Hi. My name is Tom and I am a big fan of Modding for the Half-Life games, web designing in HTML, CSS and PHP, and I'm working on learning C++ coding language. I also used to like LEGO bricks when I was younger and I still kind of do today. I liked building tall and intricate structures with them. It was a good way to build up my architectural skill. I live in the United States of America and I am a big fan of the Half-Life games, Halo games, Call of Duty 4 and all those types of games. Also, my favorite game development company is Valve Software and Gabe Newell is a cool guy. If you ever want to contact me, e-mail me or use my "contact" page on my website.
I am going to be away for a little while without computer access.
This is just a little update for the month of March to let you know what we've been up to lately.
The monthly Pulse update for February of 2008. This is what we've accomplished since we last updated in January. Not a whole lot, but some.
It is time for Pulse's monthly news update! However, there might be some bad news here for some people.
I recently created a new website and worked with new entities in Pulse. Everything's looking great and the new official Pulse website looks better than...
We finally are back and releasing more information on Pulse. It's been long enough, eh? We've posted some new screenshots and we have some news for you...
It's that time of year again at ModDB...time to vote for mods for the 2007 Mod of the Year awards! This is like a holiday at ModDB...
The fixed addition of the previously corrupt Pulse: Puzzle Demo has been re-released.
I'm having a problem with my new ATI video card and it is prohibiting me from continuing Mod development.
I was working diligently on a demo for Pulse that would give the player a feel of the types of puzzles that Pulse will feature. This demo is not taken...
We've been laying back a bit this weekend and we've been thinking about Pulse's storyline. We spent hours thinking and guess what: we came...
In order to make Pulse professionally-looking and enjoyable for the consumer, not only do the game's maps and code have to be worked on, but the...
I just want to let you know that I recently purchaced Microsoft Visual C++ and I am now able to edit Half-Life's internal C++ files. What does that...
I'm proud to say that my computer is now back up and running. Thank goodness I saved all Pulse's files on my secondary harddrive and not my...
Alright, when I turned on my computer this morning pop-ups randomly started coming up and my background was changed without my permission and I was prompted...
I'd like to thank all of those who put Pulse on their MOD Watch list and all of those who have posted comments on our material. I really appreciate...
Alright, this is a major update for the Half-Life Mod Pulse. First off, as I'm sure most of you have noticed, the architecture of the maps for Pulse...
Well, we're back to work now on Pulse! We took a little brake from the frustration but we're back. We have finally gotten to the Black Mesa...
Hey, guys! We're just letting you know that we may not be working on Pulse again until the end of September or early October. We're taking a...
Alright, we are pleased to announce that we have released the second demo for Pulse! It should be available for download within the next 3 days. It includes...
Well, I hope you all are enjoying the demo for Pulse and the two multiplayer maps. The demo just happens to show the chapter where you pass through a...
I am pleased to announce that I have finally uploaded and released three files related to Pulse, my Half-Life 1 mod. One is an official demo for Pulse...
Since I want you to understand that this is not a regular ordinary Half-Life 1 Modification, I'm going to give you some statistics on Pulse that...
Lately, we've been hard at work on Pulse! I finished 10 maps for the MOD and am on the 11th map now. I finished the chapter "Road Trip"...
Yes, sir! When Pulse comes out, it will be accessible to be launched from your Steam Games List, which makes the graphics a whole lot better and doesn't...