I am a freelance graphic designer and developer of video games and mods in my spare time. I invite you to visit my portfolio for more information on my work.

Comment History  (0 - 30 of 662)
Lenox47
Lenox47 Mar 5 2014, 1:50am replied:

In fact, I started the project on a slightly older version, before the CryEngine 3 will become the CryEngine. So much to say that there are serious differences between the versions.

But actually I downloaded the other day the latest version and it seems that there is much less bug. I'll try to save the project but I can not promise anything!

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Mar 3 2014, 3:08am replied:

The development of Crash is not a race to success for me. What matters is that the game is good, beautiful and faithful to the original. I would have asked for help to other developers but I am the only one to use the CryEngine. Other uses UDK or Unity unfortunately.

But I'll try to find a solution to this bug.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Mar 3 2014, 3:05am says:

Nice job dude ! ^^

+2 votes   game: Rolling Sun
Lenox47
Lenox47 Feb 23 2014, 9:35am says:

The project still paused at the moment. I have personal problems to solve, so that I do not have time to work on the game for now.

I'm really sorry to disappoint you but alas, I am only a volunteer developer and not an independent developer. I also hope to find a solution to the problem related to entertainment game

But not knowing when I would find the solution (if I find it), I can not guarantee that the project will succeed. In the meantime I invite you to visit the Crystal Warth project. This project is a real gem and makes a sacred tribute to the Crash Bandicoot series.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Nov 16 2013, 4:04pm replied:

Thanks ! :D I'm glad you like it ^^

+2 votes   media: Preview 2 - November 2013
Lenox47
Lenox47 Nov 15 2013, 12:24am replied:

Absolutely! But you're right to point out the similarity.

However, I want to create a game that is unlike any other. And if the gameplay may seem similar to another game, the atmosphere will be very different ^^

+2 votes   article: Cyclical Circles, the game that will regrow your reflexes
Lenox47
Lenox47 Nov 14 2013, 7:08pm replied:

Thank you very much ! :D

+2 votes   game: Cyclical Circles
Lenox47
Lenox47 Nov 14 2013, 7:04pm replied:

I don't understand the relationship with Audiosurf. The basic concept may seem similar, but in reality it's very different at all levels.

Audiosurf is primarily a musical video game. Cyclical Circles is a reflex game. The music has nothing to do with the gameplay.

And concerning the speed, I explain in the article there are 4 difficulty modes. So about the difficulty it will be based on speed. So yes, the game will go faster, depending on the difficulty level chosen.

And regarding the passage in the green rings, I just work on it right now. On the red too :)

+3 votes   article: Cyclical Circles, the game that will regrow your reflexes
Lenox47
Lenox47 Oct 5 2013, 3:25am replied:

3d's max :)

+1 vote   media: Anonym-Art Productions - Logo - 2008
Lenox47
Lenox47 Oct 5 2013, 3:10am replied:

EDIT - I finally find, it's Articy Draft. In any case it seems to be very powerful software :)

+1 vote   media: Rick Future - Development Diary #1
Lenox47
Lenox47 Oct 5 2013, 3:03am says:

Impressive ! :D

What's the software used at 2:00 ?!

+1 vote   media: Rick Future - Development Diary #1
Lenox47
Lenox47 Sep 19 2013, 8:57am replied:

I hate Twinsanity x)

0 votes   game: Crash Bandicoot Returns
Lenox47
Lenox47 Jul 10 2013, 4:01pm replied:

I'm clearly not a professional in 3D animation x) The problem is the engine exporter, not the animations.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Jun 18 2013, 4:58pm replied:

Sorry but nothing actually :( We have some troubles with the animation.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 26 2013, 1:09pm replied:

Do not worry, the project is not canceled x)

But I have not worked on the project over the past two weeks because of my job and because I am also working on another game beside. And then we have a big problem with the integration of animations due to an unknown bug, so I expect to find the solution before continuing development.

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 13 2013, 5:43am replied:

Merci à toi ^^

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 13 2013, 5:43am replied:

To animate the entire face, I need to use the tool Morpher. But there are constraints, which is why I have not animated mouth and eyes right now.

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 13 2013, 5:42am says:

Thank you all! :)

+1 vote   article: First video and new screenshots
Lenox47
Lenox47 May 11 2013, 7:55pm replied:

Yes, this is normal. Given that there is no element in the background, the light is not absorbed and suddenly, it increases the bloom. But do not worry, it will not be like that in the final version.

