I am a freelance graphic designer and developer of video games and mods in my spare time. I invite you to visit my portfolio for more information on my work.

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Lenox47
Lenox47 Mar 5 2014, 1:50am replied:

In fact, I started the project on a slightly older version, before the CryEngine 3 will become the CryEngine. So much to say that there are serious differences between the versions.

But actually I downloaded the other day the latest version and it seems that there is much less bug. I'll try to save the project but I can not promise anything!

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Mar 3 2014, 3:08am replied:

The development of Crash is not a race to success for me. What matters is that the game is good, beautiful and faithful to the original. I would have asked for help to other developers but I am the only one to use the CryEngine. Other uses UDK or Unity unfortunately.

But I'll try to find a solution to this bug.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Mar 3 2014, 3:05am says:

Nice job dude ! ^^

+2 votes   game: Rolling Sun
Lenox47
Lenox47 Feb 23 2014, 9:35am says:

The project still paused at the moment. I have personal problems to solve, so that I do not have time to work on the game for now.

I'm really sorry to disappoint you but alas, I am only a volunteer developer and not an independent developer. I also hope to find a solution to the problem related to entertainment game

But not knowing when I would find the solution (if I find it), I can not guarantee that the project will succeed. In the meantime I invite you to visit the Crystal Warth project. This project is a real gem and makes a sacred tribute to the Crash Bandicoot series.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Nov 16 2013, 4:04pm replied:

Thanks ! :D I'm glad you like it ^^

+2 votes   media: Preview 2 - November 2013
Lenox47
Lenox47 Nov 15 2013, 12:24am replied:

Absolutely! But you're right to point out the similarity.

However, I want to create a game that is unlike any other. And if the gameplay may seem similar to another game, the atmosphere will be very different ^^

+2 votes   article: Cyclical Circles, the game that will regrow your reflexes
Lenox47
Lenox47 Nov 14 2013, 7:08pm replied:

Thank you very much ! :D

+2 votes   game: Cyclical Circles
Lenox47
Lenox47 Nov 14 2013, 7:04pm replied:

I don't understand the relationship with Audiosurf. The basic concept may seem similar, but in reality it's very different at all levels.

Audiosurf is primarily a musical video game. Cyclical Circles is a reflex game. The music has nothing to do with the gameplay.

And concerning the speed, I explain in the article there are 4 difficulty modes. So about the difficulty it will be based on speed. So yes, the game will go faster, depending on the difficulty level chosen.

And regarding the passage in the green rings, I just work on it right now. On the red too :)

+3 votes   article: Cyclical Circles, the game that will regrow your reflexes
Lenox47
Lenox47 Oct 5 2013, 3:25am replied:

3d's max :)

+1 vote   media: Anonym-Art Productions - Logo - 2008
Lenox47
Lenox47 Oct 5 2013, 3:10am replied:

EDIT - I finally find, it's Articy Draft. In any case it seems to be very powerful software :)

+1 vote   media: Rick Future - Development Diary #1
Lenox47
Lenox47 Oct 5 2013, 3:03am says:

Impressive ! :D

What's the software used at 2:00 ?!

+1 vote   media: Rick Future - Development Diary #1
Lenox47
Lenox47 Sep 19 2013, 8:57am replied:

I hate Twinsanity x)

0 votes   game: Crash Bandicoot Returns
Lenox47
Lenox47 Jul 10 2013, 4:01pm replied:

I'm clearly not a professional in 3D animation x) The problem is the engine exporter, not the animations.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Jun 18 2013, 4:58pm replied:

Sorry but nothing actually :( We have some troubles with the animation.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 26 2013, 1:09pm replied:

Do not worry, the project is not canceled x)

But I have not worked on the project over the past two weeks because of my job and because I am also working on another game beside. And then we have a big problem with the integration of animations due to an unknown bug, so I expect to find the solution before continuing development.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 13 2013, 5:43am replied:

Merci à toi ^^

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 13 2013, 5:43am replied:

To animate the entire face, I need to use the tool Morpher. But there are constraints, which is why I have not animated mouth and eyes right now.

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 13 2013, 5:42am says:

Thank you all! :)

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 11 2013, 7:55pm replied:

Yes, this is normal. Given that there is no element in the background, the light is not absorbed and suddenly, it increases the bloom. But do not worry, it will not be like that in the final version.

+4 votes   media: New area for the first level
Lenox47
Lenox47 May 11 2013, 7:50pm replied:

Thanks! And why not. We really need someone for create the camera system and some others things in C++. Contact me at this adress :

lenox47@gmail.com

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 7 2013, 4:18am replied:

Big progress but need little bit time again :)

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Apr 28 2013, 6:50pm replied:

I chose this version of Crash, it is because I am a huge fan of the series and I do not want to tarnish the image of the license. Unlike all the other studios who tried in vain to create their own version of Crash.

From my point of view, it is a direct sequel to which we make the most of the first three episodes, while adding a touch of modernity. But there is no question of making it too HD.

Be said in passing, if I had to listen to the opinion of everyone, the project would have been canceled. This game will not appeal to everyone, only to fans of the franchise and that is the real objective.

+1 vote   media: Crash "Smooth"
Lenox47
Lenox47 Apr 20 2013, 6:56pm replied:

Yes, like a real crystal ^^

+4 votes   media: New crates, new crystal...
Lenox47
Lenox47 Apr 19 2013, 3:53pm replied:

Yes, I have noticed it too. I need to desaturate a little bit the texture of Crash, because his red fur is really too RED xD

+2 votes   media: Like wheat - WIP
Lenox47
Lenox47 Apr 19 2013, 3:52pm replied:

Not actually, but yes, it's the objective ;)

+2 votes   media: Like wheat - WIP
Lenox47
Lenox47 Apr 14 2013, 5:49pm replied:

I prefer to keep the original style of the series. But why not. I'll think about it ;)

+5 votes   media: Crash "Smooth"
Lenox47
Lenox47 Apr 14 2013, 5:47pm replied:

uh ? The actual model is exactly the same to the original series, just with a smooth for adding an HD touch.

+3 votes   media: Crash "Smooth"
Lenox47
Lenox47 Apr 14 2013, 4:33pm replied:

Sorry but I wouldn't change the model. The former was too far from the original version. I want to respect the universe of Crash and its main character. In addition, the other model is not enough cartoon.

But I would fix anyway in the coming weeks by adding a "smooth". This will keep the original character while adding an "HD" touch.

+3 votes   media: Final model for Crash
Lenox47
Lenox47 Apr 14 2013, 4:28pm replied:

Thanks! I think to add the backpack again ^^

+2 votes   media: Final model for Crash
Lenox47
Lenox47 Apr 9 2013, 12:31am replied:

This is not a cactus, it is a leaf --"

+2 votes   media: Rendering test
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