I am a freelance graphic designer and developer of video games and mods in my spare time. I invite you to visit my portfolio for more information on my work.
In fact, I started the project on a slightly older version, before the CryEngine 3 will become the CryEngine. So much to say that there are serious differences between the versions.
But actually I downloaded the other day the latest version and it seems that there is much less bug. I'll try to save the project but I can not promise anything!
The development of Crash is not a race to success for me. What matters is that the game is good, beautiful and faithful to the original. I would have asked for help to other developers but I am the only one to use the CryEngine. Other uses UDK or Unity unfortunately.
But I'll try to find a solution to this bug.
Nice job dude ! ^^
The project still paused at the moment. I have personal problems to solve, so that I do not have time to work on the game for now.
I'm really sorry to disappoint you but alas, I am only a volunteer developer and not an independent developer. I also hope to find a solution to the problem related to entertainment game
But not knowing when I would find the solution (if I find it), I can not guarantee that the project will succeed. In the meantime I invite you to visit the Crystal Warth project. This project is a real gem and makes a sacred tribute to the Crash Bandicoot series.
Thanks ! :D I'm glad you like it ^^
Absolutely! But you're right to point out the similarity.
However, I want to create a game that is unlike any other. And if the gameplay may seem similar to another game, the atmosphere will be very different ^^
Thank you very much ! :D
I don't understand the relationship with Audiosurf. The basic concept may seem similar, but in reality it's very different at all levels.
Audiosurf is primarily a musical video game. Cyclical Circles is a reflex game. The music has nothing to do with the gameplay.
And concerning the speed, I explain in the article there are 4 difficulty modes. So about the difficulty it will be based on speed. So yes, the game will go faster, depending on the difficulty level chosen.
And regarding the passage in the green rings, I just work on it right now. On the red too :)
3d's max :)
EDIT - I finally find, it's Articy Draft. In any case it seems to be very powerful software :)
Impressive ! :D
What's the software used at 2:00 ?!
I hate Twinsanity x)
I'm clearly not a professional in 3D animation x) The problem is the engine exporter, not the animations.
Sorry but nothing actually :( We have some troubles with the animation.
Do not worry, the project is not canceled x)
But I have not worked on the project over the past two weeks because of my job and because I am also working on another game beside. And then we have a big problem with the integration of animations due to an unknown bug, so I expect to find the solution before continuing development.
Merci à toi ^^
To animate the entire face, I need to use the tool Morpher. But there are constraints, which is why I have not animated mouth and eyes right now.
Thank you all! :)
Yes, this is normal. Given that there is no element in the background, the light is not absorbed and suddenly, it increases the bloom. But do not worry, it will not be like that in the final version.
Thanks! And why not. We really need someone for create the camera system and some others things in C++. Contact me at this adress :
Big progress but need little bit time again :)
I chose this version of Crash, it is because I am a huge fan of the series and I do not want to tarnish the image of the license. Unlike all the other studios who tried in vain to create their own version of Crash.
From my point of view, it is a direct sequel to which we make the most of the first three episodes, while adding a touch of modernity. But there is no question of making it too HD.
Be said in passing, if I had to listen to the opinion of everyone, the project would have been canceled. This game will not appeal to everyone, only to fans of the franchise and that is the real objective.
Yes, like a real crystal ^^
Yes, I have noticed it too. I need to desaturate a little bit the texture of Crash, because his red fur is really too RED xD
Not actually, but yes, it's the objective ;)
I prefer to keep the original style of the series. But why not. I'll think about it ;)
uh ? The actual model is exactly the same to the original series, just with a smooth for adding an HD touch.
Sorry but I wouldn't change the model. The former was too far from the original version. I want to respect the universe of Crash and its main character. In addition, the other model is not enough cartoon.
But I would fix anyway in the coming weeks by adding a "smooth". This will keep the original character while adding an "HD" touch.
Thanks! I think to add the backpack again ^^
This is not a cactus, it is a leaf --"
Oh x) I forgot to remove it. In fact, this is a tool to manage the wind.
Oh yes xD Sorry, in french, the word "élément" is for all objects, include rock and others "elements" x)
It must be at least the 100th time I explained that this is not a bug but a problem of skeleton ... x) In this version that we will develop, we integrate our own skeleton.
And for the beta or demo, I have no idea. It is too early to say. Expect to have already developed something playable.
This is what I try to do. This is also why I propose a weekly video or at least every two weeks to show a little behind the scenes development.
Nope, it's just because it's in 3D ^^
C'est simplement pour montrer qu'on a commencé à implanter les éléments dans le CE3 :)
Thank you! :)
In fact, I'm a huge fan of Crash Bandicoot since I was 6 years old. So indeed, it would be foolish to develop a mod from a old game if you are not already a fan of this license.
But do not worry, I'm a fan, a real one. And I intend to respect the original license while adding my ideas and improvements.