+4 votes   media: New area for the first level
Lenox47
Lenox47 May 11 2013, 7:50pm replied:

Thanks! And why not. We really need someone for create the camera system and some others things in C++. Contact me at this adress :

lenox47@gmail.com

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 May 7 2013, 4:18am replied:

Big progress but need little bit time again :)

+1 vote   game: Crash Bandicoot Returns
Lenox47
Lenox47 Apr 28 2013, 6:50pm replied:

I chose this version of Crash, it is because I am a huge fan of the series and I do not want to tarnish the image of the license. Unlike all the other studios who tried in vain to create their own version of Crash.

From my point of view, it is a direct sequel to which we make the most of the first three episodes, while adding a touch of modernity. But there is no question of making it too HD.

Be said in passing, if I had to listen to the opinion of everyone, the project would have been canceled. This game will not appeal to everyone, only to fans of the franchise and that is the real objective.

+1 vote   media: Crash "Smooth"
Lenox47
Lenox47 Apr 20 2013, 6:56pm replied:

Yes, like a real crystal ^^

+4 votes   media: New crates, new crystal...
Lenox47
Lenox47 Apr 19 2013, 3:53pm replied:

Yes, I have noticed it too. I need to desaturate a little bit the texture of Crash, because his red fur is really too RED xD

+2 votes   media: Like wheat - WIP
Lenox47
Lenox47 Apr 19 2013, 3:52pm replied:

Not actually, but yes, it's the objective ;)

+2 votes   media: Like wheat - WIP
Lenox47
Lenox47 Apr 14 2013, 5:49pm replied:

I prefer to keep the original style of the series. But why not. I'll think about it ;)

+5 votes   media: Crash "Smooth"
Lenox47
Lenox47 Apr 14 2013, 5:47pm replied:

uh ? The actual model is exactly the same to the original series, just with a smooth for adding an HD touch.

+3 votes   media: Crash "Smooth"
Lenox47
Lenox47 Apr 14 2013, 4:33pm replied:

Sorry but I wouldn't change the model. The former was too far from the original version. I want to respect the universe of Crash and its main character. In addition, the other model is not enough cartoon.

But I would fix anyway in the coming weeks by adding a "smooth". This will keep the original character while adding an "HD" touch.

+3 votes   media: Final model for Crash
Lenox47
Lenox47 Apr 14 2013, 4:28pm replied:

Thanks! I think to add the backpack again ^^

+2 votes   media: Final model for Crash
Lenox47
Lenox47 Apr 9 2013, 12:31am replied:

This is not a cactus, it is a leaf --"

+2 votes   media: Rendering test
Lenox47
Lenox47 Apr 9 2013, 12:21am replied:

Oh x) I forgot to remove it. In fact, this is a tool to manage the wind.

+1 vote   media: Rendering test
Lenox47
Lenox47 Mar 20 2013, 6:31pm replied:

Oh yes xD Sorry, in french, the word "élément" is for all objects, include rock and others "elements" x)

+6 votes   media: First elements modeled by MacGivre
Lenox47
Lenox47 Mar 15 2013, 10:42am replied:

It must be at least the 100th time I explained that this is not a bug but a problem of skeleton ... x) In this version that we will develop, we integrate our own skeleton.

And for the beta or demo, I have no idea. It is too early to say. Expect to have already developed something playable.

+2 votes   article: Crash Bandicoot Returns became a game !
Lenox47
Lenox47 Mar 15 2013, 8:25am replied:

This is what I try to do. This is also why I propose a weekly video or at least every two weeks to show a little behind the scenes development.

+2 votes   article: Crash Bandicoot Returns became a game !
Lenox47
Lenox47 Mar 13 2013, 1:20am replied:

Nope, it's just because it's in 3D ^^

+1 vote   media: First preview in CE3
Lenox47
Lenox47 Mar 13 2013, 1:18am replied:

Absolutely ^^

+2 votes   media: First preview in CE3
Lenox47
Lenox47 Mar 13 2013, 1:17am replied:

C'est simplement pour montrer qu'on a commencé à implanter les éléments dans le CE3 :)

+1 vote   media: First preview in CE3
Lenox47
Lenox47 Aug 8 2011, 10:55am replied:

Thanks! :)

+1 vote   mod: The Adventures of Ad
Lenox47
Lenox47 Jul 31 2011, 10:20am replied:

Thank you! :)

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 31 2011, 10:20am replied:

In fact, I'm a huge fan of Crash Bandicoot since I was 6 years old. So indeed, it would be foolish to develop a mod from a old game if you are not already a fan of this license.

