mapped version...
everything else, feel free...(proportions, weaponry, role, name, look etc)