Hi, my name is Brandon and I'm an alcoholic...

Comment History  (240 - 270 of 270)
L0K May 9 2012, 2:20pm says:

Looks amazing.

+2 votes   media: New units group shots
L0K Feb 17 2011, 9:41am says:

Haha, the crawling whip is a nice touch :)

+1 vote   article: NS2 Build 163 - Infestation Patch Video
L0K Oct 17 2010, 10:00am replied:

Eyes are for the weak :)

+6 votes   article: The Whip - Reveal
L0K Sep 17 2010, 5:56pm says:

Thanks for the comment :)

+2 votes   member: GhostEdge
L0K Aug 23 2010, 10:54am says:

I want to test :)

+1 vote   article: Alpha Testers Assemble!
L0K Jul 7 2010, 3:40pm replied:

Well that's mean :/

+1 vote   media: New material 2
L0K Jul 7 2010, 12:02pm says:

Yup, after much data collecting and planning we feel this is a really great resource system that works great for competitive RTS. May not be some crazy, out of this world idea, but it has all the elements that fuel intense matches. For us, that's all that matters :D

+2 votes   article: Warcry: Resource System
L0K Mar 16 2010, 6:25pm says:

HaHa! freaking nice. Crazy what they thought of almost a hundred years ago.

+1 vote   article: The Moving Fortress
L0K Mar 11 2010, 9:05pm says:

Well deserved :)

+1 vote   article: We Were Added To The The UDK Showcase Page
L0K Mar 7 2010, 4:48pm says:

One of my favorite games of all time, thanks for keeping it alive!

+1 vote   article: Development Log #3
L0K Feb 28 2010, 7:18pm says:

I'd kick his ***

0 votes   media: Scale reference
L0K Feb 27 2010, 11:18pm replied:

Very Nice :)

+1 vote   media: Su-33
L0K Feb 20 2010, 9:02pm says:

Another great NA game :)

+2 votes   game: Arilienta
L0K Feb 15 2010, 1:08pm says:

This is a hit and run unit, best used in small packs. No special abilities other than force shields and upgradable weapon.

There are two other unit though, one for Hyperion the other for the PoM that have an entrench ability. Once of those may be game ready in a month :)

+1 vote   media: Strider MrkIII
L0K Feb 15 2010, 1:03pm says:

That should be 'Summon'. The Anark'O'Gonda can summon (Spawn) a fully reinforced squad of Mala'Kroop at its location once unlocked.

+1 vote   media: FInal Anark'O'Gonda
L0K Nov 13 2009, 12:57pm says:

Love what you guys are doing :)

+1 vote   article: Texturing Progress
L0K Nov 1 2009, 3:09am says:

I've never heard of this game, even though it says it was released in 2006. Looks great, though.

+2 votes   game: Darkstar One
L0K Oct 25 2009, 7:56pm says:

Thanks for your support!

+2 votes   member: Gnostic
L0K Oct 25 2009, 7:52pm replied:

Thanks,Warzone 2100 was an awesome game that unfortunately seems to have been forgotten by most :(

+2 votes   media: Project: Warcry Tech Demo
L0K Oct 25 2009, 4:19am says:

This looks very promising. Keep us up-to-date!

+3 votes   game: Shattered Origins - Guardians of Unity
L0K Oct 25 2009, 4:07am says:

Very cool :)

+1 vote   article: Interceptor Shield Update "Tomahawk Mesh Finished"
L0K Oct 25 2009, 3:25am replied:

Thanks for compliments guys. Interesting association, but could be a positive one. We want a very nerve-grinding, intense experience for the singleplayer campaign, music is definitely a way to achieve that :)

+1 vote   article: Project:Warcry/ Media Storm II
L0K Oct 25 2009, 2:38am says:

Glad you like the Mala'Kroop, and thanks for watching!

+1 vote   member: ShadowIllusive
L0K Oct 9 2009, 1:56pm says:

What a great idea, a horror FPS based on warhammer. Why didn't anyone else think of this?

Best of luck, guys!

+1 vote   article: Omnibus media update
L0K Sep 26 2009, 2:39am replied:

The thing about the super weapons is that they require skill to use. You cant just build a structure and get that ability. You have to have a level five hero and you have to mark the target for a specific time. Getting super weapons is more of a reward for keeping your hero alive the whole game. However, the ability to turn off super weapons is an interesting one and an easy thing to include :)

+1 vote   article: Features
L0K Jul 31 2009, 10:27pm says:

'Bullet Bitch' lol thats great :)

+1 vote   media: A60 Wallpaper (with text)
L0K Jul 21 2009, 2:45pm says:

The Thunderbolt has always been my favorite aircraft, you guys did it justice!

BTW; Why 25mm for the A60 when the A10 had the 30mm avenger cannon?

+1 vote   media: American Confederacy A60 "Thunderbolt III"
L0K Jul 14 2009, 2:38am says:

Thanks for the comments on Project: Warcry :)

+1 vote   member: vfn4i83
L0K Jul 1 2009, 3:33pm says:

This was done be a new artist, Al Jerek Torrijas.

+1 vote   media: Grand Cross: Under the knife
L0K Jun 15 2009, 1:44am says:

Even not finished... that is awesome! I think I'll go re-order C&C3 now :O

+1 vote   media: GDI Ground Units.
L0K May 19 2009, 3:29pm says:

Looks great, although that Kirov looks like the exact same one from Westwood's Red Alert 2.

