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lamarama12334
lamarama12334 @ SinisterExaggerator

Hey, thanks for adding me ^_^

Good karma+1 vote
lamarama12334
lamarama12334 @ Archways

Woooooww O_o

Just amazing ^_^

Good karma+1 vote
lamarama12334
lamarama12334 @ lamarama12334

thanks xD

same to you too ^_^

Good karma+1 vote
lamarama12334
lamarama12334 @ Guns...........And lots of it! :D

thank you ^_^

Good karma+1 vote
lamarama12334
lamarama12334 @ Simple gun

Okey doke

Good karma+1 vote
lamarama12334
lamarama12334 @ Simple gun

Ok I'll probably remove some of the unnecessary edges like you said. And thanks lol. I hope to improve and use more references next time

I don't know why I didn't, I just wanted to make a gun xD

Good karma+1 vote
lamarama12334
lamarama12334 @ Simple gun

thanks

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lamarama12334
lamarama12334 @ Simple gun

ok -_-'

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lamarama12334
lamarama12334 @ lamarama12334

No problem ^_^

Your Zbrush skills are amazing (O3O)

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lamarama12334
lamarama12334 @ lamarama12334

Done :3

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lamarama12334
lamarama12334 @ Quick doodle

Yep I added some shadows since I liked the previous drawing of it :)

But I suck at colouring so I'm gonna stop now anyways xD

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lamarama12334
lamarama12334 @ My next modeling project- ACR

good luck dude :3

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lamarama12334
lamarama12334 @ 3DS Max Ice Heart Cavern Scene... thing

Have you tried using unwrap UVW in 3ds max and transferring the uvw template of it to Photoshop for editing?

you can use that to create the bricks individually if you want :)

also in the material editor add a little specular to the walls as well

here is a good explanation / tutorial about bump and specular mapping (they used halo 2 as a example):

Earthenrecords.com

Good karma+1 vote
lamarama12334
lamarama12334 @ Phoenix

oh my god it actually looks similar to mine haha
and yeah I totally agree with you about everything been already done nowadays :)

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lamarama12334
lamarama12334 @ Scared Monkey õ_Ô

hehe thanks ^_^

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lamarama12334
lamarama12334 @ Scared Monkey õ_Ô

thanks ^_^

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lamarama12334
lamarama12334 @ 3D Work

thanks :)

and cheers for commenting on my signature as well xD

Good karma+1 vote
lamarama12334
lamarama12334 @ Phoenix

Yeah I know what you mean, but not sure If I want to come back to this and do the little indents since its a lot of work lol.

Could you show me a image of what the animal looks like please?

and yeah Kingdom Hearts is amazing O_________________O
and so is Okami (two great games) :D

Good karma+1 vote
lamarama12334
lamarama12334 @ Chopin_1988

Cooool Gallery dude :D

Your drawings + 3d are immense O_O

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lamarama12334
lamarama12334 @ Scared Monkey õ_Ô

Yeah I feel sad for the poor little guy xD

Good karma+3 votes
lamarama12334
lamarama12334 @ Phoenix

Lamarama12334.deviantart.com

The influences that made me sculpt this was a mix of a griffin, Amaterasu from Okami and a bit of kingdom hearts (Love KH!)

Good karma+1 vote
lamarama12334
lamarama12334 @ shadowofamn

Great gallery :D

love how you texture and modeled the props, buildings, weapon and characters

they are wonderfully done :)

Good karma+2 votes
lamarama12334
lamarama12334 @ 3DS Max Ice Heart Cavern Scene... thing

but overall its great for a person who just started using 3ds max ;)

keep it up :)

Good karma+1 vote
lamarama12334
lamarama12334 @ 3DS Max Ice Heart Cavern Scene... thing

What I am trying to say is why not apply a normal map to it instead of increasing the bump map (since bump map is only good for adding details) xD

example of using normal map:

Spiralgraphics.biz

Zellersamuel.files.wordpress.com

there are different ways of making normal maps, but usually you can make one using one of Nvidia's plugin for photoshop (its free) which you can download:

Developer.nvidia.com

hope I helped you out :)

Good karma+1 vote
lamarama12334
lamarama12334 @ Phoenix

Yes you can, If I can do it, everyone can :')

Saying "I could never do that" isn't a way forward, you just need to experiment with things and try them out and just keep practicing :)

Good karma+1 vote
lamarama12334
lamarama12334 @ 3DS Max Ice Heart Cavern Scene... thing

Have you used normal map for the floor and the walls by the way? Because it seems flat and that it needs some depth to it.

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lamarama12334
lamarama12334 @ Side view officer (no hat)

Yep thats me :)

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