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Galaxy Empire 1.011 Alpha Version Released

LancerSolurus Blog

The latest version of the game engine has been released for testing.
It is not a complete game by any means but is meant mainly for feedback

.Download HERE - 724 megs

If you have trouble running the game simply ask for help.

* Notes
NVidia 570 cards have had issues with batch rendering, slowing the system to a crawl, appears to be due to a driver issue
Shader 3.0 is required to run this game
Minimum specs are a 2 GHz dual core system with a 512 meg video card
The DLL pack must be installed at least once to run the game, Download HERE
DirectX February 2010 is the minimum DX requirement, you can get that from microsoft.com

Galaxy Empire Public Alpha Release 1.010

LancerSolurus Blog

Download HERE - 384 Megs, this requires a 7zip compatible decompressor such as Winrar or Zip Genius

This version uses the autoupdater to install the game. Please run the exe for it to install the full game. When it starts choose 'Install Base Game' to install version 1.009 on to your hard drive. All future releases will use this version as the basic installation.

After installation, click on 'Install Patches From Web' to update to version 1.010

***** Required packages, all require only one single installation

Click HERE to download the new 2010 DLL pack, the usual error is a side-by-side configuration error popup when starting the autoupdater

Click HERE to go to the DirectX download page, you will only need this if your DX installation is older than February 2010

Click HERE to go to the OpenAL download page, get the 'oalinst' file and run it if you don't have OpenAL installed, many games already install this such as the Fallout series

** Please give your feedback on this version, installation problems, etc...
** This version requires the February 2010 DirectX redistributable or later
** This version requires OpenAL for audio playback

On Vista and Windows 7 system, do not install into 'Program File (x86)' folder due to issues with UAC permissions.

Version 0.005 Online

LancerSolurus Blog

Version 0.005 is now online. This encompasses all of the latest updates shown here and on the website. It is a 358 meg download so if you are using DSL or a slower connection it isn't recommended that you install this. Once installed though, any later updates will take much less time since only the changed files will be downloaded.

Download autoupdater 1.003

If you get a missing mfc 80 DLL or a configuration error when trying to start the program, you will need the following Visual Studio DLL installer...

VS Redistributable DLL Pack 2010
Note : This is a one time installation only, it will install the latest redistributable VS 2005 dlls as of Nov 2010

DirectX and OpenAL will be auto-installed by the autoupdater if you do not have them presently installed.

Additional modding information and credits can be found in the root installation folder.

* Note : the game does not fully support the lost device feature of DX, if you alt-tab out of the game simply click on the 'Galaxy Empire' tab in the task bar then use 'file->exit' or press alt then f then x.

Suggested minimum requirements
1 gig memory
1/2 gig video card
HLSL 3.0 shader (required, Vista and Win 7 should be fine)
dual core 2 GHz processor

New version online

LancerSolurus Blog

Version 0.004 is now online. This encompasses all of the latest updates shown here and on the website. It is a 464 meg download so if you are using DSL or a slower connection it isn't recommended that you install this. Once installed though, any later updates will take much less time since only the changed files will be downloaded.

Download autoupdater

If you get a missing mfc 80 DLL or a configuration error when trying to start the program, you will need to following Visual Studio DLL installer...

VS Redistributable DLL Pack 2010
Note : This is a one time installation only

If you get a missing dx DLL then you haven't installed at least the March '09 DirectX package or later. DirectX can be had from the Microsoft website, search for 'directx 2010 redistributable'.

Additional information and credits can be found in the root installation folder.

* Note : the game does not fully support the lost device feature of DX, if you alt-tab out of the game simply click on the 'Galaxy Empire' tab in the task bar then use 'file->exit' or press alt then f then x.

Suggested minimum requirements
1 gig memory
1/2 gig video card
HLSL 3.0 shader (required, Vista and Win 7 should be fine)
dual core 2 GHz processor

Update

LancerSolurus Blog

The game engine now contains a fully scripted FX particle generator. Both dynamic and static particle generators are supported. This directly ties in with the explosion code since it will trigger them. Both beam and particle emitters are supported.

A demonstration video has also been included for the current progress in the game, see below. Hard to believe it has been less than 3 months to develop this, helps that I'm reusing older GE code.

Nebula Tests

LancerSolurus Blog

The nebula code has been reimplemented into the game. This is one of the major features of the game and is used extensively within the scenes. It also includes multiple different shapes, allowing it to be fit within hallways, enclosed areas or out in space. It can even be used as clouds floating above a planet's surface. A screenshot is in the image list.

Also the explosion code is fully working. It uses animated sprites. With this method a complete animation is stored in a single texture. As with any standard animation, you can control the playback speed, loop count and more. These animations are also used for any other part of the game that requires an animated texture, for example the transporter FX.

Server is working

LancerSolurus Blog

The server program is finally working. It took about 6 hours of coding to get the foundation code up and running. This includes both the client side connections and also connecting to the global server. With the current setup players simply log in to the global server (automatic) then they select a server and are redirected to it. Once the code is fleshed out the players will be able to enjoy any mod hosted by a GE server without requiring a manual download.

The global server and test server will be up and down quite often so don't expect them to be online at any given time. The program has only been in development since July 20th so there is still alot to add. If you want to help with development then simply work with the SP portion of the game, it uses the exact same commands the MP side does.

* SP - single player
* MP - multiplayer

Welcome

LancerSolurus Blog

Welcome to the development page of Galaxy Empire 3. This is a new game in development feturing full HLSL 3.0 shader engine. The goal of the project is to have a space/FPS mixed game including exploring, technology development, mining and PvP action.

The game is still in a real early stage of progress, so stayed tuned for more updates as they become available.

** Looking for testers and possibly modders...