But do not worry, I'm a fan, a real one. And I intend to respect the original license while adding my ideas and improvements.

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 30 2011, 8:51am replied:

Thanks! :)

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 30 2011, 8:49am replied:

I have an emulator, because my PS1 is dead. And i have all original games :)

Why ?

+2 votes   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 29 2011, 7:59pm replied:

Haha! XD Don't worry, it's Crash, not FarCry, promised!

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 29 2011, 7:57pm replied:

Thanks! ;)

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 29 2011, 7:57pm replied:

Indeed, they are temporary, I think with the team, we will make more detailed models and custom.

+1 vote   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 29 2011, 7:55pm replied:

Thank you ;) And the island is real! But virtual -_-", sorry...XD

+3 votes   media: N.Sanity Beach (Final Version)
Lenox47
Lenox47 Jul 26 2011, 8:50am replied:

Nope :)

+1 vote   media: O.V.N.I
Lenox47
Lenox47 May 6 2011, 7:57pm replied:

Thanks! :D

+1 vote   media: The Prototype in Action!
Lenox47
Lenox47 Apr 21 2011, 8:20pm replied:

In fact, the same TOD, but at different hours of the day.

+1 vote   media: Some screens of N.Sanity Island and others...
Lenox47
Lenox47 Apr 17 2011, 11:49am replied:

Thanks!

+1 vote   media: Some screens of N.Sanity Island and others...
Lenox47
Lenox47 Apr 17 2011, 11:49am replied:

Thank you ;) But I just noticed that the cases are reversed, I'll fix it!

+1 vote   media: Some screens of N.Sanity Island and others...
Lenox47
Lenox47 Apr 14 2011, 8:08pm replied:

Thanks! The camera angle is just for see the level design.

+5 votes   media: Some screens of N.Sanity Island and others...
Lenox47
Lenox47 Apr 14 2011, 8:07pm replied:

Because the engine is very powerful, I want to exploit it fully, but as I said in the article (which is not yet online), I intend to modify the effect.

+2 votes   media: Some screens of N.Sanity Island and others...
Lenox47
Lenox47 Apr 12 2011, 8:53pm replied:

Thanks :)

The animation of Crash will soon be available, it must just be patient XD

+2 votes   article: Small update for the month of April
Lenox47
Lenox47 Apr 9 2011, 9:36pm replied:

Thank you very much ;)

+1 vote   media: Update April 2011 - New Crates and Tornado mode
Lenox47
Lenox47 Apr 9 2011, 7:29pm replied:

Thank you!

I use 3ds Max, but it seems to me that Maya is also compatible for exporting biped. And gravity, I know it is not suitable and that is one of the problems I had with the "trampoline's" crates.

+1 vote   article: New preview of Crash Bandicoot Return!
Lenox47
Lenox47 Apr 7 2011, 9:00pm replied:

Thank you! But please, read the article, I explain exactly why I can not even create animations that I want yet. But if I'm lucky, maybe it will be soon!

+4 votes   article: New preview of Crash Bandicoot Return!
Lenox47
Lenox47 Apr 7 2011, 11:37am replied:

Thank you for your support! And for your comments, expecting to read the article that should be posted soon (I expect that the moderators do so).

+1 vote   media: Crash Bandicoot Return - Preview 2
Lenox47
Lenox47 Mar 20 2011, 12:30pm says:

Really awesome !!! OO

+1 vote   media: Simulator map
Lenox47
Lenox47 Feb 14 2011, 9:50am replied:

Thank you! Everybody was saying the same thing lol. I think I'll just repeat for 2011 :)

+1 vote   media: Anonym-Art Productions - Logo - 2008
Lenox47
Lenox47 Dec 8 2010, 5:55am replied:

Thx!

+1 vote   media: The hero of the mod
Lenox47
Lenox47 Dec 8 2010, 5:50am replied:

Thank you!

+2 votes   article: Sorry for the wait, but i have a gift for you...
Lenox47
Lenox47 Nov 27 2010, 7:18am replied:

Ok, I would watch it, thank you for your help :)

+1 vote   media: Alpha Theme - Composed by Lenox
Lenox47
Lenox47 Nov 15 2010, 2:06pm replied:

Yep, the same system as for Butterfly (Quantum).

Of course, the HUD is different, but the principle remains the same.

Sorry for the quality of the video. I do not understand why it is so bad. However, the original file is not as bad.

