Okay, Where to start... I'm a web designer, graphics designer, 3D modeller and game programmer born and raised in Wakefield, United Kingdom. I spend more time developing than playing video games, although you may catch me on Steam or Xbox Live playing a game or two. My major skill is web design. I can make a decent site within 3 days. And by decent, I mean you can do a lot. For example; Post comments, videos, and images. You can even dynamically ban a user depending on user ID and IP. I prefer working in code, although I may occasionally drop into design-view to align a few things in Dreamweaver. If you need a website, feel free to ask me and send me a mock-up of your desired layout/design.

Comment History  (0 - 30 of 151)
Leo_V117
Leo_V117 Apr 6 2013, 5:57pm says:

I do miss TGC. It was a large part of the SB community.

+1 vote   download: TGC 0.400 Last Alpha + Source Code
Leo_V117
Leo_V117 Mar 22 2013, 9:29am replied:

I'll be working on these tonight...

+1 vote   media: UI - 2011 edition
Leo_V117
Leo_V117 Mar 22 2013, 9:10am says:

lolwhat? Windows 8... And minecraft?

+2 votes   media: Minecraft using 5gb of RAM O_o
Leo_V117
Leo_V117 Nov 3 2012, 9:27am says:

[[ PROJECT ON HOLD ]]

+1 vote   game: Dimensions
Leo_V117
Leo_V117 Mar 15 2012, 7:54am replied:

Hm... Thats a pretty good idea, I'll try working on that later. Thanks Cork!

+1 vote   media: Dimensions V10 Private Beta Review - xFlareEditing
Leo_V117
Leo_V117 Mar 11 2012, 6:11pm says:

I'll map for you, you already have my portfolio... Although, I could only really make addon maps.

+1 vote   article: Maper Wanted
Leo_V117
Leo_V117 Feb 21 2012, 9:03am says:

Another advantage to Bamboo... Extended Hand for hitting people! XD

Lame jokes aside, that's some good work there, Damian!

+2 votes   media: Deriva | 0.120
Leo_V117
Leo_V117 Jan 28 2012, 6:43pm says:

I beleive weapons should be set to the right-hand side of the screen.

+1 vote   media: Weapon/Player Model
Leo_V117
Leo_V117 Jan 28 2012, 6:42pm says:

Hm... I think the selection reel for weapons should be circular. And ammunition should be on a curved gauge, showing current ammo alongside total ammo (for the selected weapon). I also think that the health meter should be partially transparent. With a line that goes through it (base to top) almost like that of a radar commonly seen in a Submarine.

+1 vote   media: Flamethrower
Leo_V117
Leo_V117 Jan 16 2012, 11:59am replied:

That it does. Although the "Volume" Icon is no longer there.

+1 vote   media: Dimensions - This months updates
Leo_V117
Leo_V117 Jan 16 2012, 11:47am says:

... Red Eclipse mechanics?

+1 vote   media: New Health Meter and Scope
Leo_V117
Leo_V117 Dec 4 2011, 12:25pm replied:

Thank you!

+1 vote   game: Dimensions
Leo_V117
Leo_V117 Nov 30 2011, 9:21am says:

My textures really do make this look beautiful. Nice work, Arc.

+2 votes   media: Globe Theater - London
Leo_V117
Leo_V117 Nov 25 2011, 11:30am says:

Its so nice seeing my UI textures in this. =3

+3 votes   media: UI - 2011 edition
Leo_V117
Leo_V117 Oct 29 2011, 7:35am says:

EYEGASM! I love this mod! Cant wait for the next chapter. :D

+3 votes   media: Prologue House - HDR + Random Weather Effects
Leo_V117
Leo_V117 Oct 22 2011, 7:26pm replied:

I'm glad to know yo ulike it... But I've made some changes. >:D

+1 vote   download: Reactor 17 - Map Pack 1: First release
Leo_V117
Leo_V117 Oct 22 2011, 11:18am says:

This is looking beautiful. I might start using Unity, just to make something as beautiful as this. :D

+4 votes   article: Deriva | 0.085
Leo_V117
Leo_V117 Oct 20 2011, 1:25pm says:

Wow... Has it got dynamic lighting? Or, is it a constant threat? Always being sunny... OR... Is the sunlight an enemy? So like, "AAAAH! Evil Sunlight!"

+2 votes   media: 0.083 | Caves
Leo_V117
Leo_V117 Oct 18 2011, 6:04am replied:

Darn it Cork... You know you just have to ask me to make you some guns to implement into RPG, right? Hirato and I are gonna get hudguns sorted, and I'm the artist... Cube 2 makes this worse, RPG will be so much more awesome, You can add upgrades to weapons in RPG. Not C2.... Meh, good work though.

