Firstly, I implemented a 'travel range' for units. This basically limits each unit to a specific distance that it can move per turn. When a unit is selected, all of the tiles in range are highlighted.
Secondly, I implemented creation and placement of units. When a unit is not selected, clicking a tile pops up a list from which you can choose from a selection of units. The unit that you select is then placed at the tile you clicked on. (The grey box to the right of the list is a scroll bar)
These 2 features took about 2-3 hours of work (including some refactoring).
Check it out here:
Indiedb.com
Still looking for artist:
Indiedb.com
Indiedb.com