+1 vote   media: HUD System - Light
Lenox47
Lenox47 Nov 5 2010, 5:50pm replied:

Thank you ;) It makes me very happy that you said that to me, especially since I'm an non-professionnal! :D

+1 vote   media: New screens and places
Lenox47
Lenox47 Nov 5 2010, 5:47pm replied:

A lot of research on the color of fog and water. The height of the land under the water also helps a lot :D

+1 vote   media: New screens and places
Lenox47
Lenox47 Nov 5 2010, 1:29pm replied:

Thanks! :D

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:59am replied:

Thanks! ;)

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:58am replied:

Thank you! The colors are my principal research in this mod :)

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:57am replied:

Thank you :)

+2 votes   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:57am replied:

Thank you! :D

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:56am replied:

Maybe :D

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:56am replied:

Thx :)

+1 vote   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:55am replied:

Thank you very much ;) I hope the end result will truly live up to your expectations!

+2 votes   media: Second part of the island
Lenox47
Lenox47 Nov 5 2010, 7:50am replied:

Thank you :)

+1 vote   download: Dream Experimental
Lenox47
Lenox47 Nov 5 2010, 7:49am replied:

Thank you very much ;)

+1 vote   article: First images of the second part of the island and ...
Lenox47
Lenox47 Oct 27 2010, 8:03pm replied:

Thanks! :)

+1 vote   media: New screens of the mod
Lenox47
Lenox47 Oct 27 2010, 1:03pm replied:

Thank you ;)

+1 vote   media: New screens and places
Lenox47
Lenox47 Oct 27 2010, 1:02pm replied:

Thanks! Nope, it's the lightouse :)

+1 vote   media: New screens and places
Lenox47
Lenox47 Oct 21 2010, 8:22pm replied:

Lol! I try to use a goods settings for the render of the grass :)

+1 vote   article: Some information on gameplay and pictures of the mod
Lenox47
Lenox47 Oct 20 2010, 2:42pm replied:

Thanks! :D

+1 vote   media: New screens of the mod
Lenox47
Lenox47 Oct 20 2010, 9:57am replied:

Indeed, I can not find the included, but I just know where the problem is the height of land under water. I'll have to work underwater :D

+1 vote   media: New screens of the mod
Lenox47
Lenox47 Oct 20 2010, 9:54am replied:

Thanks! :) The next release is for the next month is think, the time for add more vegetation, new mapping and works.

+5 votes   article: Some information on gameplay and pictures of the mod
Lenox47
Lenox47 Oct 18 2010, 11:39am replied:

Woaw! Thank you very much oO

I am honored by your comment. I would make sure everything is neat and worked in every detail!

+2 votes   mod: Butterfly - Prelude
Lenox47
Lenox47 Oct 18 2010, 9:38am replied:

****, yeahhh XD Thank you very much ;)

+1 vote   media: The first screens of the MOD
Lenox47
Lenox47 Oct 17 2010, 9:33pm replied:

Coming soon ;) Thanks for your support!

+2 votes   article: A prelude to Butterfly
Lenox47
Lenox47 Oct 16 2010, 6:56pm replied:

Lol thanks! But yep, the HUD need to less bloom, i will change that!

+1 vote   media: On The Moon
Lenox47
Lenox47 Oct 16 2010, 6:55pm replied:

Thank you very much ;) I hope you will like the interface in real time

+2 votes   media: On The Moon
Lenox47
Lenox47 Oct 16 2010, 5:59am replied:

Je traque ce mod XD

+1 vote   mod: Still of the Skid
Lenox47
Lenox47 Oct 15 2010, 7:42am replied:

Do not worry, we've thought of everything to the base and made to breathe ;)

+2 votes   media: On The Moon
Lenox47
Lenox47 Oct 15 2010, 7:38am replied:

Thanks! :D

+1 vote   article: Some new images of a different landscape
Lenox47
Lenox47 Oct 14 2010, 6:09pm replied:

It reflects on the glass that gives that impression. I have not yet finished materials. And the bag is not upside down. It's like a bag of Sam Fisher in Splinter Cell Conviction.

