Graphic designer, website designer and map maker.

Comment History  (0 - 30 of 56)
Landmine752
Landmine752 Jul 28 2015, 12:42pm says:

The only issue I have is that the sandbags blend in very well with the ground making them hard to see. The walls and gates look great, though.

+4 votes   media: GDI: New Sandbags & Gates
Landmine752
Landmine752 Apr 28 2015, 3:54pm says:

What if, rather than paying for the mods like we do games; you can directly support the creators in recurring donations (in addition to a one-off donation)? The mods remain free and the creators get the money they deserve.

Create a system where a mod maker is paid each time he produces content. This is much better than a donate button as it gives us, consumers, more power over the overall quality of mods. We can stop supporting people stop producing quality work or people who don’t keep their mods updated. Rather than a one-off donation, we have the ability to cripple undeserving people. To add some incentive to support a person, simply say “You can only have 10 mods from one creator for free”. Because, let’s be 100% fair now, if you have that many mods from one guy, you owe him something.

This isn’t a perfect fix, but it’s a lot better than turning mods into games: it keeps everything community-oriented (again, the focus is on the work of a mod maker, not the mod). Plus it keeps legal things in the same grey area: are you paying for Star Wars and Warcraft in Skyrim or are you paying a guy based on a number?

Lastly, Valve would need to innovate if they wanted to monopolize modding; services similar to what I described already exist (e.g. Patreon), the developers just need to say “You can make money from working with our game”. There’s no need to price sword reskins and massive campaigns; give consumers the ability to support the content we want with detail.

+2 votes   news: The uncertain future of paid mods
Landmine752
Landmine752 Apr 28 2015, 2:21pm replied:

When you buy something you aren't getting the promises the developer made, you're getting the current product and that's how you should look at it. Early access games abuse people who don't realize that.
The problem with paid mods is that a game update can break them, thus you're product is unplayable and worthless, and Valve basically said you were screwed over in that event.

+12 votes   news: The uncertain future of paid mods
Landmine752
Landmine752 Apr 22 2015, 11:04am says:

This looks really awesome; very much what a Tiberium infested tree should look like

+3 votes   media: Tiberium Blossom Tree
Landmine752
Landmine752 Mar 2 2014, 11:20pm says:

While I like the Skitterbot thus far, I feel like I'll hate it when I start playing the game.

+5 votes   news: BLOODCRUSHER II: CREEPY CRAWLIES
Landmine752
Landmine752 Feb 9 2014, 8:50pm says:

Oh wow, what a change. Looks really awesome

+2 votes   media: Maintenance shed update
Landmine752
Landmine752 Jan 2 2014, 5:39pm says:

The image is quite small; even the link version. Can't tell how cool the map is until I can see it in full.

+1 vote   media: Map: Deja-Vu [2]
Landmine752
Landmine752 Oct 16 2013, 10:42am says:

"Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game." ~Minecraft ToS
Something tells me that downloading this would be a bad idea

+3 votes   download: Minecraft
Landmine752
Landmine752 Oct 6 2013, 8:02pm says:

Of the changes you say you made, the wool (at least the ones I saw) were flat colours and the lapis block had a gradient. A quick glance through the creative menu didn't show other changes (that said I'm not up-to-date with the OCD texture pack, so I may have missed some). 1/10 - Not worth the bandwidth

+3 votes   download: zX3pLeELITEXz's TXP "PrOcD" (Still Updating)
Landmine752
Landmine752 Jul 29 2013, 12:48pm says:

"I'll pick an answer later"

+4 votes   media: Behind the Scenes...
Landmine752
Landmine752 Feb 14 2013, 8:42pm says:

As good as it looks, the static only covering the non-circuitry bits makes it look a bit odd. And as said, the static does get in the way of reading. Perhaps stylizing the static and having it occupy select locations of the screen would help (implying light file corruption or interference rather than all-out video static).

Otherwise, I really enjoy the screen. It's quite readable and the background is very detailed.

+4 votes   media: Concept: Nod Breifing Screen 1 (GIF)
Landmine752
Landmine752 Feb 6 2013, 7:08pm says:

They're a little bit awesome with a dash of amazing.

+2 votes   media: Cabal Structures
Landmine752
Landmine752 Jan 25 2013, 7:47am says:

That's really cool, I demand more.

