Hi, my name is Brandon and I'm an alcoholic...

Comment History  (240 - 270 of 270)
L0K
L0K Jun 15 2009, 1:44am says:

Even not finished... that is awesome! I think I'll go re-order C&C3 now :O

+1 vote     media: GDI Ground Units.
L0K
L0K Jun 14 2009, 7:18am says:

Nice Baddies :D

+1 vote     media: Meet The Team - Marauders
L0K
L0K Jun 14 2009, 6:57am replied:

The game will be commercial, Don. And about the strategy element, believe me, players will have more than enough tactics/strategies/ and build orders to keep things fresh. Every race even has split tech trees so that players can change their style of play at any time :)

+1 vote     game: Project: Warcry
L0K
L0K Jun 14 2009, 4:12am replied:

Yup, we've just been really busy. We will make a July 4th media release a priority :)

Until then, check out some images posted.

+1 vote     game: Project: Warcry
L0K
L0K May 28 2009, 6:15pm says:

Awesome work, guys :)

+2 votes     article: C&C: Weaponry and Supplies
L0K
L0K May 19 2009, 3:29pm says:

Looks great, although that Kirov looks like the exact same one from Westwood's Red Alert 2.

+2 votes     article: Eye of the sky/land
L0K
L0K Mar 27 2009, 9:49am says:

Pretty sure this is some cruel joke. If filefront can fall, whose next :`(

0 votes     article: FileFront closes its doors
L0K
L0K Mar 7 2009, 5:38pm says:

This looks very interesting. I'd wish you luck, but I really don't think you'll need it :)

+2 votes     game: Type 3
L0K
L0K Mar 7 2009, 5:36pm replied:

Samus was before Halflife :P, and as far as I know starship troopers started it all way back in the 1950's.

+1 vote     media: Keith's Combat Suit Concept
L0K
L0K Mar 4 2009, 4:57pm says:

This was a really, really good read. I had a similar experience with my project. I've planned my game sense I was 14 (I'm 24 now), and when I finally got ready to do something with it... I realized I didn't know anything about game design! So I spent the better part of a year learning, redesigning and redesigning before I finally felt ready to form a team. Even then, It took me another year just to get the project onto solid ground. The whole time I was on the verge of quiting, but was always pulled back to the project by the great guys that I work with. Now, we have funding, professional artist and modelers, and an incorporated brand name. So If you don't mind, I'll throw my two cents in:

1) Never Quit! Consider that many commercial games plan their next release up to a year before even starting development.

2) Don't just build a team, build friendship. A leader has to be someone that does more than bark orders, he really has to care about who he works with.

3) Research! Seriously, everything that you do, every dessesion should be carefully researched and through more than one source. Before settling on the Neo Axis engine I looked at every one on DevMaster.net I finally settled on NA because the creator is a really great guy who will bend head over heels to help you.

That's all I have, thanks for the great read!

+2 votes     article: Starting a project, and 'not' letting the project die
L0K
L0K Feb 28 2009, 5:09pm says:

Also, for everyone wondering where the hell the update is, we've decided to wait for our website to open. Expect some big changes and hopefully pleasant surprises :)

-Brandon

+1 vote     game: Project: Warcry
L0K
L0K Feb 28 2009, 8:43am replied:

We are using the NeoAxis engine: Neoaxisgroup.com

+1 vote     game: Project: Warcry
L0K
L0K Feb 23 2009, 4:36pm says:

Interesting concept and art. Very nice :)

+2 votes     group: Indie Devs
L0K
L0K Feb 2 2009, 3:00pm says:

Hey, thanks for the comments! Keep an eye out, the WarCry: Lords of War team will be posting another update soon.

Regards,

LOK

+2 votes     member: BadgerDeluxe
L0K
L0K Dec 20 2008, 12:02am says:

Cant wait!

+1 vote     article: Blog 112.
L0K
L0K Dec 16 2008, 9:35am says:

Your mammoth chills me to the core, great job guys.

@ Swansen, the Mammoth has SAM weapon systems, see it looking at the grunt^

It shouldnt be tracking inafantry should it?

+1 vote     media: Vehicle Testing
L0K
L0K Dec 16 2008, 9:31am says:

Spectacular! *grabs Sins off the top shelf and starts to reload*

+1 vote     media: Electron Particle Cannon
L0K
L0K Dec 16 2008, 9:29am says:

Jesus! That's beautiful!

+1 vote     article: Volumetric explosions ver 1.0 released
L0K
L0K Dec 15 2008, 4:48pm says:

I want to join :)

+1 vote     group: Concept Artists
L0K
L0K Dec 14 2008, 10:51am says:

For normal mapping :)

+3 votes     media: Gunlord Turret
L0K
L0K Dec 13 2008, 4:26pm says:

Thanks Geek, :)

+1 vote     game: Project: Warcry
L0K
L0K Dec 12 2008, 8:31pm says:

I dont own a DS, but I loved the graphic novels when I was a kid. Great work guys :)

+2 votes     game: Lonewolf DS
L0K
L0K Dec 12 2008, 8:22pm says:

I don't get how you can do this with Q2... amazing.

+1 vote     media: Test Media
L0K
L0K Dec 12 2008, 8:19pm says:

Wow! People are still making mods for this game? Really wish I still had it :(

+1 vote     article: Christmas Concept Art And Updates
L0K
L0K Dec 10 2008, 7:15pm says:

This is amazing, fantastic work all!

-LOK

+1 vote     article: Our Rag Tag Fleet
L0K
L0K Dec 10 2008, 3:23pm says:

hello

+1 vote     member: ag_annihilator
L0K
L0K Jun 14 2008, 5:03am says:

Is this a custom engine?

+1 vote     article: P.U.R.E. 0.6 is in Beta
L0K
L0K Jun 13 2008, 9:29am says:

We have blimps in iraq there called aerostat's, so this fits in nicely :)

+1 vote     media: AWACS
L0K
L0K Jun 9 2008, 11:50pm says:

Cool idea, looks good so far.

+2 votes     article: Maoli Engine
L0K
L0K Jun 9 2008, 12:02am says:

sweet, Ill get BF just for this

+1 vote     article: Update for BF40K - BF2
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