+1 vote   media: Revelade Revolution - Guns!
Leo_V117
Leo_V117 Oct 16 2011, 10:01am says:

Thats a nice way to set up a tutorial... :D
Gonna add that to R17, I gotta...

+1 vote   media: Level 1 - The Walls Talk!?
Leo_V117
Leo_V117 Oct 12 2011, 9:30pm says:

Tracking, because I want to see how this game amounts to the rest on Sandbox.

+2 votes   game: Dimension Destroyers
Leo_V117
Leo_V117 Oct 6 2011, 3:44pm says:

This built in Visual Basic or Visual C#?

+1 vote   media: GlobalEditor:Screenshot
Leo_V117
Leo_V117 Oct 6 2011, 1:52pm replied:

I'll try. :D

+1 vote   media: Nemesis Theory - Edge of Faith
Leo_V117
Leo_V117 Oct 6 2011, 1:33pm replied:

Haha! My mansion layout DID work. It was kind of supposed to get you lost. Forcing you to search every room. So, good feedback. :D I'm liking the replies.

+1 vote   download: Reactor 17 - Map Pack 1: First release
Leo_V117
Leo_V117 Oct 6 2011, 4:41am replied:

The link for the map pack is as follows: Moddb.com

+1 vote   game: Reactor 17 - Adventure RPG
Leo_V117
Leo_V117 Oct 6 2011, 4:40am replied:

No problem, my good friend. :D

+1 vote   download: Reactor 17 - Map Pack 1: First release
Leo_V117
Leo_V117 Oct 4 2011, 12:41pm says:

Releasing the first map pack for Reactor 17. EVER! Yes folks, The FIRST map pack. Head on down to Sandboxgamemaker.com and download 2.7, then install the maps following the instructions on the download for the map pack.

+1 vote   game: Reactor 17 - Adventure RPG
Leo_V117
Leo_V117 Oct 2 2011, 9:20am replied:

You could always try using a string with the PAS launch commands... EG:

//CODE
private void buttonLaunch_Click(object sender, EventArgs e)
{
string RunThis = "bin\sandbox_fps.exe -qmy_stuff -r %1 %2 %3 %4 %5";

Process process = new Process();
process.StartInfo.FileName = RunThis;
process.Start();

Application.Exit();
}
//END CODE

Or, whatever it is in VB. You should switch to Visual C# if you havent already, Its much better...

+1 vote   media: AutoUpdater/Launcher
Leo_V117
Leo_V117 Oct 1 2011, 6:17pm replied:

Nope. Multiplatform covers Linux, Mac and Windows.

+3 votes   game: Platinum Arts Sandbox Free 3D Game Maker
Leo_V117
Leo_V117 Oct 1 2011, 6:12pm says:

This sounds amazing. Cork, could you make some music like this for Reactor 17?

+2 votes   media: Underworld: Escape
Leo_V117
Leo_V117 Sep 17 2011, 3:00pm replied:

The bottom left logo would be good for on crates and stuff.

+2 votes   media: AES Logo Variations
Leo_V117
Leo_V117 Sep 8 2011, 4:24pm says:

These look awesome!!!

+1 vote   media: Construction
Leo_V117
Leo_V117 Aug 31 2011, 8:49am replied:

I do too. I think its pretty good!

+1 vote   media: Alpha 13
Leo_V117
Leo_V117 Aug 13 2011, 8:31pm says:

AWESOME! Just what the doctor ordered..

+1 vote   media: Arcade Song - 02
Leo_V117
Leo_V117 Aug 13 2011, 8:27pm replied:

I'm back!

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 28 2011, 7:48am replied:

^.^ I'm loving the fact that everyone likes the look of this so far. :D

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 27 2011, 3:39pm replied:

Hehe, thanks!

Oh, I'm using Size 10 for this map, cant get it any higher... But no biggie...

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 26 2011, 9:23am replied:

Yes it will. By more than 2 or so hours.

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 26 2011, 7:17am replied:

Thanks! I've been working on this for about a year now. Maybe two... Wait... Two after the summer.

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 26 2011, 7:16am replied:

Thank you! :D

+1 vote   media: Destiny Mines - Development Stages
Leo_V117
Leo_V117 Jul 26 2011, 7:11am says:

Boom! Gotta have this in the Arcade! :D

+1 vote   media: Reactor17 - Track 07
Leo_V117
Leo_V117 Jul 23 2011, 11:12am says:

These maps look pretty damn sexy. And very Halo-inspired.

Great work Arc!

+3 votes   media: Level 3 WIP: Part 1
Leo_V117
Leo_V117 Jul 21 2011, 5:30pm replied:

YOU suck... Put simply.

You have no idea how hard Hirato worked to get the RPG to where it is, and Calimer... Well, he worked hard too.