+2 votes   media: On The Moon
Lenox47
Lenox47 Oct 14 2010, 6:07pm replied:

I hope :)

+1 vote   media: On The Moon
Lenox47
Lenox47 Oct 6 2010, 11:28am replied:

No problem! :D

+1 vote   media: Bag Concept
Lenox47
Lenox47 Oct 6 2010, 11:26am replied:

Thank you very much ;)

+1 vote   media: Environments
Lenox47
Lenox47 Oct 5 2010, 12:54pm replied:

Thanks! :)

+1 vote   media: Warp Room and 3D Interface
Lenox47
Lenox47 Oct 5 2010, 6:16am replied:

Lol thx, i fix that :)

+1 vote   media: Environments
Lenox47
Lenox47 Oct 5 2010, 6:15am replied:

Read the article ;)

+1 vote   media: Bag Concept
Lenox47
Lenox47 Oct 5 2010, 6:09am replied:

No worries, the interface disappears like in the Crash's episodes after a few seconds and I can always mount interface for slightly less annoying.

+1 vote   media: Environments
Lenox47
Lenox47 Oct 5 2010, 6:05am replied:

Merci pour ton soutien buncool :)

+1 vote   article: Lots of new information and images
Lenox47
Lenox47 Oct 3 2010, 8:56am replied:

Thank you!

+1 vote   media: Warp Room
Lenox47
Lenox47 Oct 3 2010, 8:56am replied:

Thanks! :D And yes it's large but it's for the titles of the levels lol

+1 vote   media: The Warp Room
Lenox47
Lenox47 Oct 3 2010, 8:55am replied:

Thanks! And yep, it's Save The Game :)

+1 vote   media: The Warp Room
Lenox47
Lenox47 Sep 25 2010, 8:05pm replied:

Sorry, I made a mistake when I posted the article.

In terms of Butterfly, we can not work on it now and I explained why. We need to improve our skills in the graphics engine and we prefer to take the time to do things, rather than creating a MOD wrong.

So do not worry, we will not abandon the MOD and elsewhere, we regularly work on it. Because the Crash Bandicoot's MOD allows us to find new ideas and improve the ones we have already created.

+1 vote   article: Give the best idea of the level!
Lenox47
Lenox47 Sep 5 2010, 7:22pm replied:

Thanks! But it's just grass and flowers lol

+3 votes   media: New HUD and new houses
Lenox47
Lenox47 Sep 5 2010, 7:21pm replied:

Merci :)

+1 vote   media: New HUD and new houses
Lenox47
Lenox47 Sep 5 2010, 7:20pm replied:

Thanks! I have used it in Killer's Skill too.

+1 vote   media: New HUD and new houses
Lenox47
Lenox47 Sep 3 2010, 5:21am replied:

Lol, thanks! But for this time it's not possible to work on Butterfly. Without the entire team, it's a crazy work. But maybe i can work on coming soon, because i have a contact for work on futures models. In the next article...

+1 vote   media: New HUD and new houses
Lenox47
Lenox47 Sep 2 2010, 3:46pm replied:

Thanks! :D

+2 votes   article: News screens and some informations
Lenox47
Lenox47 Sep 1 2010, 9:47am replied:

Yes, indeed. I have not had time to integrate. In the next article, I promise! :)

+1 vote   media: New vegetation and new assets
Lenox47
Lenox47 Sep 1 2010, 4:10am replied:

Thank you :)

+2 votes   media: New vegetation and new assets
Lenox47
Lenox47 Sep 1 2010, 4:10am replied:

Thanks :D

+1 vote   media: New vegetation and new assets
Lenox47
Lenox47 Sep 1 2010, 4:07am replied:

Yes, i have tryed to use it. But the problem is the same. If i disable the physic, the player walk to the crate lol.

+1 vote   article: New screens and information
Lenox47
Lenox47 Aug 26 2010, 10:57am replied:

Thanks!

But don't worry, that's not the final textures. I search maya or inca's textures, but it's very difficult.

+1 vote   media: News screens
Lenox47
Lenox47 Aug 23 2010, 4:23pm replied:

Thanks! :D

+1 vote   media: Final version for the crates and textures
Lenox47
Lenox47 Aug 23 2010, 4:23pm replied:

Lol! Coming soon :D

+1 vote   media: Final version for the crates and textures
Lenox47
Lenox47 Aug 23 2010, 4:22pm replied:

Thank you :)

+1 vote   media: Final version for the crates and textures
Lenox47
Lenox47 Aug 23 2010, 4:22pm replied:

This crate is complicated to be created. Because it's a multi material crate, but i have an idea for create that ;)

+3 votes   media: Final version for the crates and textures
Lenox47
Lenox47 Aug 23 2010, 8:06am replied:

Oh, thanks :D i haven't see my mistake.

