Hi, my name is Brandon and I'm an alcoholic...
Even not finished... that is awesome! I think I'll go re-order C&C3 now :O
Nice Baddies :D
The game will be commercial, Don. And about the strategy element, believe me, players will have more than enough tactics/strategies/ and build orders to keep things fresh. Every race even has split tech trees so that players can change their style of play at any time :)
Yup, we've just been really busy. We will make a July 4th media release a priority :)
Until then, check out some images posted.
Awesome work, guys :)
Looks great, although that Kirov looks like the exact same one from Westwood's Red Alert 2.
Pretty sure this is some cruel joke. If filefront can fall, whose next :`(
This looks very interesting. I'd wish you luck, but I really don't think you'll need it :)
Samus was before Halflife :P, and as far as I know starship troopers started it all way back in the 1950's.
This was a really, really good read. I had a similar experience with my project. I've planned my game sense I was 14 (I'm 24 now), and when I finally got ready to do something with it... I realized I didn't know anything about game design! So I spent the better part of a year learning, redesigning and redesigning before I finally felt ready to form a team. Even then, It took me another year just to get the project onto solid ground. The whole time I was on the verge of quiting, but was always pulled back to the project by the great guys that I work with. Now, we have funding, professional artist and modelers, and an incorporated brand name. So If you don't mind, I'll throw my two cents in:
1) Never Quit! Consider that many commercial games plan their next release up to a year before even starting development.
2) Don't just build a team, build friendship. A leader has to be someone that does more than bark orders, he really has to care about who he works with.
3) Research! Seriously, everything that you do, every dessesion should be carefully researched and through more than one source. Before settling on the Neo Axis engine I looked at every one on DevMaster.net I finally settled on NA because the creator is a really great guy who will bend head over heels to help you.
That's all I have, thanks for the great read!
Also, for everyone wondering where the hell the update is, we've decided to wait for our website to open. Expect some big changes and hopefully pleasant surprises :)
We are using the NeoAxis engine: Neoaxisgroup.com
Interesting concept and art. Very nice :)
Hey, thanks for the comments! Keep an eye out, the WarCry: Lords of War team will be posting another update soon.
Your mammoth chills me to the core, great job guys.
@ Swansen, the Mammoth has SAM weapon systems, see it looking at the grunt^
It shouldnt be tracking inafantry should it?
Spectacular! *grabs Sins off the top shelf and starts to reload*
Jesus! That's beautiful!
I want to join :)
For normal mapping :)
Thanks Geek, :)
I dont own a DS, but I loved the graphic novels when I was a kid. Great work guys :)
I don't get how you can do this with Q2... amazing.
Wow! People are still making mods for this game? Really wish I still had it :(
This is amazing, fantastic work all!
Is this a custom engine?
We have blimps in iraq there called aerostat's, so this fits in nicely :)
Cool idea, looks good so far.
sweet, Ill get BF just for this