+1 vote   article: Action RPG Rose Child Of The Storm POC Release - Free Game!
Leo_V117
Leo_V117 Jul 21 2011, 5:12pm says:

I got some good textures you can use for this... I'll finish them off for ya and send them your way.

+1 vote   media: DT Map Design Prototypes 2
Leo_V117
Leo_V117 Jul 21 2011, 5:07pm replied:

Haha, it took a while to get these right, a lot of switching between maps to transfer the stairs from "spiralz" (cube 2) to "r17/dark_mansion" (PAS).

+1 vote   media: Outlands - Temple, Challenge Series - Complete
Leo_V117
Leo_V117 Jul 21 2011, 5:03pm replied:

Haha, I got bored... that explains the suspension bridge thingy...

+1 vote   media: Dark Mansion - Final Stages
Leo_V117
Leo_V117 Jul 20 2011, 3:54am replied:

Haha, it aint just you who's awesome!

+1 vote   article: Reactor 17 - 18/07/11
Leo_V117
Leo_V117 Jul 18 2011, 7:22am replied:

Why thank you, my good friend.

+1 vote   media: Dark Mansion - Final Stages
Leo_V117
Leo_V117 Jul 15 2011, 11:43am says:

Does this actually work?

+1 vote   media: AutoUpdater/Launcher
Leo_V117
Leo_V117 Jul 14 2011, 5:08am replied:

Take note, UDK levels export as ".map", ".map" is esentially a mod for UDK (including weapons, characters, textures)... So... This can be counted as a mod.

+2 votes   game: City of Warmbach
Leo_V117
Leo_V117 Jul 14 2011, 5:04am says:

Its a beautiful map. Just looking at the screenshots. It's unbeleivable what a bunch of textures and a load of patience can do to a map. Without even playing the map... I'm rating 9/10, mainly because you should try out the Egyptian style textures that I'm using for my temple.

+2 votes   download: Muller Cathedral
Leo_V117
Leo_V117 Jul 13 2011, 9:58am says:

Sounds awesome! I could do with something like this for R17. ^.^

+1 vote   media: The Battle
Leo_V117
Leo_V117 Jul 5 2011, 11:33am replied:

Glad you like it. I'm working on extending the map... It's pretty big at the moment, and it's remaining at a constant 60 FPS (Maybe lower on slower rigs)

+1 vote   media: Outlands - Ruins, Level 1
Leo_V117
Leo_V117 Jul 4 2011, 5:04pm says:

Those cars need some Custom Textures too... Send them my way and I'll see what I can do. ^.^

+1 vote   media: More of the New (custom) Textures
Leo_V117
Leo_V117 Jun 20 2011, 4:05pm replied:

That it Can... That was what I thought it was at first.

+1 vote   media: Skyscraper Nearing Completion
Leo_V117
Leo_V117 Jun 6 2011, 12:21pm says:

I see glitches near the fountain...

+2 votes   media: Map 01, 01 Retextured
Leo_V117
Leo_V117 May 7 2011, 3:23pm says:

See what I mean? Only problem is that youre missing Yellow. =3

+2 votes   media: DT Logo *Fun*
Leo_V117
Leo_V117 May 4 2011, 4:45am replied:

Sand-Fly: Maybe this can be used as part of our *cough* Hidden *cough* project? =3

+3 votes   game: City of Warmbach
Leo_V117
Leo_V117 May 4 2011, 4:39am says:

Oh, green now! Arc, are you taking hints from Traffic Lights?

+2 votes   media: DT Logo *Fun*
Leo_V117
Leo_V117 May 3 2011, 10:41am says:

Yay! Purples! =3

+4 votes   media: DT Logo *Fun*
Leo_V117
Leo_V117 Apr 11 2011, 12:42pm says:

... These maps are awesome! You need to lower the Fog a little though...

+1 vote   media: Orkmoth RPG Map Preview
Leo_V117
Leo_V117 Apr 10 2011, 7:50am replied:

Why thank you!

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 10 2011, 7:49am replied:

Which edges of the bed?

Theres a total of four mapmodels, and around... 50 lights (majority is in the Mansion) The rest is all cubes.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 7 2011, 5:28pm replied:

Yup. I thought it might be fun!

+1 vote   article: New News Report 11/20/10
Leo_V117
Leo_V117 Apr 7 2011, 2:02pm replied:

What do you mean by "folding walls"? And thanks!

+2 votes   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 7 2011, 11:51am replied:

Haha, Thanks! Its surprising what you can do with Cubes isnt it?

+2 votes   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 7 2011, 11:50am replied:

Thanks, Boy did that take forever.

+2 votes   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 6 2011, 2:10pm replied:

Reminds me of "9". With their faces...

+1 vote   media: 2 dead game ideas + other pics
Leo_V117
Leo_V117 Apr 6 2011, 2:02pm replied:

Thanks for the Advice. but OrkMoth is cork279's project. Reactor 17 is mine. Delta is the publisher + developer.