+1 vote   article: Overview of the final crates and their textures
Lenox47
Lenox47 Aug 21 2010, 11:46am replied:

No it's a beta version. It's just for the fun. But why you don't like ?

+7 votes   media: ANM Productions - Logo - 2010 - Special Version
Lenox47
Lenox47 Aug 20 2010, 6:51pm replied:

C'est à dire ? Il ne se lance pas je suppose ? Si c'est le cas, j'ai une solution. Un pote à le même soucis. Je vais mettre la marche à suivre dans une prochaine news si le problème persiste.

+2 votes   download: Killer's Skill
Lenox47
Lenox47 Aug 20 2010, 5:57pm replied:

No, it's the two planks on the middle with the shadows. Look to the video of the crates, you will see that these are just the two planks that cross on the crates.

+1 vote   media: Some screens of the progress
Lenox47
Lenox47 Aug 20 2010, 2:03pm replied:

Thank you very much :D

+2 votes   media: Some screens of the progress
Lenox47
Lenox47 Aug 20 2010, 2:02pm replied:

I'm an idiot ...-_-" I forgot that famous case. Thanks for reminding me :)

+1 vote   media: Some screens of the progress
Lenox47
Lenox47 Aug 20 2010, 10:45am replied:

I understand, because you may not like. This is not my favorite but I loved because I often played with friends, so it was very funny.

In terms of levels, I intend to recreate the first level of the first game. But I intend to also create my own levels.

I wish that I rediscovered the players that first moment that we all experienced when we played the first Crash Bandicoot.

+2 votes   media: Short Preview of the crates
Lenox47
Lenox47 Aug 20 2010, 10:38am replied:

Oh thanks for the comment :) And thanks for the translation. The translation of Google Traduction is not always perfect... -_-"

+2 votes   media: Short Preview of the crates
Lenox47
Lenox47 Aug 19 2010, 8:54pm replied:

Thanks :) But for the graphic design, i have an idea. But i need to try some tests. The new screens coming soon!

+1 vote   media: Ingame & InMod
Lenox47
Lenox47 Aug 16 2010, 10:19am replied:

Thanks! :)

+2 votes   article: Killer's Skill is now available!
Lenox47
Lenox47 Aug 13 2010, 2:38am replied:

Lol, we also hope to meet the timetable.
And no, we have no plans to release Crysis Wars.

+1 vote   article: The beta test is coming to an end and we can say it has been very helpful
Lenox47
Lenox47 Aug 9 2010, 11:37am replied:

Ok, i understand. Thanks.

+2 votes   media: Killer's Skill - First Images
Lenox47
Lenox47 Aug 9 2010, 11:31am replied:

Lol! Thanks :D

+1 vote   media: Crazy Country
Lenox47
Lenox47 Aug 6 2010, 8:25pm replied:

What does that mean 'shiney'?! I can not find the translation lol

+2 votes   media: Killer's Skill - First Images
Lenox47
Lenox47 Aug 6 2010, 8:23pm replied:

Yes indeed, this screen is there to show the quality of the DOF. I spent over a certain order to make the most realistic and enjoyable.

+2 votes   media: Killer's Skill - First Images
Lenox47
Lenox47 Aug 6 2010, 8:21pm replied:

Thanks! :D

+2 votes   media: Killer's Skill - First Images
Lenox47
Lenox47 Jul 31 2010, 5:49am replied:

No worries, we do not stop the project. But to avoid having to abandon, (lack of crew, lack of organization), we prefer to pause, at least for the advanced general. In addition, the CE3 promises great technological advances, in terms of AI and visually.

In short, this engine reserve a much better experience than the CE2, so a better mod :D

+1 vote   article: I feel sorry to announce that the project is now paused
Lenox47
Lenox47 Jul 15 2010, 10:05am replied:

Hmm, ok. I have trouble understanding why you judge our mod, so we have not completed the same gameplay ...

Finally it is your right not to be attracted by the mod, but it is clear he has absolutely nothing to do with Pokemon or other stuff for kids ...

+1 vote   media: Civilian's House
Lenox47
Lenox47 Jun 17 2010, 4:51pm replied:

I have answer to your mail :)

+1 vote   article: Some changes in the team
Lenox47
Lenox47 Jun 15 2010, 3:09pm replied:

Je te remercie :D

En effet les développeurs français sont rares sur ce site malheureusement.
Mais je ne suis pas seul ! L'équipe est composée de 10 personnes, toutes françaises.

Je tenais à faciliter le travail en ayant que des équipiers du même pays.

