This member has provided no bio about themself...
Hey, thanks for adding me ^_^
Woooooww O_o
Just amazing ^_^
Thanks ^_^
thanks xD
same to you too ^_^
thank you ^_^
thanks :)
Okey doke
Ok I'll probably remove some of the unnecessary edges like you said. And thanks lol. I hope to improve and use more references next time
I don't know why I didn't, I just wanted to make a gun xD
thanks
ok -_-'
No problem ^_^
Your Zbrush skills are amazing (O3O)
Done :3
Yep I added some shadows since I liked the previous drawing of it :)
But I suck at colouring so I'm gonna stop now anyways xD
good luck dude :3
Have you tried using unwrap UVW in 3ds max and transferring the uvw template of it to Photoshop for editing?
you can use that to create the bricks individually if you want :)
also in the material editor add a little specular to the walls as well
here is a good explanation / tutorial about bump and specular mapping (they used halo 2 as a example):
Earthenrecords.com
oh my god it actually looks similar to mine haha and yeah I totally agree with you about everything been already done nowadays :)
hehe thanks ^_^
thanks ^_^
and cheers for commenting on my signature as well xD
Yeah I know what you mean, but not sure If I want to come back to this and do the little indents since its a lot of work lol.
Could you show me a image of what the animal looks like please?
and yeah Kingdom Hearts is amazing O_________________O and so is Okami (two great games) :D
Cooool Gallery dude :D
Your drawings + 3d are immense O_O
Yeah I feel sad for the poor little guy xD
Lamarama12334.deviantart.com
The influences that made me sculpt this was a mix of a griffin, Amaterasu from Okami and a bit of kingdom hearts (Love KH!)
hahaha xD
Great gallery :D
love how you texture and modeled the props, buildings, weapon and characters
they are wonderfully done :)
but overall its great for a person who just started using 3ds max ;)
keep it up :)
What I am trying to say is why not apply a normal map to it instead of increasing the bump map (since bump map is only good for adding details) xD
example of using normal map:
Spiralgraphics.biz
Zellersamuel.files.wordpress.com
there are different ways of making normal maps, but usually you can make one using one of Nvidia's plugin for photoshop (its free) which you can download:
Developer.nvidia.com
hope I helped you out :)
Yes you can, If I can do it, everyone can :')
Saying "I could never do that" isn't a way forward, you just need to experiment with things and try them out and just keep practicing :)
Have you used normal map for the floor and the walls by the way? Because it seems flat and that it needs some depth to it.
Yep thats me :)
Hey, thanks for adding me ^_^
Woooooww O_o
Just amazing ^_^
Thanks ^_^
thanks xD
same to you too ^_^
thank you ^_^
thanks :)
Okey doke
Ok I'll probably remove some of the unnecessary edges like you said. And thanks lol. I hope to improve and use more references next time
I don't know why I didn't, I just wanted to make a gun xD
thanks
ok -_-'
No problem ^_^
Your Zbrush skills are amazing (O3O)
Done :3
Yep I added some shadows since I liked the previous drawing of it :)
But I suck at colouring so I'm gonna stop now anyways xD
good luck dude :3
Have you tried using unwrap UVW in 3ds max and transferring the uvw template of it to Photoshop for editing?
you can use that to create the bricks individually if you want :)
also in the material editor add a little specular to the walls as well
here is a good explanation / tutorial about bump and specular mapping (they used halo 2 as a example):
Earthenrecords.com
oh my god it actually looks similar to mine haha
and yeah I totally agree with you about everything been already done nowadays :)
hehe thanks ^_^
thanks ^_^
thanks :)
and cheers for commenting on my signature as well xD
Yeah I know what you mean, but not sure If I want to come back to this and do the little indents since its a lot of work lol.
Could you show me a image of what the animal looks like please?
and yeah Kingdom Hearts is amazing O_________________O
and so is Okami (two great games) :D
Cooool Gallery dude :D
Your drawings + 3d are immense O_O
Yeah I feel sad for the poor little guy xD
Lamarama12334.deviantart.com
The influences that made me sculpt this was a mix of a griffin, Amaterasu from Okami and a bit of kingdom hearts (Love KH!)
hahaha xD
Great gallery :D
love how you texture and modeled the props, buildings, weapon and characters
they are wonderfully done :)
but overall its great for a person who just started using 3ds max ;)
keep it up :)
What I am trying to say is why not apply a normal map to it instead of increasing the bump map (since bump map is only good for adding details) xD
example of using normal map:
Spiralgraphics.biz
Zellersamuel.files.wordpress.com
there are different ways of making normal maps, but usually you can make one using one of Nvidia's plugin for photoshop (its free) which you can download:
Developer.nvidia.com
hope I helped you out :)
Yes you can, If I can do it, everyone can :')
Saying "I could never do that" isn't a way forward, you just need to experiment with things and try them out and just keep practicing :)
Have you used normal map for the floor and the walls by the way? Because it seems flat and that it needs some depth to it.
Yep thats me :)