+1 vote   group: Delta Studios
Leo_V117
Leo_V117 Apr 6 2011, 8:29am replied:

Good piece of advice. I'll keep that in mind for the next batch.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 6 2011, 8:27am replied:

*catches Arcones* Take it easy buddy...

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 4 2011, 3:53pm replied:

Yeah, it would be bad to get on their Dark Side.

+2 votes   media: Star Wars Suits
Leo_V117
Leo_V117 Apr 4 2011, 2:39pm replied:

lol, I did actually drop something into there... I took the screenshot to see if I could see it.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Apr 4 2011, 2:21pm replied:

Thank you kindly!

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 30 2011, 6:08pm says:

Can we use this for R17?

+1 vote   media: LEO2_05
Leo_V117
Leo_V117 Mar 27 2011, 7:29am says:

LOL! Silly Cork. :3

+1 vote   media: Platinum Runners Multiplayer Beta Verison 1.0.1c
Leo_V117
Leo_V117 Mar 26 2011, 3:34pm replied:

Lol. Speaking of "Still Alive". Reactor 17 will contain a series of Easter Egg, much like those in any game. Although these will be quite easy to find. Its just whether you pay attention.

Most of them are songs, and are listed below:
RE: Your Brains (Left 4 Dead 2)
Still Alive (Portal, Left 4 Dead 2)
Caramell Dansen...

The rest are a secret.

+1 vote   media: Nemesis Theory - Edge of Faith
Leo_V117
Leo_V117 Mar 26 2011, 3:31pm replied:

Thank ye muchly!

+1 vote   download: Fan Pack #1
Leo_V117
Leo_V117 Mar 26 2011, 12:59pm replied:

Thats epic! Send me the models and I'll make them look like this if you want. :D

+1 vote   media: October Drawing
Leo_V117
Leo_V117 Mar 26 2011, 12:58pm replied:

You mean Shadow?

+1 vote   media: Beta Testers Needed
Leo_V117
Leo_V117 Mar 26 2011, 12:58pm says:

You could do with a bit of graphic improvement on that.

+1 vote   media: Menus
Leo_V117
Leo_V117 Mar 22 2011, 11:10am replied:

Those textures are a little blinding at times. So I made the image a little more transparent so you dont risk burning your eyes out.

+1 vote   media: Reactor 17 - Album Art Version 2_2
Leo_V117
Leo_V117 Mar 22 2011, 11:09am replied:

Why yes... Yes I am!

+2 votes   media: Reactor 17 - Wireframe textures
Leo_V117
Leo_V117 Mar 16 2011, 5:35pm replied:

It's a lake... but I may extend it.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 11 2011, 9:19am says:

!This image is outdated!

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 11 2011, 8:38am replied:

Mirrors Edge had "Still Alive"? I thought that one was Valve's Portal. And this song will be present in the Credits.

+1 vote   media: Nemesis Theory - Edge of Faith
Leo_V117
Leo_V117 Mar 9 2011, 3:25pm replied:

Thats makes some sense... But not a lot.

+1 vote   game: Reactor 17 - Adventure RPG
Leo_V117
Leo_V117 Mar 8 2011, 9:28am replied:

Its a lighting glitch. I think I fixed it though.

And thanks! I made it using the Circle Dev-texture to create the base, then I made it smaller for the rest.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 8 2011, 9:27am replied:

Thanks! Even better still, a friend of my has offered to create a few models for the game... Theres gonna be a few annoying skeletons in this section.

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 8 2011, 8:52am replied:

Thanks! I wasnt going to use it, but it seems to have a decent effect!

+1 vote   media: Reactor 17 - Development Stages
Leo_V117
Leo_V117 Mar 8 2011, 7:06am replied:

Congrats on being the first! :D

Thanks for the congratulations!

+1 vote   member: Leo_V117
Leo_V117
Leo_V117 Mar 8 2011, 3:27am says:

That reminds me of the zombies from Postal 2: Apocalypse Weekend, pretty sweet I must admit, Could do with texturing the entire cave/cavern to remove that annoying grass texture.

+1 vote   media: Bunker 409 screens
Leo_V117
Leo_V117 Mar 8 2011, 3:24am replied:

Yeah, unlike most of my projects, this one can be completed fairly quickly.

+1 vote   game: Reactor 17 - Adventure RPG
Leo_V117
Leo_V117 Mar 3 2011, 1:30pm replied:

You need to calculate the light maps...

+1 vote   media: Rail
Leo_V117
Leo_V117 Jan 2 2011, 10:06am replied:

I like Emily, Even though I originally thought she was another "GlaDOS Bitch", One that constantly tries to kill you... Then I realised, Shes Friendly! :D

+2 votes   media: Nightmare House 2 Teaser
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