+3 votes   news: RDZ Industries: Arena Y4: RELEASED
Landmine752
Landmine752 Jan 17 2013, 1:05am says:

Can't wait to hear this. Just a question, is there a list of the guys who made the songs?

+1 vote   news: Twisted Insurrection: Original Soundtrack V.3 Available for Download!
Landmine752
Landmine752 Nov 30 2012, 11:09am says:

I'm pretty sure Black Mesa has gotten enough Honorable Mentions to be fighting over first place for MOTY

+1 vote   mod: Black Mesa
Landmine752
Landmine752 Oct 22 2012, 12:58am says:

Exactly how tall is it? Tall enough to conflict with air traffic? (if you see where this is headed)

+7 votes   media: Soviet Telescreen Tower
Landmine752
Landmine752 Sep 15 2012, 11:19pm says:

"Who called in the fleet?"

+2 votes   media: Allied Only Alpha Screenshots
Landmine752
Landmine752 Aug 28 2012, 1:13pm says:

Do the skulls deter that mob? I want some functionality when I cover my fence in creeper heads.

+5 votes   media: Preview of more decoration blocks to come
Landmine752
Landmine752 Jul 25 2012, 1:21pm says:

Combining the best minds on the spectrum, countless hours of coding and testing, and even some redstone circuitry, Minecraft now includes a block with a sideways texture.
And it is awesome.

+18 votes   media: Sideways-wood
Landmine752
Landmine752 Jun 14 2012, 11:02pm says:

The reason the Allies will win every mission is because they look so damn good.

+4 votes   media: Release 1 MultiGunner IFV
Landmine752
Landmine752 May 11 2012, 4:50pm replied:

I think he means the blood. The Covenant blood looks great, but something is wrong with the Human blood.

+3 votes   media: Decal ROUGH sample
Landmine752
Landmine752 Jan 19 2012, 11:04pm replied:

I agreed completely, until I realized many survival maps/creations used it (then again, it is the creators fault). I think the best solution is to remove the collision box but keep the ability to stand on the top as it was (a one way border).

+1 vote   news: Minecraft Snapshot 12w03a
Landmine752
Landmine752 Jan 15 2012, 5:30pm replied:

Agreed (even though I accidentally hit the (-) button). I'd say if it could take a casual player under an hour to build (or if you could quickly do it in MCEdit), it probably isn't worth anybodies time.
I can't speak for everybody here, but I want quality, not quantity.

+1 vote   news: Request for upload rules
Landmine752
Landmine752 Oct 10 2011, 7:29pm says:

The arm/shoulder looks like the right arm, but the hand is a left hand. I know it is a WIP, but still.

+5 votes   media: FPS rig in progress
Landmine752
Landmine752 Oct 9 2011, 11:16am replied:

If it's what I think it is, then I first suspected it when noticing 'details' ("Hey wait a minute. Could it be that...[NoSpoilersHere]"). The story just got a whole lot more interesting (not to say it wasn't before).

+3 votes   media: Fortunes of War (Promotional Sketch)
Landmine752
Landmine752 Oct 6 2011, 11:38pm says:

Hold everything! Remember the image that was posted with this caption ("Well, that effect ended up being a LOT of work for something you will almost never see...")? It came with this texture as well. And if this block is a single plane of texture with seemingly infinite depth, could this be a texture for the void (when you dig below bedrock, this appears)?

+3 votes   media: Minecraft Goop? 1.9 PR3
Landmine752
Landmine752 Sep 28 2011, 10:03am says:

Hey look, he has a score of 5! He just beat the previous world record at '&e0'!

+21 votes   media: Hardcore mode-death screen
Landmine752
Landmine752 Aug 17 2011, 6:14pm says:

Very nice. If this is what you can do with Yellow Comet, I can't wait to see Green Earth units.

+2 votes   media: Yellow Comet Vehicles
Landmine752
Landmine752 Jul 18 2011, 4:48pm says:

They look great, although I am a little iffy on the textures. For some reason it looks like poor camo (who has heard of black camo, seriously)

+1 vote   media: Black Hole Ground Vehicles
Landmine752
Landmine752 Jul 5 2011, 2:17pm replied:

I think it's just that it doesn't look as finished/polished as the others (when comparing to the previous image). There's a lot of parts that could be completed (like the legs and arm-cannons). Regardless, awesome picture.

+1 vote   media: Cyborg Reaper (Promotional Sketch)
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