Et puis cela changera des MODs américains ou allemands. Enfin un MOD purement français ! XD

En espérant que le projet plaise aux joueurs à la sortie ^^

+2 votes   member: Lenox47
Lenox47
Lenox47 Jun 14 2010, 3:22pm replied:

lol Oh ouiii !! Nous vaincrons XD

+1 vote   article: How to create a sub-Material from 3ds Max to the Sandbox
Lenox47
Lenox47 Jun 14 2010, 1:16pm replied:

Ok, no problem ! :D

+1 vote   article: How to create a sub-Material from 3ds Max to the Sandbox
Lenox47
Lenox47 Jun 6 2010, 3:53pm replied:

Thank you very much :)

+1 vote   media: Assets for the MOD
Lenox47
Lenox47 Jun 6 2010, 3:52pm replied:

The TOD does not want to necessarily realistic. Is a MOD based in a sci-fi.

+1 vote   media: Previews of Nano and Buildings
Lenox47
Lenox47 Jun 6 2010, 3:45pm replied:

Thanks! :)

+1 vote   media: Regeneration
Lenox47
Lenox47 Jun 6 2010, 3:44pm replied:

Thank you!

+1 vote   media: Artwork - Envrionnement - Forest
Lenox47
Lenox47 Jun 6 2010, 3:39pm replied:

Thanks !

+1 vote   media: News interface system for dialogs and and others
Lenox47
Lenox47 Jun 3 2010, 5:41am replied:

Haha, yes indeed, it is quite difficult to find more ideas, but the real challenge is how to make all credible and consistent. Especially when it comes to mix both ancient and futuristic.

+1 vote   media: Civilian's House
Lenox47
Lenox47 May 30 2010, 3:17pm replied:

If I understand you were not very interested in the mod before? Overall it's nice to see more and more people interested in the project.

+1 vote   article: Updated information on the conversion of the MOD
Lenox47
Lenox47 May 30 2010, 3:07pm replied:

Thanks mate :D

+1 vote   media: Magnetic Bridge
Lenox47
Lenox47 May 29 2010, 2:48pm replied:

Oh ok lol, sorry, I sometimes have trouble understanding certain words or phrases in English.
And for the MOD, we are doing everything not to disappoint the community.

Thank you sincerely for your support :)

+1 vote   article: Updated information on the conversion of the MOD
Lenox47
Lenox47 May 29 2010, 1:18pm replied:

Hmm I have trouble understanding where you're getting there?

+1 vote   article: Updated information on the conversion of the MOD
Lenox47
Lenox47 May 29 2010, 6:04am says:

Haha, very funny this PDF!

I loved the customer feedback and pass on Chuck Norris XD

A great way to showcase your creations, love, as always :)

+1 vote   download: Backpack 3000 fact sheet
Lenox47
Lenox47 May 29 2010, 5:47am says:

This MOD promises something we had not seen for centuries: the originality!

+3 votes   media: Marketplace #1
Lenox47
Lenox47 May 29 2010, 5:45am says:

I love the rounded side and simple interface, however, it is too think Crysis in my opinion. Perhaps try orange or blue, this would break the usual side of the green and highlight your interface.

But this is just a personal opinion! :)

+3 votes   media: Questlog
Lenox47
Lenox47 May 29 2010, 5:41am says:

Really nice as loading :D

+3 votes   media: Loading Screen
Lenox47
Lenox47 May 28 2010, 8:34am replied:

Thank you very much! The team will be really excited when they see all these positive comments!

But we must admit that making a style as clean while trying to keep the detail, it is not clear. But it's a real pleasure working on this project, especially when people are nice and that their support is also present.

And I promise to make some wallpapers. And the MOD will even his coat, all this has been foreseen in fact, but I never thought that would call me in reality.

Thank you.

+2 votes   media: And again the Portal XD
Lenox47
Lenox47 May 28 2010, 8:25am replied:

Thank you! Maybe some details will change soon.

+1 vote   media: The Portal...Hummm...Again ?! And...yeahhh...
Lenox47
Lenox47 May 28 2010, 8:03am replied:

Thanks you very much :D

+1 vote   article: And here new pictures, new songs and some information
Lenox47
Lenox47 May 25 2010, 9:18am replied:

Thanks :) That's not the final version !

+1 vote   media: The Dome of Izorele
Lenox47
Lenox47 May 25 2010, 9:05am replied:

Yes I'm sorry, but I promise to improve the presentation next time. This is my first attempt at an image format and I struggled to find a font.

