Jumping into the deep end that is indie game development. Drowning but happy!
Is it compatible with 4.2.1 iPod Touch 2nd gen? If it is I'd like a promo code. As to why I have such an old one, it's my dev device. Works great for getting the best bottomline performance, but hell when you want to try out new games.
The identity stealing system is really cool. While other games have done it, it's still very much a fresh concept. Keep on the good work.
Why would you rar a 32 kb file?
Happy birthday ModDB. Was surprised to learn that the Stanley Parable caused you busiest day. Knew it was big, but not that big.
Is there a changelog? What exactly have you changed compared to the last version?
The constant blurring of the side of the screen are a bit much. Rest is awesome.
Although Meat can still be very frustrating. That's what dying enough times does to you. VVVVVV's checkpoint system worked much better in that regard.
Could've sworn it said Spock Town.
The cubicles look nice, but A bad omen looks a bit weird. Might be the floor texture.
One-man teams rule!
This looks like a fun game.
Graphically it's an interesting mix of simple sprites with more detailed world tiles. Very unique. I also like how Mos keeps on sliding on the floor after he dies. You can almost hear the sound of bee (if that's what he/she is) scraping over the pavement. Does the player keep the coins the sliding body collects after death? Saw that happen at one point in the trailer.
In terms of gameplay, aside from the seemingly tight controls I also liked how the ghost is shown on screen. Super Meat Boy does the same thing but only after the level has been finished. In that game it's just something that looks funny but here it's helpful as it allows you to kno exactly where not to jump, etc. as you're playing it.