I have an emulator, because my PS1 is dead. And i have all original games :)
Haha! XD Don't worry, it's Crash, not FarCry, promised!
Indeed, they are temporary, I think with the team, we will make more detailed models and custom.
Thank you ;) And the island is real! But virtual -_-", sorry...XD
In fact, the same TOD, but at different hours of the day.
Thank you ;) But I just noticed that the cases are reversed, I'll fix it!
Thanks! The camera angle is just for see the level design.
Because the engine is very powerful, I want to exploit it fully, but as I said in the article (which is not yet online), I intend to modify the effect.
The animation of Crash will soon be available, it must just be patient XD
Thank you very much ;)
I use 3ds Max, but it seems to me that Maya is also compatible for exporting biped. And gravity, I know it is not suitable and that is one of the problems I had with the "trampoline's" crates.
Thank you! But please, read the article, I explain exactly why I can not even create animations that I want yet. But if I'm lucky, maybe it will be soon!
Thank you for your support! And for your comments, expecting to read the article that should be posted soon (I expect that the moderators do so).
Really awesome !!! OO
Thank you! Everybody was saying the same thing lol. I think I'll just repeat for 2011 :)
Ok, I would watch it, thank you for your help :)
Yep, the same system as for Butterfly (Quantum).
Of course, the HUD is different, but the principle remains the same.
Sorry for the quality of the video. I do not understand why it is so bad. However, the original file is not as bad.
Thank you ;) It makes me very happy that you said that to me, especially since I'm an non-professionnal! :D
A lot of research on the color of fog and water. The height of the land under the water also helps a lot :D
Thank you! The colors are my principal research in this mod :)
Thank you :)
Thank you! :D
Thank you very much ;) I hope the end result will truly live up to your expectations!
Thank you ;)
Thanks! Nope, it's the lightouse :)
Lol! I try to use a goods settings for the render of the grass :)
Indeed, I can not find the included, but I just know where the problem is the height of land under water. I'll have to work underwater :D
Thanks! :) The next release is for the next month is think, the time for add more vegetation, new mapping and works.
Woaw! Thank you very much oO
I am honored by your comment. I would make sure everything is neat and worked in every detail!
****, yeahhh XD Thank you very much ;)
Coming soon ;) Thanks for your support!
Lol thanks! But yep, the HUD need to less bloom, i will change that!
Thank you very much ;) I hope you will like the interface in real time
Je traque ce mod XD
Do not worry, we've thought of everything to the base and made to breathe ;)
It reflects on the glass that gives that impression. I have not yet finished materials. And the bag is not upside down. It's like a bag of Sam Fisher in Splinter Cell Conviction.
I hope :)
No problem! :D
Lol thx, i fix that :)
Read the article ;)
No worries, the interface disappears like in the Crash's episodes after a few seconds and I can always mount interface for slightly less annoying.
Merci pour ton soutien buncool :)
Thanks! :D And yes it's large but it's for the titles of the levels lol
Thanks! And yep, it's Save The Game :)
Sorry, I made a mistake when I posted the article.
In terms of Butterfly, we can not work on it now and I explained why. We need to improve our skills in the graphics engine and we prefer to take the time to do things, rather than creating a MOD wrong.
So do not worry, we will not abandon the MOD and elsewhere, we regularly work on it. Because the Crash Bandicoot's MOD allows us to find new ideas and improve the ones we have already created.
Thanks! But it's just grass and flowers lol
Thanks! I have used it in Killer's Skill too.
Lol, thanks! But for this time it's not possible to work on Butterfly. Without the entire team, it's a crazy work. But maybe i can work on coming soon, because i have a contact for work on futures models. In the next article...
Yes, indeed. I have not had time to integrate. In the next article, I promise! :)
Yes, i have tryed to use it. But the problem is the same. If i disable the physic, the player walk to the crate lol.
But don't worry, that's not the final textures. I search maya or inca's textures, but it's very difficult.
Lol! Coming soon :D
This crate is complicated to be created. Because it's a multi material crate, but i have an idea for create that ;)
Oh, thanks :D i haven't see my mistake.
No it's a beta version. It's just for the fun. But why you don't like ?
C'est à dire ? Il ne se lance pas je suppose ? Si c'est le cas, j'ai une solution. Un pote à le même soucis. Je vais mettre la marche à suivre dans une prochaine news si le problème persiste.
No, it's the two planks on the middle with the shadows. Look to the video of the crates, you will see that these are just the two planks that cross on the crates.
Thank you very much :D
I'm an idiot ...-_-" I forgot that famous case. Thanks for reminding me :)
I understand, because you may not like. This is not my favorite but I loved because I often played with friends, so it was very funny.
In terms of levels, I intend to recreate the first level of the first game. But I intend to also create my own levels.
I wish that I rediscovered the players that first moment that we all experienced when we played the first Crash Bandicoot.
