I am a freelance graphic designer and developer of video games and mods in my spare time.
As I said to asus117, once the test level will be ready and will be playable Crash, I'll post a tech demo.
Haha yes, maybe it's too early ^^
What is certain is that as soon as Crash will be playable and we have developed a test level with few interactions (boxes, jewels, etc ...), I'll post the demo.
But as long as I would not have a team, the project progresses slowly.
Thank you for your support ! If you want to know more about the project and follow the progress more often, I invite you to go directly to the official website: www.poulpefaction.fr
The site is in French and English. I post regularly on the site, videos, images and additional information about the project and the problems I may encounter.
Thank you for your support and enthusiasm! I actually currently looking for people with very good skills because I want to make sure to have a strong and effective team.
But if you want to participate in this project, you can offer your candidacy when you feel you're ready :)
Thanks for your support ! :D
Haha ! Yes, I should perhaps make a video to show each box one by one ^^
Anyway thank you for your support :)
I gave the name of the group in a previous comment. His name is "Drudge". But he has no official group, he's just a hobbyist guitarist highly talented :)
In fact, I started the project on a slightly older version, before the CryEngine 3 will become the CryEngine. So much to say that there are serious differences between the versions.
But actually I downloaded the other day the latest version and it seems that there is much less bug. I'll try to save the project but I can not promise anything!
The development of Crash is not a race to success for me. What matters is that the game is good, beautiful and faithful to the original. I would have asked for help to other developers but I am the only one to use the CryEngine. Other uses UDK or Unity unfortunately.
But I'll try to find a solution to this bug.
Nice job dude ! ^^
The project still paused at the moment. I have personal problems to solve, so that I do not have time to work on the game for now.
I'm really sorry to disappoint you but alas, I am only a volunteer developer and not an independent developer. I also hope to find a solution to the problem related to entertainment game
But not knowing when I would find the solution (if I find it), I can not guarantee that the project will succeed. In the meantime I invite you to visit the Crystal Warth project. This project is a real gem and makes a sacred tribute to the Crash Bandicoot series.
Thanks ! :D I'm glad you like it ^^
Absolutely! But you're right to point out the similarity.
However, I want to create a game that is unlike any other. And if the gameplay may seem similar to another game, the atmosphere will be very different ^^
Thank you very much ! :D
I don't understand the relationship with Audiosurf. The basic concept may seem similar, but in reality it's very different at all levels.
Audiosurf is primarily a musical video game. Cyclical Circles is a reflex game. The music has nothing to do with the gameplay.
And concerning the speed, I explain in the article there are 4 difficulty modes. So about the difficulty it will be based on speed. So yes, the game will go faster, depending on the difficulty level chosen.
And regarding the passage in the green rings, I just work on it right now. On the red too :)
3d's max :)
EDIT - I finally find, it's Articy Draft. In any case it seems to be very powerful software :)
Impressive ! :D
What's the software used at 2:00 ?!
I hate Twinsanity x)
I'm clearly not a professional in 3D animation x) The problem is the engine exporter, not the animations.
Sorry but nothing actually :( We have some troubles with the animation.
Do not worry, the project is not canceled x)
But I have not worked on the project over the past two weeks because of my job and because I am also working on another game beside. And then we have a big problem with the integration of animations due to an unknown bug, so I expect to find the solution before continuing development.
Merci à toi ^^
To animate the entire face, I need to use the tool Morpher. But there are constraints, which is why I have not animated mouth and eyes right now.
Thank you all! :)
Yes, this is normal. Given that there is no element in the background, the light is not absorbed and suddenly, it increases the bloom. But do not worry, it will not be like that in the final version.
Thanks! And why not. We really need someone for create the camera system and some others things in C++. Contact me at this adress :
Big progress but need little bit time again :)
I chose this version of Crash, it is because I am a huge fan of the series and I do not want to tarnish the image of the license. Unlike all the other studios who tried in vain to create their own version of Crash.
From my point of view, it is a direct sequel to which we make the most of the first three episodes, while adding a touch of modernity. But there is no question of making it too HD.
Be said in passing, if I had to listen to the opinion of everyone, the project would have been canceled. This game will not appeal to everyone, only to fans of the franchise and that is the real objective.
Yes, like a real crystal ^^