Level design / 2d art, modelling, graphics

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So I updated this profile, I´ll do so in the future too, probably. Whenever I have some behind the scenes stuff from the mod projects Im involved with. Pirates of the Empires, Dead of Night, Western Quake 3 and Fistful of Frags.

I dunno, I couldnt think of anything to ramble here, so I´ll just say whats up with my mod work today. Pirates of the Empires, the HL2 pirates mod, is developing smoothly. We´re still looking for an character modeller, which is quite crucial for the mod to release. I´ve stopped working on the enviroments (materials, props, skybox, levels) for now, because quite frankly the core gameplay objects and such are far more important. Right now Im trying to focus into the gameplay related stuff, like weapons and items. My first was the big galleon ship, which will have fireable cannons into it. One thing I dont want to do (which I think is an common error with mod developers) is to slow down and start polishing a single feature or two. The crappier and faster, the better I say. I´ll polish when Im not an amateur anymore.
So, yeah, I started off with modelling an cutlass, and my next objective is to bring it in-game. Instead of totally new hand models, I´ll just modify the HL2 hands to suit my needs. Nowadays people dont seem to do enough crappy hacks with mods either. Its all about game industry-level visuals and being the best. Thats just bullshit.

Um, Dead of Night. Its the spiritual brother of Vampire Slayer, and its for Half-Life 2. I loved the original Vampire Slayer and Im really happy to work on a wannabe sequel for it. Right now its very quiet for me, because quite frankly I dont want to do any unnecessary work. They´re hammering away the first vampire model and the core code, and I think my next objective is to get the vampire in-game and skin that. My first map for Dead of Night, a snowy gothic village DoN_Trade, is covered at their forums, but for some reason not in the moddb´s profile. Oh well, it´ll be in the webpage atleast, when that comes out. I think for my second map, it´ll be an eerie carnivale.

Fistful of Frags, I promised Ryell for fixing my cpu problem with FoF that I´d make him an custom map for the mod. FoF has amazing assets, good gameplay, good visuals and I just wonder why people dont make custom maps for it? Well, I decided to do something different for that western mod. So Im going to make an winter map! It´ll still be an town tho, but a shitty broken down kinda ghost town.

Western Quake 3 I havent done anything for in ages. Since they´re making an stand-alone feature, I reskinned all of their player models and made a few of their textures again, so that the visuals are a bit improved. I also talked them into using 3d skyboxes here and there, and provided them with some 3d skybox props. Lately, I dont think they´ve had any work for me, so I´ve kept quiet.

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