I am a professional software developer with a Bachelors of Science in Computer Science and a full-time software development job. I have a very wide range of programming skills, but my most recent interests have been designing systems to run in the cloud (aws, gcloud, etc).

Report RSS Around the block

Posted by on

During my short time on Moddb I have learned a lot about the game development process (most if it the hard way =P). The hardest thing to learn was that *everyone* has big ideas, but success is rarely found by starting out with those big ideas. A motivated, passionate person will be most likely to succeed if he/she sets aside those big ideas, and start out small. The bane of most projects is not having realistic goals and running out of steam once the realization sets in, when they could have started out with smaller, realistic goals and ended up achieving the same thing. Once success is met, it is always easy to expand the small starting point into a big idea.

That being said, a very talented individual (Niteshade) and I have started a small project. At this point our goal is simply to develop a fun and visually appealing prototype. From there we will move the project through the typical stages of alpha and beta, with the ultimate goal of releasing a fully functional game. The gameplay will be simple and intuitive, while still being unique and challenging. The genre is first person puzzle platformer (fppp), in 3d, with a minimalistic sci-fi style. We have been seeking a concept artist for some time before we release full details on the game, along with the prototype. Here is the recruitment post: Moddb.com. Once we find a fitting individual for the position the project will begin moving forward and take shape.

I would be happy to answer any questions to satisfy any curiosities =P

Post comment Comments
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

This does not mean that having big ideas is either a bad thing or that people -shouldn't- have big ideas. In fact, it is entirely possible to work towards those ideas and still succeed. If this wasn't the case, then we wouldn't have Irrational Games or Bioware, now would we?

Reply Good karma Bad karma+1 vote
lancer611 Author
lancer611 - - 73 comments

But thats exactly my point. My guess is neither of those companies -started- big (if they did, they are the exception). Every oak tree started as an acorn.

Reply Good karma+1 vote
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

That's not exactly how it sounds -- it frankly came off a little that you were attempting to say you shouldn't even aim big until you've done several things.

Reply Good karma Bad karma+1 vote
lancer611 Author
lancer611 - - 73 comments

Isn't that what the last 2 sentences of the first paragraph say?

Reply Good karma+1 vote
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

Hmmm... they generally do, but in reading the blog post without reading merely those two points, they seemed a bit more mute in point (at least back when I first read the post and made my comment).

I'm not trying to accuse you of anything, I'm partially trying to understand, and partially trying to say this is not -always- how it necessarily needs to go (there's no one way of doing anything, oftentimes). That is all.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: