I am a digital artist and interactive media designer from Cape Town, South Africa. I love art, gaming, design, ladies, beer and sleeping.

Comment History
Landman
Landman @ Insanity's Blade Final Public Demo Ready!

Congrats on the release! Looking forward to trying out this demo! :)

Good karma+1 vote
Landman
Landman @ New Models and our Tech Tree Released

Nice work! Those Rebel Constructors look pretty badass!

Good karma+1 vote
Landman
Landman @ Project Grand Vault

Hey! Keep up the great work. I'll be following this!

Good karma+1 vote
Landman
Landman @ Prospect

I like the idea behind this game. Going to download the demo and give it a play.

Good karma+2 votes
Landman
Landman @ BIONITE: Origins™

Reminds me of Battlezone :) Awesome work so far! Don't let this project die

EDIT: Ooops. I wrote this after reading the description. Glad to see the Lead Designer from Battlezone is working on this.

Good karma+1 vote
Landman
Landman @ Robolegs v1.0

I've found the problem and will be releasing the fix. :)

Good karma+1 vote
Landman
Landman @ Robolegs v1.0

I've found the problem and will be releasing the fix. :)

Good karma+1 vote
Landman
Landman @ Robolegs v1.0

Hey! Are you running windows 8 or Windows 7 64-bit? If so, I'm going to fix this error and release a newer version over the weekend.

Good karma+1 vote
Landman
Landman @ Trailer of CHAOS ver 2.5

I like the classic RPG look and feel. Really appealing. Will this be playable over LAN?

Good karma+3 votes
Landman
Landman @ Robolegs

I've just uploaded the game and now awaiting approval from IndieDB :)

Good karma+1 vote
Landman
Landman @ Working on a cockpit view

Do each of the displays on that cockpit serve a purpose or are they just there for show?

Good karma+1 vote
Landman
Landman @ We’ve launched our Indiegogo campaign – please join us!

looking brilliant so far!

Good karma+1 vote
Landman
Landman @ D. The Atom Shifter - The Stone Kingdom

Looks great. I'll definitely be happy to test! :)

Good karma+2 votes
Landman
Landman @ War Supply Room

That would be quite a unique concept. Allowing the player to physically pickup their weapons by walking up to a supply crate or a specific weapon mounted on the wall. Hmmmm... But then if you have different classed soldier then they could take any weapon. E.g. A sniper picks up a bazooka.

Good karma+2 votes
Landman
Landman @ Upvoid Engine

This looks great. I'd be interested to check out the SDK once it's released. Always been a fan of voxel engines. Nicely done Upvoid!

Good karma+3 votes
Landman
Landman @ Son of Nor VIDEO Dev Diary #32 - Revenge By the Sarahul Camp

AMAZING WORK!! Congrats on the outcome of the game so far. I'll be happy to purchase SON.

Good karma+1 vote
Landman
Landman @ War Supply Room (work in progress)

Looking great! :)

Good karma+1 vote
Landman
Landman @ Tactical Locations

This is going to be brilliant. How many players are you looking at having in each game?

Good karma+2 votes
Landman
Landman @ Last Alive

Tracking! This looks brilliant. Looking forward to seeing the progress on this.

Good karma+3 votes
Landman
Landman @ GoldSource

Um..... duuuuuuuhhhh.... Jeesh dude. Gold Source is nearly 15 years old.

Good karma+19 votes
Landman
Landman @ Glow

Nice looking Engine Yak32! How's the progress coming along with it?

Good karma+1 vote
Landman
Landman @ Robolegs

Not at all Signalwarden. :) Development has been slow but the project is still on. You will see some new media soon. :)

Good karma+1 vote
Landman
Landman @ Robolegs

Hmmm... destructible environment. Nice suggestion Industrialpolygons. I could have certain elements destroyable.

Landman

Good karma+2 votes
Landman
Landman @ Catathrenia

Nice work Wolf!!! Looking forward to this!

Good karma+1 vote
Landman
Landman @ Spicing up the gallery a little

*drool* This is brilliant! How do you find it working with UDK?

Good karma+1 vote
Landman
Landman @ Robolegs

Thanks mate!! Really appreciate it. There will be a video of some gameplay soon. :)

Good karma+2 votes
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