+2 votes   article: Eye of the sky/land
L0K Dec 16 2008, 9:35am says:

Your mammoth chills me to the core, great job guys.

@ Swansen, the Mammoth has SAM weapon systems, see it looking at the grunt^

It shouldnt be tracking inafantry should it?

+1 vote   media: Vehicle Testing
L0K Dec 10 2008, 7:15pm says:

This is amazing, fantastic work all!


+1 vote   article: Our Rag Tag Fleet
L0K Jun 14 2008, 5:03am says:

Is this a custom engine?

+1 vote   article: P.U.R.E. 0.6 is in Beta
L0K Jun 9 2008, 11:50pm says:

Cool idea, looks good so far.

+2 votes   article: Maoli Engine
L0K Jun 14 2009, 7:18am says:

Nice Baddies :D

+1 vote   media: Meet The Team - Marauders
L0K Jun 14 2009, 6:57am replied:

The game will be commercial, Don. And about the strategy element, believe me, players will have more than enough tactics/strategies/ and build orders to keep things fresh. Every race even has split tech trees so that players can change their style of play at any time :)

+1 vote   game: Project: Warcry
L0K Jun 14 2009, 4:12am replied:

Yup, we've just been really busy. We will make a July 4th media release a priority :)

Until then, check out some images posted.

+1 vote   game: Project: Warcry
L0K May 28 2009, 6:15pm says:

Awesome work, guys :)

+2 votes   article: C&C: Weaponry and Supplies
L0K Mar 27 2009, 9:49am says:

Pretty sure this is some cruel joke. If filefront can fall, whose next :`(

0 votes   article: FileFront closes its doors
L0K Mar 7 2009, 5:38pm says:

This looks very interesting. I'd wish you luck, but I really don't think you'll need it :)

+2 votes   game: Type 3
L0K Mar 7 2009, 5:36pm replied:

Samus was before Halflife :P, and as far as I know starship troopers started it all way back in the 1950's.

+1 vote   media: Keith's Combat Suit Concept
L0K Mar 4 2009, 4:57pm says:

This was a really, really good read. I had a similar experience with my project. I've planned my game sense I was 14 (I'm 24 now), and when I finally got ready to do something with it... I realized I didn't know anything about game design! So I spent the better part of a year learning, redesigning and redesigning before I finally felt ready to form a team. Even then, It took me another year just to get the project onto solid ground. The whole time I was on the verge of quiting, but was always pulled back to the project by the great guys that I work with. Now, we have funding, professional artist and modelers, and an incorporated brand name. So If you don't mind, I'll throw my two cents in:

1) Never Quit! Consider that many commercial games plan their next release up to a year before even starting development.

2) Don't just build a team, build friendship. A leader has to be someone that does more than bark orders, he really has to care about who he works with.

3) Research! Seriously, everything that you do, every dessesion should be carefully researched and through more than one source. Before settling on the Neo Axis engine I looked at every one on DevMaster.net I finally settled on NA because the creator is a really great guy who will bend head over heels to help you.

That's all I have, thanks for the great read!

+2 votes   article: Starting a project, and 'not' letting the project die
L0K Feb 28 2009, 5:09pm says:

Also, for everyone wondering where the hell the update is, we've decided to wait for our website to open. Expect some big changes and hopefully pleasant surprises :)


+1 vote   game: Project: Warcry
L0K Feb 28 2009, 8:43am replied:

We are using the NeoAxis engine: Neoaxisgroup.com

+1 vote   game: Project: Warcry
L0K Feb 23 2009, 4:36pm says:

Interesting concept and art. Very nice :)

+2 votes   group: Indie Devs
L0K Feb 2 2009, 3:00pm says:

Hey, thanks for the comments! Keep an eye out, the WarCry: Lords of War team will be posting another update soon.



+2 votes   member: BadgerDeluxe
L0K Dec 20 2008, 12:02am says:

Cant wait!

+1 vote   article: Blog 112.
L0K Dec 16 2008, 9:31am says:

Spectacular! *grabs Sins off the top shelf and starts to reload*

+1 vote   media: Electron Particle Cannon
L0K Dec 16 2008, 9:29am says:

Jesus! That's beautiful!

+1 vote   article: Volumetric explosions ver 1.0 released
L0K Dec 15 2008, 4:48pm says:

I want to join :)

+1 vote   group: Concept Artists
L0K Dec 14 2008, 10:51am says:

For normal mapping :)

+3 votes   media: Gunlord Turret
L0K Dec 13 2008, 4:26pm says:

Thanks Geek, :)

+1 vote   game: Project: Warcry
L0K Dec 12 2008, 8:31pm says:

I dont own a DS, but I loved the graphic novels when I was a kid. Great work guys :)

+2 votes   game: Lonewolf DS
L0K Dec 12 2008, 8:22pm says:

I don't get how you can do this with Q2... amazing.

+1 vote   media: Test Media
L0K Dec 12 2008, 8:19pm says:

Wow! People are still making mods for this game? Really wish I still had it :(

+1 vote   article: Christmas Concept Art And Updates
L0K Dec 10 2008, 3:23pm says:


+1 vote   member: ag_annihilator
L0K Jun 13 2008, 9:29am says:

We have blimps in iraq there called aerostat's, so this fits in nicely :)

+1 vote   media: AWACS
L0K Jun 9 2008, 12:02am says:

sweet, Ill get BF just for this

+1 vote   article: Update for BF40K - BF2
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