Like in Lafayette and Rochambeau inventory ?
Smart Modder to be able to have new ideas on a game this old !!!!
Quick report.
Great idea indeed ! It's more difficult and the mission is far more interesting. No bug this far.
Oh and saw that you talked about unit cap in another tread, sorry to point things you already know ^^
Great idea ! Will test this asap.
To make the campaign harder it could be interesting to raise the maximum number of units the AI can produce or lower the number the player can produce.
You can do it in "X1CA_001_script.lua" => startup => unit cap
Work well for player unit cap but I have to test it for the computer.
Great Mod indeed. Thanks for your work !
About the AN 94 Abakan, is it possible to make it behave like it do IRL.
Because it seems it shoots in 3 burst mod in the game or bullet by bullet.
Maybe a 2 burst mod without recoil for the second shot would be great !
Making it more expensive and lowering RoF to 600 (real value) would balance the whole.
Anyway thanks again for your mod !!!
You did a really good job. The textures fade away the toy/plastic look of the vanilla game. Thanks a lot for your hard work.
And the combo with the new shader and firey mod is great !
Really glad to know a new version will come soon.
The mod became really impressive.
Had left HoI 3 for a long time and came back with this mod.
You guys really did an incredible work and I mean it.
I did some AI coding for Devildread back in the ICE days so I know ..!
Good holidays to the team (after the release ^^)
Impressive work with the AI. Nice balancing work also. Definitely a great version of this mod ! Thanks !
lee-perry
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