+2 votes   article: The final list of team members and some additional information
Lenox47
Lenox47 May 18 2010, 9:06am replied:

Thank you :) Unfortunately, it is likely that most of the props are not used or at least not for what was originally planned. We've changed some details of the scenario so it is possible that you change the props used.

+1 vote   media: Assets for the MOD
Lenox47
Lenox47 Apr 21 2010, 8:19pm replied:

Hehe, thanks very much :D

+1 vote   media: Butterfly Action Scene - Combat Sensitive
Lenox47
Lenox47 Apr 20 2010, 5:42pm replied:

Haha, i hoped ! XD

+1 vote   article: First images of the final design of the interface and the 3D HUD
Lenox47
Lenox47 Apr 20 2010, 9:41am replied:

I said at the end of the article that I will soon upload a video of gameplay :D

+1 vote   article: First images of the final design of the interface and the 3D HUD
Lenox47
Lenox47 Apr 20 2010, 5:42am replied:

Thanks :D Maybe at the end of the year, that's not sure...

+1 vote   media: News interface system for dialogs and and others
Lenox47
Lenox47 Apr 4 2010, 9:51am replied:

Thank you ! The TOD is a beta version

+1 vote   media: Dawn and Wob
Lenox47
Lenox47 Apr 4 2010, 9:51am replied:

Thanks :D

+1 vote   media: Dawn and Wob
Lenox47
Lenox47 Apr 1 2010, 6:06am replied:

Thanks :) but it's just a test. I think add more details.

+1 vote   media: The new version of the HUD
Lenox47
Lenox47 Mar 30 2010, 8:32am replied:

Thanks :)

+1 vote   media: HUD Interface 3D
Lenox47
Lenox47 Mar 29 2010, 2:41pm replied:

In fact, this music was written long ago and I had not thought about the abrupt end. But everything depends on action in this music. The fact that it stops suddenly could very well stick if the action stops, too. But I confess that listening to new, I am a little shocked by how it ends XD

+1 vote   media: Butterfly Theme - Welcome to Izorele
Lenox47
Lenox47 Mar 29 2010, 12:16pm replied:

Thank you very much!

+1 vote   media: Environnement's Sounds - Area Clear
Lenox47
Lenox47 Mar 28 2010, 12:35pm replied:

lol in fact I had not made the connection. I love this cartoon, maybe this artwork is the result of a distant reminiscence! However, what looks like a rock on the right is actually a building in ruins but as I'm not at all detailed construction, it looks a little nothing ...

+1 vote   media: Artwork - Envrionnement
Lenox47
Lenox47 Mar 28 2010, 10:29am replied:

I just wanted to share the music of the mod, to have opinions and to give an idea of the atmosphere.

For the next music, I'll post them with the News.

+1 vote   article: First preview of environnement's sounds
Lenox47
Lenox47 Mar 27 2010, 4:13pm replied:

Thank you very much :D

+1 vote   media: The new version of the robot
Lenox47
Lenox47 Mar 27 2010, 10:08am replied:

it's the original grass of Crysis, but i think maybe to work on a new grass.

+1 vote   media: The Orbes
Lenox47
Lenox47 Mar 25 2010, 3:11am says:

Congratulations to the modeler, it is superb. But it would slightly change the mirror model. Looking carefully, one sees that this is just an inverted copy. But the shade prevents too see.

But it's still really cool and I always look forward to seeing all this MOD work!

0 votes   media: jp 3 fence
Lenox47
Lenox47 Mar 24 2010, 6:27pm replied:

Absolutely. Thanks for the comment ;)

+1 vote   mod: Butterfly - Quantic
Lenox47
Lenox47 Mar 24 2010, 6:25pm replied:

Thanks ! :D

+1 vote   media: Previews of Nano and Buildings
Lenox47
Lenox47 Mar 21 2010, 7:52am replied:

Thank you very much!

In fact, we try to make all the purest possible. This optimizes overall and give a more personal history. In addition, we rely on a post-apocalyptic, but I wanted that image of the post-war is not transcribed in the same way. In this MOD, the walls are not collapsed, the floors are not leveled by shelling and the planet is not in a radioactive environment. It changes a little of the usual image of the future I think.

+2 votes   mod: Butterfly - Quantic
Lenox47
Lenox47 Mar 20 2010, 4:25am says:

Excellent idea !! :D I love Sonic :)

+1 vote   download: Halo Trial Silent Cartographer Sonic Mod
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