Oh thanks for the comment :) And thanks for the translation. The translation of Google Traduction is not always perfect... -_-"
Thanks :) But for the graphic design, i have an idea. But i need to try some tests. The new screens coming soon!
Lol, we also hope to meet the timetable.
And no, we have no plans to release Crysis Wars.
Ok, i understand. Thanks.
Lol! Thanks :D
What does that mean 'shiney'?! I can not find the translation lol
Yes indeed, this screen is there to show the quality of the DOF. I spent over a certain order to make the most realistic and enjoyable.
No worries, we do not stop the project. But to avoid having to abandon, (lack of crew, lack of organization), we prefer to pause, at least for the advanced general. In addition, the CE3 promises great technological advances, in terms of AI and visually.
In short, this engine reserve a much better experience than the CE2, so a better mod :D
Hmm, ok. I have trouble understanding why you judge our mod, so we have not completed the same gameplay ...
Finally it is your right not to be attracted by the mod, but it is clear he has absolutely nothing to do with Pokemon or other stuff for kids ...
I have answer to your mail :)
Je te remercie :D
En effet les développeurs français sont rares sur ce site malheureusement.
Mais je ne suis pas seul ! L'équipe est composée de 10 personnes, toutes françaises.
Je tenais à faciliter le travail en ayant que des équipiers du même pays.
Et puis cela changera des MODs américains ou allemands. Enfin un MOD purement français ! XD
En espérant que le projet plaise aux joueurs à la sortie ^^
lol Oh ouiii !! Nous vaincrons XD
Ok, no problem ! :D
Thank you very much :)
The TOD does not want to necessarily realistic. Is a MOD based in a sci-fi.
Haha, yes indeed, it is quite difficult to find more ideas, but the real challenge is how to make all credible and consistent. Especially when it comes to mix both ancient and futuristic.
If I understand you were not very interested in the mod before? Overall it's nice to see more and more people interested in the project.
Thanks mate :D
Oh ok lol, sorry, I sometimes have trouble understanding certain words or phrases in English.
And for the MOD, we are doing everything not to disappoint the community.
Thank you sincerely for your support :)
Hmm I have trouble understanding where you're getting there?
Haha, very funny this PDF!
I loved the customer feedback and pass on Chuck Norris XD
A great way to showcase your creations, love, as always :)
This MOD promises something we had not seen for centuries: the originality!
I love the rounded side and simple interface, however, it is too think Crysis in my opinion. Perhaps try orange or blue, this would break the usual side of the green and highlight your interface.
But this is just a personal opinion! :)
Really nice as loading :D
Thank you very much! The team will be really excited when they see all these positive comments!
But we must admit that making a style as clean while trying to keep the detail, it is not clear. But it's a real pleasure working on this project, especially when people are nice and that their support is also present.
And I promise to make some wallpapers. And the MOD will even his coat, all this has been foreseen in fact, but I never thought that would call me in reality.
Thank you! Maybe some details will change soon.
Thanks you very much :D
Thanks :) That's not the final version !
Yes I'm sorry, but I promise to improve the presentation next time. This is my first attempt at an image format and I struggled to find a font.
Thank you :) Unfortunately, it is likely that most of the props are not used or at least not for what was originally planned. We've changed some details of the scenario so it is possible that you change the props used.
Hehe, thanks very much :D
Haha, i hoped ! XD
I said at the end of the article that I will soon upload a video of gameplay :D
Thanks :D Maybe at the end of the year, that's not sure...
Thank you ! The TOD is a beta version
Thanks :) but it's just a test. I think add more details.
In fact, this music was written long ago and I had not thought about the abrupt end. But everything depends on action in this music. The fact that it stops suddenly could very well stick if the action stops, too. But I confess that listening to new, I am a little shocked by how it ends XD
Thank you very much!
lol in fact I had not made the connection. I love this cartoon, maybe this artwork is the result of a distant reminiscence! However, what looks like a rock on the right is actually a building in ruins but as I'm not at all detailed construction, it looks a little nothing ...
I just wanted to share the music of the mod, to have opinions and to give an idea of the atmosphere.
For the next music, I'll post them with the News.
it's the original grass of Crysis, but i think maybe to work on a new grass.
Congratulations to the modeler, it is superb. But it would slightly change the mirror model. Looking carefully, one sees that this is just an inverted copy. But the shade prevents too see.
But it's still really cool and I always look forward to seeing all this MOD work!
Absolutely. Thanks for the comment ;)
Thanks ! :D
Thank you very much!
In fact, we try to make all the purest possible. This optimizes overall and give a more personal history. In addition, we rely on a post-apocalyptic, but I wanted that image of the post-war is not transcribed in the same way. In this MOD, the walls are not collapsed, the floors are not leveled by shelling and the planet is not in a radioactive environment. It changes a little of the usual image of the future I think.
Excellent idea !! :D I love Sonic :)