Hi, my name is Brandon and I'm an alcoholic...
Haha, the crawling whip is a nice touch :)
Eyes are for the weak :)
Thanks for the comment :)
I want to test :)
Well that's mean :/
Yup, after much data collecting and planning we feel this is a really great resource system that works great for competitive RTS. May not be some crazy, out of this world idea, but it has all the elements that fuel intense matches. For us, that's all that matters :D
HaHa! freaking nice. Crazy what they thought of almost a hundred years ago.
Well deserved :)
One of my favorite games of all time, thanks for keeping it alive!
I'd kick his ***
Very Nice :)
Another great NA game :)
This is a hit and run unit, best used in small packs. No special abilities other than force shields and upgradable weapon.
There are two other unit though, one for Hyperion the other for the PoM that have an entrench ability. Once of those may be game ready in a month :)
That should be 'Summon'. The Anark'O'Gonda can summon (Spawn) a fully reinforced squad of Mala'Kroop at its location once unlocked.
Love what you guys are doing :)
I've never heard of this game, even though it says it was released in 2006. Looks great, though.
Thanks for your support!
Thanks,Warzone 2100 was an awesome game that unfortunately seems to have been forgotten by most :(
This looks very promising. Keep us up-to-date!
Very cool :)
Thanks for compliments guys. Interesting association, but could be a positive one. We want a very nerve-grinding, intense experience for the singleplayer campaign, music is definitely a way to achieve that :)
Glad you like the Mala'Kroop, and thanks for watching!
What a great idea, a horror FPS based on warhammer. Why didn't anyone else think of this?
Best of luck, guys!
The thing about the super weapons is that they require skill to use. You cant just build a structure and get that ability. You have to have a level five hero and you have to mark the target for a specific time. Getting super weapons is more of a reward for keeping your hero alive the whole game. However, the ability to turn off super weapons is an interesting one and an easy thing to include :)
'Bullet Bitch' lol thats great :)
The Thunderbolt has always been my favorite aircraft, you guys did it justice!
BTW; Why 25mm for the A60 when the A10 had the 30mm avenger cannon?
Thanks for the comments on Project: Warcry :)
This was done be a new artist, Al Jerek Torrijas.
Even not finished... that is awesome! I think I'll go re-order C&C3 now :O
Looks great, although that Kirov looks like the exact same one from Westwood's Red Alert 2.
Your mammoth chills me to the core, great job guys.
@ Swansen, the Mammoth has SAM weapon systems, see it looking at the grunt^
It shouldnt be tracking inafantry should it?
This is amazing, fantastic work all!
Is this a custom engine?
Cool idea, looks good so far.
Nice Baddies :D
The game will be commercial, Don. And about the strategy element, believe me, players will have more than enough tactics/strategies/ and build orders to keep things fresh. Every race even has split tech trees so that players can change their style of play at any time :)
Yup, we've just been really busy. We will make a July 4th media release a priority :)
Until then, check out some images posted.
Awesome work, guys :)
Pretty sure this is some cruel joke. If filefront can fall, whose next :`(
This looks very interesting. I'd wish you luck, but I really don't think you'll need it :)
Samus was before Halflife :P, and as far as I know starship troopers started it all way back in the 1950's.
This was a really, really good read. I had a similar experience with my project. I've planned my game sense I was 14 (I'm 24 now), and when I finally got ready to do something with it... I realized I didn't know anything about game design! So I spent the better part of a year learning, redesigning and redesigning before I finally felt ready to form a team. Even then, It took me another year just to get the project onto solid ground. The whole time I was on the verge of quiting, but was always pulled back to the project by the great guys that I work with. Now, we have funding, professional artist and modelers, and an incorporated brand name. So If you don't mind, I'll throw my two cents in:
1) Never Quit! Consider that many commercial games plan their next release up to a year before even starting development.
2) Don't just build a team, build friendship. A leader has to be someone that does more than bark orders, he really has to care about who he works with.
3) Research! Seriously, everything that you do, every dessesion should be carefully researched and through more than one source. Before settling on the Neo Axis engine I looked at every one on DevMaster.net I finally settled on NA because the creator is a really great guy who will bend head over heels to help you.
That's all I have, thanks for the great read!
Also, for everyone wondering where the hell the update is, we've decided to wait for our website to open. Expect some big changes and hopefully pleasant surprises :)
We are using the NeoAxis engine: Neoaxisgroup.com
Interesting concept and art. Very nice :)
Hey, thanks for the comments! Keep an eye out, the WarCry: Lords of War team will be posting another update soon.
Spectacular! *grabs Sins off the top shelf and starts to reload*
Jesus! That's beautiful!
I want to join :)
For normal mapping :)
Thanks Geek, :)
I dont own a DS, but I loved the graphic novels when I was a kid. Great work guys :)
I don't get how you can do this with Q2... amazing.
Wow! People are still making mods for this game? Really wish I still had it :(
We have blimps in iraq there called aerostat's, so this fits in nicely :)
sweet, Ill get BF just for this